Alpha EXPERIMENTAL 8.0 - Part II

Discussion in 'Announcements' started by EleonGameStudios, Apr 27, 2018.

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  1. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Oct 20, 2014
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    Hotfix: April 28, 2018 (Build 1598)

    - Animals do not follow player into water anymore
    - Repair Console can now also be placed on a CV
    - Re-arranged Repair Bay / Console in TechTree
    - Now using sectors.yaml to determine default starter planets for Creative Mode
    - Updated textures for Land Claim Device
    - Added possibility to teleport using sector map (shift-right click when hovering over sector body)
    - Added missing loca text for igmNoRepairBay
    - Land Claim Device is now in "Equipment" group in Control Panel

    Bug Fixes:
    - Fixed: Invisible SV/HV thrusters
    - Fixed: Drones sometimes not reacting to the players presence - especially in MP
    - Fixed: Drone from a wave when close to a base sometimes did not attack the base but instead was diving on the ground and did nothing (you need to start a new game to ensure that the fix works)


    Hello Galactic Survivalists!

    First of all: thanks for the overwhelming amount of feedback and responses to our first iteration of Alpha EXPERIMENTAL 8.0! :)

    Although the Experimental Phase I was possibly a bit rough at some edges and a lot has changed compared to all the versions before, we’ve seen lots and lots of positive feedback on the now more survival-focused and possibly “harder” game start.

    As promised, we picked up a lot of your feedback on that topic - and all others - and made some first improvements, like adding back more POIs to discover (Please tell us what you think of the amount and types!) and, of course, tried improving the Temperature-Food-Stamina topic, that possibly made even the Easy game start a bit too harsh at times (depending on the seed).

    Check the changelog below for all the updates and, as always, please report your feedback directly to our main dedicated feedback threads:

    Alpha 8.0 EXP: New Planets

    Alpha 8.0 EXP: Solar System Generator - Doku & Feedback

    Alpha 8.0 EXP: AI Behavior

    Alpha 8.0 EXP: Repair Template & Repair-to-Template

    Alpha 8.0 EXP: Suit- and Survival Mechanics

    Alpha 8.0 EXP: New food and food-item drop system

    Alpha 8.0 EXP: New Status Effects / Diseases

    Note: If you are NEW to Alpha 8.0 please read the individual feedback thread starters as they contain valuable information of the new gameplay mechanics!
    Please report all bugs over here:

    Bug Reports: Alpha 8 EXP Phase 2

    Bug Reports: Solar System Generator

    Bug Reports: Controller and Keymapping

    Enjoy Phase 2!

    Empyrion Dev Team


    CHANGELOG: Alpha Experimental 8.0.0 (Build 1597)

    - Reduced overall basic food consumption rate> food bar now drops slower
    - Reduced impact of Temperature/Radiation on player > you can now stay longer in cold/hot environments / body slower adapts to changing temperatures
    - Increased size of rock resource models to better see them
    - POI: Added military Xenu POIs + Drone Base > ~ 6 km away from starter biome)
    - POI: Added Artifacts POI group
    - Rebalanced amount of ore deposits on Starter Planet: now roughly double amount of deposits but same total yield
    - Slightly reduced stamina reduction of Survival Tool
    - Survival tent is now placed better on the terrain instead of removing terrain. Removes more grass around
    - Removed T2 weapons from Survival Constructor
    - Added Emergency O2 generator to Suit Constructor (1 Iron, 3 Copper; Should allow to create purified water bottles, as soon as you found an energy source. For use when missing a water source)
    - Removed water bottle requirement from beverages (the watered part is delivered by the ingredient itself)
    - Added Energy Drink to Gamestart equipment (1 for Easy)
    - AI Drone waves : Waves are trigger now only if the player is 50m around his base + Drone wave patrol radius around the base is increase form 200m to 600m.

    - Increase building time for Survival Constructor by 50%
    - Removed "Emergency O2 bottle" free item from Suit Constructor
    - Added Energy Bars to Gamestart layout: Easy:2, Medium: 1
    - Doubled perish timer of Energy Bar
    - Doubled crafting time of Energy Bar
    - Energy Bar: reduces Plant Protein requirement from 3 to 2
    - Removed food point values from juices (has been an artifact from recalculations; not intentional; juices should server as cooldown and early health item)
    - Adjusted Food Points for Cheese, Meat Burger, Pizza
    - Aloe Vera swapped with Herbal Leaves drop (As Aloe Vera is currently not used AND this way you can basically self-grow the basic ingredient for most of the medical items!)
    - Changed Aloe Vera trader/loot drops to Herbal leaves
    - Corrected wrong value of vegetables (perish timer too high)
    - Increased body temp drop for all juices to -3
    - Lowered required items for all juices from 3 to 2

    New Behavior of Triceratops:
    The Triceratops is a herbivore animal, which can be startled by the player, but it has no fear and will not flee like the Parasaur. It will stand his ground! If you tickle him with your guns, be ready for his rage.
    - when calm, the Triceratops roams around
    - when it sees / hears the player, it will get protective and threaten the player (small roars, walking towards)
    - If the player does not attack, Triceratops will also not attack
    - If the player attacks, the Triceratops becomes furious and attacks the player: when the player is close, it will use close range attack, when the player is further away, it will charge him with a roar

    Updated AntiGriefZone system:
    We are now using the term "LandClaim" instead of "AntiGrief". Some cool things are planned for Alpha 9 (not Alpha 8) with land claims :)
    - Added "IsIgnoreLC" to devices (also in Config.ecf). We tagged all devices that are in "Essential Category" (thruster, cockpit, core, fuel tank etc) to be placeable in LandClaim zones > now you will be able to add eg a cockpit or core to your destroyed vessel
    - Added "LandClaimZone (Off, Default, Device)" to playfield.yaml > now you can decide per playfield which LandClaim mode you prefer
    - Added new block: LandClaimDevice for Bases

    - Updated XL Thrusters for CV > now you can play around with them (preview icons not yet updated)
    - Updated textures on CV Thrusters S, M and L
    - Improved smoothing of the cutout area around POIs
    - Add nebula to orbit map
    - Add asteroid fields and align to planets in orbit map > still wip
    - Improved snow and temperate planet texturing
    - Updated Barren planet
    - Added underground layers to Moon playfields
    - Better underground layers for Snow and Desert planets
    - First version of new Messages Window (XP/Pickup/etc)
    - Sector map orbit lines no longer pierce planets; scale some UI elements according to distance.

    SSG Update:
    - Size moon according to class in Spacefield preview.
    - SSG: don't overwrite existing gameoptions when exporting scenario.
    - Adjust warp lines; scale labels with distance; fix light; add clouds to map planets.
    - Copy gameoptions.yaml when exporting a scenario; no longer overwrite scenario when using Go to Planet

    Terrain Texture Update:
    - Terrain texture update: Cliff, Cliff2, Cliff3, CliffBrown, SandBrown03, RockGrey, RockRed, RockRed02, SandMars, SandYellow02, SandYellow03, SandYellow04, Stone, RockBlack04
    In the above screenshot, you can see the updated glacier ice texture (RockGrey)

    - Updated several resource textures
    - Added Snow05
    - Removed some leaves from GoodDirt since this texture is also used as underground layer

    - Added Playfield.yaml setting for BA/CV/HV/SV blueprints to be allowed or disallowed to be spawned
    - Changed name of game version into "Experimental"
    - Renamed Power Bar into Energy Bar
    - Origin 0 is now available to limit teleporter/portal.
    - Extended console cmd "statuseffectremove" ("ser"): "ser all" = remove all status effects
    - Added loca for Survival Tent variants (standard, desert camo, woodland camo)
    - Updated radial menu info of Survival Tool Defense mode "Can also harvest wood"
    - Updated POI group XENU > re-arranged groups
    - Renamed group for DroneBaseOmicron into XenuDroneBase
    - Updated PDA: DeliciousEating Akua + Omicron + Dinner for Two missions: internally changed old items to current item requirements. Loca not updated (HUD using original names of drops)
    - Updated Localization.csv

    Controller Support Update:
    - Left analog stick can now be used to control highlight in radial menus, 'A' to select the highlighted item.
    - Bumped input config version so the placeholder mappings for the toggle run and open radial menu inputs get picked up.
    - Added loc key for radial menu input.

    Bug Fixes:
    - Fixed: AMD's do not work on Voxel ore resource deposits
    - Fixed: Factions were reset after server restart
    - Fixed: SP New Game's gameoptions did not contain difficulty data set by player in UI
    - Fixed: Mushroom model glitching (gigantic size) after being picked up.
    - Fixed: Spiders sometimes not inflicting any damage to the player when being hit by them (partial fix, when you encounter another situation with spiders not attacking, pls send us the save game)
    - Fixed: Problem with portals that Origin 0 was treated special
    - Fixed: LoD on a freshly planted Ahax Plant is too short. The plant vanishes when the player is about five blocks away.
    - Fixed: Flour was not appearing in FoodProc anymore
    - Fixed: Sometimes underground layers were not displayed correctly
    - Fixed: Several exceptions reported by players and found in output logs
    - Fixed: Exception when opening inventory of Escape Pod after Fresh Start
    - Fixed: RepairBayT2 appeared in TT even though it is not yet functional
    - Fixed: Survival tool defence mode had same icon as Rock Drilling mode
    - Fixed: Support ‘Origin Restriction' for normal teleporters / Stargates
    - Fixed: AI space drone : take off in the sky and fly like balloons instead of attacking
    - Fixed: Wrong planet/moon sizes in space map
    - Fixed: Wrong size display for solar panels
    - Fixed: Hint text missing why a Blueprint is not allowed to be spawned in a playfield
    - Fixed: 'statuseffect' console command: mistyping leads to CoQ
    - Fixed: Request_Player_ItemExchange: Move all items buttons and shift left mouse button don't work
    Last edited: Apr 28, 2018
  2. XGropo

    XGropo Ensign

    Dec 28, 2015
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  3. elmo

    elmo Captain

    Sep 26, 2017
    Likes Received:
    Thank you for all your hard work. 8 is great
    spacefarmer and MEKNET1977 like this.
  4. TK85

    TK85 Captain

    Jan 26, 2016
    Likes Received:
    Good job!

    Restart is: necessary, recommendable or indifferent?
  5. LoSboccacc

    LoSboccacc Lieutenant

    Nov 28, 2015
    Likes Received:
    make the survival tool use less stamina plz
  6. ravien_ff

    ravien_ff Rear Admiral

    Oct 22, 2017
    Likes Received:
    Thank you! I know this will help a lot of people. Some great changes here.
  7. ☣.C.H.U.D.☣

    ☣.C.H.U.D.☣ Captain

    Sep 18, 2015
    Likes Received:

    Are you guys planning to make the tent a Cockpit?
    So we can Camp out in it?
  8. Myrmidon

    Myrmidon Rear Admiral

    Mar 26, 2016
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    Downloading and getting ready to test it. :)
  9. eLLe

    eLLe Captain

    Jun 17, 2017
    Likes Received:
    I can only say one thing, this is not the same game as before. If class 4 planets are so big they can only imagine what size class 5 is large. It is harder to play for the first time but we are slowly learning how to adjust. I do not know what he would write to show my enthusiasm. You do a fantastic job and thank you for that.
  10. arathorn867

    arathorn867 Commander

    Aug 20, 2015
    Likes Received:

    I was hoping for some balancing this week, but I did not expect so much on the first patch!
    Now I just have to get home from work and start a new game to see how it feels.
    eLLe, ☣.C.H.U.D.☣ and spacefarmer like this.
  11. arathorn867

    arathorn867 Commander

    Aug 20, 2015
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    It's changed so much since the pre-alphas and into alpha 8. I like the greater challenge now. You're crashing onto an alien planet with nothing. It takes some work to get a spaceship built with your bare hands, and 8 does a better job of making that happen.
    eLLe, geostar1024, Sofianinho and 3 others like this.
  12. Flash Hendricks

    Flash Hendricks Captain

    Oct 10, 2016
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    Like everyone else, I'm so impressed by the speed with which you respond to feedback; it's very impressive and keeps us all engaged. Can't wait to get home and try the new version.
    Dietrich, FRAGaLOT, eLLe and 4 others like this.
  13. Kassonnade

    Kassonnade Rear Admiral

    May 13, 2017
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    I guess that since most of these changes concern the "New Game Start" balance...
    Dietrich, arathorn867 and TK85 like this.
  14. SergP

    SergP Ensign

    Jun 6, 2017
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  15. Myrmidon

    Myrmidon Rear Admiral

    Mar 26, 2016
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    Is the absence of ore deposits from console command "ents" printout a feature or a bug?

    A8 Exp April_2018-04-27_15-10-23.png A8 Exp April_2018-04-27_15-10-14.png
  16. Space Beagle

    Space Beagle Captain

    Oct 9, 2016
    Likes Received:
    Yey! Experimental is back in experimental!
    ... so hard core, and I ask for that :cool:

    ... and everyone will know they are playing experimental version ;)
  17. SilvRav

    SilvRav Moderator
    Staff Member

    • Moderator
    Jan 13, 2017
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    Thread cleaned up. Lets keep it on topic
  18. benlovemile

    benlovemile Ensign

    Apr 25, 2018
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    Can't wait to try out the update after work. Yay!
    eLLe likes this.
  19. Nogitsune

    Nogitsune Rear Admiral

    Jul 16, 2017
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    \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/ \o/
    That's a whole faction cheering :cool:
  20. Duckroll

    Duckroll Lieutenant

    Aug 13, 2015
    Likes Received:
    Thrusters are invisible now

    Dietrich and ☣.C.H.U.D.☣ like this.
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