Alpha Experimental 6.0 - Release Candidate 4.3

Discussion in 'Announcements' started by EleonGameStudios, Jun 5, 2017.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Update 3: June 7, 2017 - Build 1077

    Bug Fixes:
    - Fixed: Perish timers not working correctly (regression of: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges)

    - Reopened: MP: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges


    -----------------

    Update 2: June 6, 2017 - Build 1076

    Changes:
    - Tweaked Loading Circle Sprite/Animation
    - Added better info to example playfield regarding Instance configuration

    Bug Fixes:
    - Fixed: Serverbrowser not showing Server info and Server Config details anymore

    -----------------

    Update: June 6, 2017 - Build 1074

    Changes:
    - Release preparations: Renamed version to Alpha 6.0.0
    - Added new loading sprite animation
    - Updated typo in PDA for Dawn of Galaxy (135mm rockets)
    - Updated description for scenarios

    Bug Fixes:
    - Fixed: Problem with disconnection after entering a planet with a portal which is an instance
    - Fixed: Invisible walls blocking the player from entering freighters.
    - Fixed: No Drone attacks in certain situations
    - Fixed: The survival constructor sometimes can't be placed on terrain.
    - Fixed: Freighters seem to run out of fuel in certain situations
    - Fixed: White flashes in the night (white borders around objects)
    - Fixed: Exception on playfield server linked to AI (pf server did not respond anymore when this exception occurred)
    - Fixed: Feeling cold message showing after resume game
    - Fixed: Exception with Workshop Blueprints
    - Fixed: Several internal exceptions found in output logs

    -------------------------------

    Hi Galactic Survivalists,

    The countdown is running….only 2 days left until the public release of Alpha 6.0. Our coffee intake now reached a dangerous level but we are confident that we can handle it another 48h :)

    We just released the last official patch in the Experimental cycle (maybe tomorrow we will have another minor hotfix).

    Please continue to report any issue or bug in the RC4 bug thread: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-release-candidate-4.11376

    Today, we were excited to see that even PC Gamer announced the release of Alpha 6.0 in a short article: http://www.pcgamer.com/empyrions-alpha-60-update-fattens-up-the-galactic-survival-game/

    Please spread the word and tell your friends about the upcoming release! Together we can make it a special day.

    Cheers,
    Empyrion Dev Team

    ---------------------------

    Changelog: Alpha Experimental 6.0.18 (Build 1072)

    Updated Ambient Sounds:
    - Added new ambient sound for space playfields as well as Akua + Omicron:

    > Rich Douglas

    - Added new ambient sounds:




    > Alexzander Jordon

    Overall, all ambient sounds that got tagged by YouTube before are now replaced. As a consequence, you are now able to upload your videos to YT and you can monetize them without problems (even when enabling the music)

    Changes:
    - Player backpack now de-spawns immediately when it is empty + increased de-spawn timer for backpack from 15min to 25min when not empty
    - Difficulty Setting: fast constructor speed is now faster (2x instead of 1.4x)
    - Added Explosive Block 2 with more damage and larger radius
    - Trigger Plate and Explosive Blocks are now airtight
    - Improved general list behavior: avoiding double positioning
    - Added better color + emissive to Alien Container (Ultra Rare) to distinguish it better
    - Showing "Teleporting..." now on teleport effect + removed small preview pic
    - Updated stock prefab CV Tier 5
    - Updated PDA
    - Updated wreckage POIs.
    - Updated PDA: thanks to Ranger for proofreading
    - Renamed Akua orbit playfield for consistency
    - Release preparations: Removed Example1 scenario
    - Added more loot to Taipane Instance

    GUI Polishing:
    - Separated Meteorite Resource Lists into Depletion and Random Meteorites
    - Added Resource Asteroid List in Space Playfields (Map and Sector Map windows)
    - Added Space Asteroid Resources info to Space Playfield Selection (New Game and Choose Starter windows)
    - Added "Background Darkening" to Misc Options
    - Adjusted Positioning of Fuel and Oxygen Tank Windows
    - Adjusted size of "Power Left" info in Ship Stats

    POI Update:
    - Added new TS to Skillon: thanks to Dinkelsen
    - Updated TSP Ningues / Zeyhines: thanks to Frigidman
    - Updated TSO Akua: thanks to Dinkelsen
    - Updated Xenu drone base: thanks to rainyday
    - Updated Epsilon Faction POIs (+ drone base): thanks to Pantera

    Bug Fixes:
    - Fixed: Freezing in space although protection is perfect
    - Fixed: MP: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges
    - Fixed: Exception while HV shooting
    - Fixed: Problem that a lot of resources were spawned at the same time if a dormant playfield was loaded again
    - Fixed: Problem that trapdoors could be activated via F key
    - Fixed: Game crash after lot of asteroids / meteorites have spawned
    - Fixed: Spamming exception if SV components got destroyed
    - Fixed: When clicking 'Fresh Start' and teleporting to another playfield, the player most often is not set to the right structure (MP)
    - Fixed: Sectors list shows every planet with same temperature + radiation
    - Fixed: Statistics page: O2 Stations are labeled as O2 tanks
    - Fixed: Gaps in lists in certain uses cases
     
    #1
    Last edited: Jun 7, 2017
    Azb, mR_kAt, mrroy and 32 others like this.
  2. amurayiwestgate

    amurayiwestgate Commander

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  3. Idrona

    Idrona Ensign

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    mmm Coffee! .. and update!
     
    #3
  4. GTv

    GTv Captain

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    The determination to say we did it in 4 tries seems silly when it's actually been a lot more iterations than 4. 4.3 is actually 7 iterations assuming there were no other intermittent steps between versions.

    I am guessing that John Williams was out of your league for composing the themes? :)
     
    #4
  5. amurayiwestgate

    amurayiwestgate Commander

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    Can we get a list of music as variables so we know which one to activate in our scenarios ,please?
     
    #5
  6. Guru

    Guru Commander

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    Is it just me, or are there MANY significant bugs that have yet to be resolved and this message is scary as hell? At this point, I'm worried about our server's players having a rough experience
     
    #6
  7. Sacksquatch

    Sacksquatch Captain

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    Grats in advance Eleon. I R so proud of U!
     
    #7
  8. Iluminator

    Iluminator Lieutenant

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    Wauu, music is great. I really like it " Eden " ...
     
    #8
  9. Philipp

    Philipp Lieutenant

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    if you get tired, watch this:



    ;)
     
    #9
    TK85 likes this.
  10. Myrmidon

    Myrmidon Commander

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    Hey, do not forget to get some rest....and sleep. :D


    Health is more important than anything you do.
     
    #10
  11. Idrona

    Idrona Ensign

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    OMG *died*
     
    #11
  12. TK85

    TK85 Lieutenant

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    Thank you!

    Waiting for the launch!
     
    #12
    Obidiah likes this.
  13. Obidiah

    Obidiah Ensign

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    Umm, I think the perish timer are counting down in my fridge's, half my food is spoiled.
     
    #13
  14. Gobarg

    Gobarg Lieutenant

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    Yeah, just logged in after update and ALL the food in the fridges is spoiled.
     
    #14
  15. Booyaah

    Booyaah Captain

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    [​IMG]

    Do closed cockpit SVs provide heat yet? Haven't tested this in a few days, but it seemed strange that they didn't before...
     
    #15
  16. Gorby

    Gorby Commander

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    Same here, except for me it's just the natural/raw food that was already spoiled when I loaded the game, processed food is still good. I also picked some aloe and stuck it in a fridge, reloaded the game and it was still there.

    EDIT: looking closer, it seems that all perishable items lost about 40 minutes of "perish time" from this update, which explains why just the raw stuff spoiled. Weird.
     
    #16
  17. buzzkills

    buzzkills Lieutenant

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    all of my unf.

    The countdown begins.
     
    #17
  18. Zuleica

    Zuleica Rear Admiral

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    I guess I'm waiting for the following two items that you say are on "the list" to go into the live version of 6.0?

    1. Sensors mounted on CVs or BAs are triggered by other CVs.

    2. Touch Plate and Light Beam sensors remain triggered when SV/HV goes in to dock mode.
     
    #18
  19. Pantera

    Pantera Rear Admiral

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    If the SV is powered they should be at 22c. They lose heat when powered down.
     
    #19
  20. daboyz

    daboyz Ensign

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    I sure hope you got the bugs worked out because i have not been able to play the last 2 updates i uninstalled the game multiple times it i go to click the desktop icon and it will not load even:(
     
    #20
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