Alpha EXPERIMENTAL 8.0 - Release Candidate 3

Discussion in 'Announcements' started by EleonGameStudios, Jun 11, 2018.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Update: June 12 - Hotfix (Build 1707)

    Changes:
    - Increased icon sizes for different planet classes + Class 5 can be zoomed out more
    - Activated Localization for Biomes
    - Added better comments for how to spawn floating POIs and under water POIs to Example.yaml
    - 3d Sector Map: Asteroids are a bit darker now
    - Updated some preview pics for multiplayer starter screen

    PDA update:
    - Clarified advice on how to open PDA INFO when nothing is displayed
    - Custom Tours: moved 'Floating Artifacts' into 'Artifacts' task (so task does not break if Floating Artifacts are not spawned)
    - Custom Tours: Renamed "TITAN Wreckages" to "Crashed Ships" (And added the Crashed-Ships group) as the Titan is already discovered in the Robinson Protocol. (And it adds more chances to find something else)
    - Hidden 'Engineers Handbook' as time constraints do not allow to add content yet

    Bug Fixes:
    - Fixed 05127: HV's sink underwater.
    - Fixed: HV with no Landing gears gets stuck as soon as deactivated
    - Fixed 05121: COOP 2-players: CoQ when re-entering or exiting Moon atmosphere
    - Fixed 05128: Orientation of blocks in the quick access get reset after opening the player inventory
    - Fixed: PDA not showing Briefing window on auto-activated follow-up chapter

    ==================

    Hi Galactic Survivalists!

    Release is around the corner. If everything goes well, this will be the version that will be released tomorrow Tuesday June 12 to the public. Fingers crossed!

    Bug Reports: Alpha 8 EXP Release Candidate 2/3
    https://empyriononline.com/threads/bug-reports-alpha-8-0-release-candidate-2.38083/

    Bug Reports: Solar System Generator
    https://empyriononline.com/threads/bug-reports-solar-system-generator.37387/

    Bug Reports: Controller and Keymapping https://empyriononline.com/threads/bug-reports-controller-and-keymapping.37450/

    All feature discussion threads pinned: https://empyriononline.com/forums/experimental-features-discussion.35/

    Thanks a lot for your help

    Empyrion Dev Team

    ================

    CHANGELOG: Alpha 8.0.0 (Build 1706)

    Gameplay:
    - Zirax shotgun is approaching the player, the rest of Zirax will keep distance
    - Further reduced CameraShake on weapons
    - 3D Planet Map: Icon size and zoom range now depends on the planet size
    - Added copper deposits on more planets (Desert, Snow, Moon, MoonDesert)
    - Removed sentry guns from Planet Vessels
    - Warp target position is now about 12000 units from center of sector to avoid being too close to big planets
    - Medic Station HV: Status Effect is now visible in Block Info

    Visuals:
    - Reactivated 'dirt under POI' texture + updated underground texture for POIs on all playfields
    [​IMG]
    - Stronger atmosphere fog on some playfields (Barren, Lava, Desert)
    [​IMG]
    - Updated model of space station and asteroid field in 3d sector map

    Optimizations:
    - Tweaked terrain shader: less blending quality but better performance
    - Async loading of asteroid fields to improve planet -> orbit performance
    - Improved performance/memory usage on orbit-planet transition

    Other Changes:
    - Renamed version to "Alpha 8.0.0"
    - Planet Update: Fixed some blending issues with textures
    - Akua-Omicron: ensuring that moons are placed sufficiently far away from planet
    - Console command 'sector <playfield>' will now position you at 0, 0, -12000 (old: 0, 0, -4000)
    - Created updated version of commented gameoptions.yaml incl. default values in both default scenarios
    - Updated info in Config.ecf on how to create an item for free in constructor

    PDA Update:
    - Adjusted some entries (text, typos, order)
    - Added new preview pics for Explorer Journal to make NPCs, animals and creatures identifiable.
    - Added Mission background info to Robinson Protocol
    - Adjusted Intro text to give a hint about the Empyriopedia

    PDA Update: Empyriopedia
    - Added chapter '10 Tips for GETTING STARTED'
    - Added Engineers Handbook (work in progress)

    Bug Fixes:
    - Fixed: HV reacts to plants even though they have no collider
    - Fixed: Problem that the wood log gets catapulted away when cutting down a tree
    - Fixed: Wrong text was displayed for some Status Effects
    - Fixed: Trading Outpost was shown as Asteroid Field in Akua-Omicron scenario
    - Fixed: Holding a weapon with scope creates an endless stream of 'Game Events' as long as a menu window is open
    - Fixed: Several Zirax problems (Dead body rotation, Dead zirax making idle animations, Zirax ignoring visible player)
    - Fixed: Several Internal exceptions reported on support email
    - Fixed: SSG: Fix exception when starting in steam build.
    - Fixed: ReplaceID cannot select some Terrain IDs in certain situations
    - Fixed: Double-entries in Dynamic Tooltips on some occasions
    - Fixed: Distant Fog not showing in some cases
    - Fixed: PDA: Briefing window is shown twice on chapter start
    - Fixed: PDA: first task delay is ignored
    - Fixed: PDA: CoQ for faction members not participating in a Faction mission that is completed by another faction member
    - Fixed: PDA: Rewarded chapters of a Faction Mission not rewarded to not participating faction members
     
    #1
    Last edited: Jun 12, 2018
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  2. Ballard

    Ballard Captain

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    Yay! Happy to see those bugs getting quashed.
     
    #2
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  3. RealStrixx

    RealStrixx Ensign

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    Will come tomorrow a trailer to 8.0.0?
     
    #3
  4. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    god i hope so
     
    #4
  5. Space Beagle

    Space Beagle Captain

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    I hope that now (at least) some players will understand that they did not play 'Alpha 8' all this time :)
     
    #5
  6. Ballard

    Ballard Captain

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    Alpha 8 Exp?
     
    #6
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  7. wildboy

    wildboy Commander

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    Ok lets test this

    Optimizations:
    - Tweaked terrain shader: less blending quality but better performance
    - Async loading of asteroid fields to improve planet -> orbit performance
    - Improved performance/memory usage on orbit-planet transition

    for people with min. below setting go on best and see what happens


    • RECOMMENDED:

      • OS: Windows (7, 8 and 10), 64-bit system required
      • Processor: Quad-Core 2.8 GHz or better
      • Memory: 16 GB RAM
      • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
      • DirectX: Version 11
      • Storage: 4 GB available space
      • Sound Card: DirectX® compatible
    ok did small testing CPU I7-8700k GPU 1070ti and 16gb ram ... samsung evo SSD ,
    GPU around 55% GPU 80% FPS well old monitor 60 fps max but 98% on 60 fps just in some forest area it drops to 38 fps
     
    #7
    Last edited: Jun 11, 2018
  8. nexus_absolute

    nexus_absolute Captain

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    Thank you so much for what looks like a bug squashing bonanza.

    Good luck with the upcoming public launch.

    Thank you for this. It was particularly terrifying the first time you warp in.
     
    #8
    Last edited: Jun 11, 2018
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  9. Wayson

    Wayson Lieutenant

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    Looking forward to this release!
     
    #9
  10. SacredGlade

    SacredGlade Commander

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    I will have to see what this looks like... (I'm a little bit surprised camera shake was left in at all after all the community feedback).

    - but otherwise really looking forward to the public release!
     
    #10
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  11. Marco A. Ramirez Madrid

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    Thank you for your everyday awesome work devs!!
     
    #11
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  12. Myrmidon

    Myrmidon Captain

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  13. Damocles

    Damocles Captain

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    The performance did increase on my system.
    The terrain shader is faster (but I sill get better performance with the AG - terrain mode)

    I had one glitch with the bike spawning a cloned stationary ghost of itself.
     
    #13
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  14. Muphygn

    Muphygn Ensign

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    i had this glitch too. every time i would use my tent to pass the night while my bike was sitting outside, in the morning there would be a "ghost bike" sitting there. then as i was flying around exploring the planet, i saw something strange and it was the two bike ghosts up in the air lol.
     
    #14
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  15. Daego

    Daego Commander

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    i also must say THX !
    awesome.png
     
    #15
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  16. BakerAble

    BakerAble Commander

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    "reduced" camera shake.

    Tested.

    Remains horrible, immersion breaking, and unacceptable.
     
    #16
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  17. FRAGaLOT

    FRAGaLOT Captain

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    Ahhh nice.. looks like it's time to start a new play through after i took a break from it for about a week.
     
    #17
  18. FRAGaLOT

    FRAGaLOT Captain

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    Oh okay.. so are the "easy" patrol CVs neutered now? It won't be a threat then. If they have full sized CV turrets it's gonna be a nightmare if you start your game on Omicron (or similar).
     
    #18
  19. Nogitsune

    Nogitsune Rear Admiral

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    Better option would have been to postpone this altogether until there's an option to disable it on client. EVERY game I can think of, that has screen shake effects, has the option to turn them off. There's a good reason for that. I can tolerate it, but even I get annoyed at the "atmospheric shake" of ships when skimming close to planets, when I'm trying to use orbit field to speed up travel time. And I'm not too fond of weapons giving me the rattles either.

    -- edit --
    After testing AR and shotgun on the new "reduced" shakeup... I still believe if this goes to live, there's going to be a bunch of pretty upset people.
    -- /edit --

    This is going to help with untargetable sentry turrets on PV.. but not on any other instance. I guess in other cases you can usually just go away, but.. really while it's good that turrets don't try to shoot at sentrys through the walls, a better option would have been to make them respect LoS and only shoot at visible sentry guns (and visible turrets in general).
     
    #19
    Last edited: Jun 11, 2018
  20. JDaremo Fireheart

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    I've been playing this whole time on a Dual Core 3.9Ghz, 8Gb Ram and an RX 550 4Gb VRam
     
    #20
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