Alpha EXPERIMENTAL 7.0 - Release Candidate 1

Discussion in 'Announcements' started by EleonGameStudios, Oct 15, 2017.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Hi Galactic Survivalists,

    Here comes Release Candidate 1 for the upcoming Alpha 7 release. We will have at least one more update before public release on Thursday.

    Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/

    Cheers,

    Empyrion Dev Team

    ================

    Changelog: Alpha 7.0.0 (Build 1294)

    Optimizations:
    - We made several optimizations: please let us know if you notice an improvement.
    Do you still get the micro stutters?

    Weapon Update:
    Adapted weapon ranges of all turrets and mounted weapons to new atmo formula introduced in A7.2:
    - same effective range on Akua as in Alpha 6
    - better range on high density planets
    - lower range in space

    Gameplay:
    - Improved MultiTool deconstruction mode: 1. return factor slightly increased to avoid some rounding losses, 2. deconstruction stops at base items, 3. if on lowest level due to down-rounding zero items would be returned it is rounded up to 1 item
    - TechTree: Show which template can be crafted in which constructor
    - Some re-arrangements of weapons in the tech tree (unlock points and unlock level)
    - Removed warp drive and warp drive tank from crashed CVs and planet vessels
    - Updated templates: Autominers T2 / T3 do not need lower-tier devices anymore
    - Purified water now cures Bad Trip

    Visuals / Sounds:
    - Tweaked OP shield shader
    - Tweaked shader and color for BP Preview box
    - Updated preview icons for growing plots
    - Updated LOD of underground resources: LOD1 activates now later

    Updated Playfields:
    - Finished deco for all new heightmap based planets - you can now use them for your scenarios
    - Added NewAlien2, NewLava2, NewMoon and NewMoon2 to default MP
    - Added Oasis biome on Omicron
    - Added better underwater texture on Akua and Omicron

    Changes:
    - Added new Alien Textures
    - Updated some metal textures (P2(1,6), P2(3,1))
    - Added curved stairs - left turning
    - Changed location of PDA messages to bottom-mid of screen
    - Added switchable log output for PDA game events to support testers / mission designers
    - Limit map rotation in 3D map view
    - Earlier culling of devices
    - Updated PDA for Dawn of Galaxy
    - Updated Localization.csv

    Added New Scenario: Battle Royal (thanks to RexXxus)
    - Fight alone, in COOP or in Multiplayer on a planet full of survival adventures.
    - Find guns, loot and vehicles along the way and watch out for Aliens or PvP interrupting your looting!
    - Reach the Stargate to escape from this cruel Battle Royale Planet
    - Thanks to: stalicZ, Savinwraith, ForgeDrake, Oldwhat'shisname, TiwBras, Morghain Saradyn, eliteace, Siren, Alaire, Korruption, Angel&Mari, midnight2six, Steph, Scyme, Maloghurst, ZoulouAlpha, Serptonius, Siege, barakoza, Fractalite
    What do you think about this scenario?

    PDA Update:
    - Enhanced PDA to allow detection of a player being near a Resource Asteroid (which is a POI, near means distance <= 200m)
    - Added new check DeviceNamePowered that works with custom device names - please change existing DevicePowered checks to this new variant (specify device names in "Names" and no longer in "Types")

    Bug Fixes:

    - Fixed: Furnace did not work in MP
    - Fixed: Incorrect amount placed into inventory after mining deposits.
    - Fixed: Problem that epic weapons did not appear in the techtree
    - Fixed: Problem that sometimes the game was "hanging" in the loading screen
    - Fixed: Exceptions when mining in MP when picking up the ore that appears after mining.
    - Fixed: CPU usage issue.
    - Fixed: Not loaded Turret removes ammo when OP is active and tries to shoot
    - Fixed: When the motorbike is folded it no longer appears on the map or minimap.
    - Fixed: Plants floating in air after being placed: AloeVera, Durian, Kavae
    - Fixed: When planting Aloe Vera sprouts sometimes they appear floating in the air.
    - Fixed: Sometimes grass flying in the air
    - Fixed: MP: Meteors not appearing when Ore deposits are depleted.
    - Fixed: Sound of Multitool stops after first removal
    - Fixed: Problem with Tech Tree Scrolling when mouse is over an Empty Area
    - Fixed: Problem that some windows did not fully fit together (there were gaps when placing eg 4 round windows to make a circle-like shape)
    - Fixed: Missing Biome info on splatmap planets
    - Fixed: MapMarker: Left-click select and right-click edit does not place a marker / or at the wrong place
    - Fixed: Water plane doesn't render correctly
    - Added "Effective Range" to Weapon Info
    - Fixed: POI-related Map Marker can be only edited ONCE on planet and NEVER in space a while in-session
    - Fixed: Ningues NewSnow playfield file is a Barren setup in Default MP scenario.
    - Fixed: Messages and Notifications are placed into each other - should be stacked
    - Fixed: Orbit Markers not updating in some instances
    - Fixed: Wrong description on Masperon Moon + Planet, Ningues
    - Fixed: Problem that emissives on worklight did not work
    - Fixed: Wrong splatmap for tutorial planet
    - Fixed: Neon grass color on Akua
    - Fixed: Failed setting triangles when drilling resource rocks
    - Fixed: Ningues NewSnow playfield file is a Barren setup in Default MP scenario.
    - Fixed: Trying to place other blocks or devices on blocks that are just under water is not possible.
    - Fixed: Problem that the portal to the Space Race mission did rarely spawn on Oscutune
    - Fixed: Suit: Multibooster COLD reduction is the wrong way
    - Fixed: Texture artifacts on Armor Locker (BA, CV)
    - Fixed: Problem that armor stat "Cold" had the wrong Localization
    - Fixed: PDA check DevicePowered does not work with On/Off status triggered via ControlPanel switches or signals
    - Fixed: Coloring issues with grass
    - Fixed: Building Tools: When using C&P & deleting a large selected area some blocks remain & are changed to 'container' blocks
    - Fixed: Cockpit 6 does not trigger in Dawn of Galaxy scenario
    - Fixed: Water plane doesn't render correctly
    - Fixed: PDA check BlocksPlaces doesn't work with Motorbike
    - Fixed: Constructor visual glitch.
    - Fixed: START NEW GAME saying "Deposit, deposit, deposit" in lower right info for some LOCA languages
     
    #1
  2. rucky

    rucky Rear Admiral

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    +1
     
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  3. VISION305

    VISION305 Captain

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    Hopping on now to test the stuttering. Thanks for the update!
     
    #3
  4. Jᴧgᴧ

    Jᴧgᴧ Captain

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    Patiently waits for the package to hit his localized Steam distribution node...

    Awesomeness:
     
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  5. rucky

    rucky Rear Admiral

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    uhm... still waiting.....
    WHERE IS IT?!!!!!
     
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  6. Pantera

    Pantera Rear Admiral
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    Have you tried restarting steam ?
     
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  7. Scoob

    Scoob Rear Admiral

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    As we'd not heard anything, I cracked on updating an old laptop - all my bandwidths belong to it currently lol.

    Will download and test as soon as I am able.

    Scoob.
     
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  8. Pantera

    Pantera Rear Admiral
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    Also @all there is still some performance issues with the moons of Omicron, Akua & Masperon. These have been logged & are being looked at.
     
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  9. Jᴧgᴧ

    Jᴧgᴧ Captain

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    Yup, that won't force localized distribution nodes to pass it out any more quickly, unfortunately. The client trying to get a copy can change their download location, but that's no guarantee it'll come down faster either.

    Edit: fortunately RC1 wasn't terribly large, seems to have propogated through the Steam servers rather quickly. Will give a stutter test soon.
     
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  10. rucky

    rucky Rear Admiral

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    now downloading....
    and.....
    ...
    finished :)
     
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  11. Scoob

    Scoob Rear Admiral

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    Ah, Omicron Moon was my first planned visit, as it showed the issue the most there. My upload is still a bit broken then, so no videos... do you still need evidence at this stage?

    Scoob.
     
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  12. Zuleica

    Zuleica Rear Admiral

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    How about the ridiculous collision damage even when landing as softly as possible on a platform? Every time I land an SV or a CV on anything the landing site takes damage. The collision threshold for damage needs to be increased drastically. You can practically breath on a combat steel block and it takes damage.
     
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  13. Pantera

    Pantera Rear Admiral
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    Not really for the moons but thanks though. For any other micro stuttering feel free to use the bugs thread with some video & a save game setup although I already have some from yourself.
     
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  14. rucky

    rucky Rear Admiral

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    yes, it's better, but still if you pay attention to you will see the stutters every 4 sec. as it was; but it's better! +1
    will test more...
     
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  15. Starwing6

    Starwing6 Captain

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    Thanks for all these great fixes! :)
     
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  16. rucky

    rucky Rear Admiral

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    +1 but still the problem, that curved Stairs are sometimes near impossible to climb up without jumping... (have Bug already provided in an earlier 7.x version)
     
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  17. Scoob

    Scoob Rear Admiral

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    First impressions, just pottering in and around my Omicron base.

    Stutter seems less frequent, but often more jarring when it occurs. I'm also getting an odd delay when accessing an objects inventory for the first time after loading. I.e. hit "F" on a Constructor and there's a delay until I get the inventory up. I access a Cargo box, the same. Subsequent times access that type of inventory - i.e. the same or another Constructor - is fine.

    Scoob.
     
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  18. bashfullsson

    bashfullsson Ensign

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    Stuttering: it's still there, but not sa game-breaking as before. Just raided a poi without problems, that would be impossible/insanely frustrating before. To test, I just ran figure 8s inside a base, had micro-hang about each 4-6 seconds, but I can live with that.
    Design wise, I like this version: warp drive/adv constructor can be built with locally mined materials, weapon construction much more sane. What's with hydrogen, though? I can make and loot it, but what is it's use?

    What really, really, worries me, is content patch on Sunday night. That doesn't feel healthy at all.
     
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  19. Jᴧgᴧ

    Jᴧgᴧ Captain

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    I went and started a new Akua/Medium game for RC1 - not seeing *any* stutter ~30+ minutes in, and I've been running around on foot a lot.
     
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  20. Scoob

    Scoob Rear Admiral

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    Thanks, I suspected this one might need a restart to be banished properly. I might see if leaving and then returning to the playfield helps.

    I'm wanting to upload a save for the HV Drill Turret bug - Ore Scanner not working - but my upload has died. I can just about forum post though to complain about it :)

    Scoob.
     
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