The above screenshot is from the current internal Alpha 7.0 development branch. More screenshots can be found below. Update: August 15, 2017 (Build 1197) Added new languages for PDA: - Chinese (simplified): thanks to Ken Guo - Russian: thanks to Sergei - Portuguese (Brazil): thanks to FabioZumbi12 - French: thanks to Spartan47 - Japanese (partly): thanks to Metapo Changes: - Updated models for holo screens Bug Fixes: - Fixed: Cube Half does not show Letters and Numbers correct on the back face - Fixed: Not possible to walk onto a 2nd set of Freestanding stairs. - Fixed: GUI elements missing localization - Fixed: CoQ when re-painting areas with mirror plane - Fixed: Mirror plane does not work correctly with color/texture tool -------------------------------- Update: August 14, 2017 (Build 1195) Changes: - Color and texture tool now also work with symmetry planes - Updated Chinese localization: Only using Ken Guo's translation for simplified Chinese Bug Fixes: - Fixed: Several symmetry and mirror tool building issues (eg large blocks, wings, several windows and other hull blocks were not correctly mirrored, sometimes it could happen that a block was not mirrored etc) - Fixed: Color tool and texture tool beams lagged behind when using the tool fast - Fixed: Picking up fruits (eg akua berry) could produce a CoQ loop. - Fixed: Asteroids are missing in all playfields - Fixed: Unable to walk up stairs. - Fixed: Problem that Corn Dog Snow had normal Corn Dog as harvest stage - Fixed: Problem that Dimple Dome Snow had wrong harvest stage. -------------------------------- Update: August 13, 2017 (Build 1194) Bug Fixes: - Fixed: Several mirror issues with mirror tool - Fixed: Using mirror mode with Cargo Boxes can cause them to be mirrored wrong & cause boxes to be removed but still be visually - Fixed: When starting a local co-op save with the SoS scenario NPC sounds can be heard that shouldn't be. ------------------ Hi Galactic Survivalists, We just released Alpha 6.6 on the Experimental branch. Please report all gameplay bugs found in Alpha Experimental 6.6 over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-6-x.12630/ Thanks a lot! Cheers, Empyrion Dev Team -------------------- Changelog: Alpha Experimental 6.6.0 (Build 1192) Gameplay: - Added possibility to switch weapons while reloading - Increased range of color tool and texture tool - Added possibility to enable/disable the "auto-break" of vessels. You can toggle the autobreak on/off with the default key "i" (key can be re-mapped) - Improved Size Class calculation: we adjusted formula to weight triangles more and we are now using the 'real' number of triangles. You must save your blueprint again so that the new formula takes effect. - Increased structure limit in Single Player from 64 to 200 Changes: - Toolbar can now be removed when pressing the middle mouse button (the default button can me re-mapped) - Elevated some console cmds to Moderator level and we now display the permission level for all console cmds - Added message when there is another structure in the area the player wants to spawn a blueprint. - When a file system error occurs after publishing a scenario, no info was given. Now a helpful message box is displayed. - To allow deleted Workshop scenarios to be re-published a 'Remove link' button is now displayed in that case - Added 2sec timeout to control panel buttons (lights, turrets and main tasks) - Added info of savegame version of first savegame start to client.log and console - Some renaming of stock prefabs + updated all stock prefabs due to improved class calculation Visuals / Audio: - Added new bloom effect: pls let us know what you think - Added new seamless emissive texture for building blocks - Improved water shader - Added smoke to destroyed Armored Golem - Updated models for shower, toilet, kitchen counter, repair bay and bathroom counter - Added “Auto-Brake” on/off information to Ship Stats - Tweaked some speed tree billboards - Slightly improved textures on player armor New Stock Prefabs: - Added new stock prefab tier 1 SV - thanks to Nickodemos: http://steamcommunity.com/sharedfiles/filedetails/?id=1100484179 - Added new stock prefab tier 6 HV - thanks to MisterCrow: https://steamcommunity.com/sharedfiles/filedetails/?id=1090967294 Improved POI / Resource Spawning: - It is now possible to use the Fixed and / or Random parts in every combination (if both are used, the fixed stuff is placed first) - It is now possible to use different distances for SpawNear and SpawnAvoid (SpawnPOINearDistance and SpawnPOIAvoidDistance) - It is now possible to place random resources around fixed POIs (however, you have to define the available pool of resources in RandomResources first) - POI-related resources are now placed before the purely random placed resources to assure being allowed to still place them - Added distance variation to placement of resources around a POI New Localization: - Added Portuguese (Brazil): community translation by FabioZumbi12 - Added Italian: community translation by Leo Filippo - Added Chinese (simplified + traditional): community translation by Ken Guo + professional translation - Added Spanish and Portuguese (EU): professional translation Updated Localization: - French: Spartan47 - Russian: Sergey Vasilyev - Japanese: Metapo GUI Improvements: - Added horizontal scrolling for main Construction Queue - Added "expand/collapse" for all device groups - Show active Symmetry Plane when enabling Build Settings menu - Keep renamed device names when using AUTO-GROUP in Control panel - Localized Blueprint Window "Filter" text - Added Mouse Wheel Scrolling to Control Remap panel - Optimization for Control Panel Numerical Assignments - Some more Anchor Optimizing for GUI - Added Unit Measurement Formatting ModAPI: - Event Console Command - Event Structure destroyed due to wipe/decay - Event_ConsoleCommand added player entity id - Console Command: Return Error Bug Fixes: - Fixed: Problem that HVs were sliding on small slopes - Fixed: NPC Nightmares can clip through blocks of vessels & can cause damage to the avatar inside - Fixed: Player hovering in air when drilling down - Fixed: Player can use elevator even if not inside elevator - Fixed: Curved stairs are impossible to get up unless jumping - Fixed: Blueprint factory accepting certain items - factory now returns sub-items it does not need for the Blueprint to be produced - Fixed: Remove terrain from buried turrets (bounding box). - Fixed: Error when using a banned workshop scenario - Fixed: MP: Dropping items or a backpack onto a rock results in them going through the rock & become unreachable by players. - Fixed: Possible to shoot with fully covered SV guns through triangle blocks - Fixed: Large Plasma Drones are not counted for the mission Drone Hunter. - Fixed: Problem that when spawning a BA parts of it could be within an anti-grief area - Fixed: Problem with "The referenced script on this Behaviour (Game Object '<null>') is missing!" in output logs - Fixed: Problem that "SpawnResource" did not work with POIs - Fixed: Turning off forward facing thrusters no longer allowed vessels in orbit to cruise. - Fixed: "Publish Scenario" option is available for some stock scenarios - Fixed: Subscribing to a workshop BP whilst in-game causes the in-game BP list for workshop BP's to go blank until relaunch of game - Fixed: Deleting the last Scenario from Steam Workshop allows re-publishing what lead to a CoQ - Fixed: When you kill a Armored Golem their corpse doesn't show they still stand up with a walking animation - Fixed: Circuit signal got lost when the referenced output signal is from a circuit below - Fixed: "Dawn of Galaxy" scenario Maiy Mission 2 Gardening "Harvest Crops" never completes. - Fixed: Issue with mirror plane still mirroring with no location set - Fixed: Light and Turret toggles can still be switched while awaiting switch timer, leading to sometimes wrong state - Fixed: Texture on the top part of the repair block is not centered. - Fixed: Portal: fixed bug that player in no faction could block a portal that was set to LockedToFaction - Fixed: Added missing loca strings for ITEMS and DEVICES - Fixed: Several missing loca strings for GUI - Fixed: Missing text for HUD Objects for dynamic font locs (eg Japanese) =================== ALPHA 7.0 Teaser: We have some eye candies for you fresh from our internal Alpha 7.0 development branch: We will have more detailed information about the "Road to Alpha 7.0" soon. Stay tuned!