Alpha EXPERIMENTAL 8.5: Anniversary Update - Part II

Discussion in 'Announcements' started by EleonGameStudios, Aug 23, 2018.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    [​IMG]

    Hello Galactic Survivalists!

    Thanks for your bug reports and feedback on EXP 1. We just released EXP 2.

    Join the party and check out our new teaser:

    You will be able to meet our dance crew in the Anniversary Update. Only 4 days left...

    Reminder:
    1. Please closely read through the changelog below BEFORE starting into the new version!
    2. Make sure to start a NEW game in the Experimental version. (This is not a savegame break, but we might change a few things again and thus we recommend to not risk your current public savegame becoming unplayable!)
    3. Make sure tor report any bug or issue over here AFTER reading through the 1st post:
    > BUG REPORTS: https://empyriononline.com/threads/bug-reports-8-5-experimental.43234/
    4. Please make sure to report feature-specific feedback and questions about new 8.5 features and game mechanics (what you like, what you do not like, what you would want to be improved) in the pinned threads in this forum, so we can collect and review your ideas and suggestions:
    > FEATURE FEEDBACK: https://empyriononline.com/forums/experimental-features-discussion.35/

    You can expect at least one other EXP release before the public release next Monday.

    Have Fun!
    Empyrion Dev Team

    ==========

    CHANGELOG: Alpha Experimental 8.5 (Build 1836)

    Gameplay:
    - Added retractable landing gears: For testing, we activated "Landing Gear 2" (SV) and "Heavy Landing Gear 1" (SV) as retractable landing gears
    - Activated destruction of decorations by vessels
    - Enabled Blink Settings for "Flares"
    - Added MaxCount to turret groups (MaxCount is now applied to the whole group and not the single block)
    - Using now better status effects for Shower and Survival Tent (set neutral body temp)
    - Reactivated sniper zoom distance

    Visuals / Sound:
    - Texture tool preview texture: better contrast of texture
    - Added new Plastic block texture
    - Improved UVs on retract turrets
    - Updated model for Drill T2
    - Switched off lights now show 25% of the emissive color to immediately see if it is a colored light
    - Added new POI sound "ExtraktTechno"
    - Slightly increased size of flare
    - Updated sound when coloring or texturing something

    UI:
    - Color Palette UI: Added Multi-Select Hue-Shift, Saturation and Value adjustment
    - Adjusted Turret Target UI: Now using Headers for Information instead of all info at the bottom
    - Added hover text for radioactivity and temperature symbols
    - Updated UI Sliders: allow click-to-set

    Additions:
    - Added dancing NPC for anniversary POI
    - Added Beer as new item (no template yet)
    - Added radiation immunity shot (no template yet)

    Other Changes:
    - Exporting now EnergyInIdle and display correctly in Block Info

    Bug Fixes:
    - Fixed: Ships will not fall through BAs on planets any more
    - Fixed: Missing Textures for some NPCs
    - Fixed: CV turrets cost nothing in BP and do not return components when deconstructed via Tool
    - Fixed: Artillery retractable turret animation and placement
    - Fixed: RtoBP not repairing missing Turrets on CV
    - Fixed: Flash sometimes appearing when using texture & colour tool.
    - Fixed: Portable Constructor placed in OFF mode randomly
    - Fixed: Multi + Drill turret don't have sound when retracting
    - Fixed: ColorPalette: Copy & Paste color slots in CURRENT palette does not update color in-session
    - Fixed: Parasaurs direction sensor fix
    - Fixed: Techtree not fully displayed for SV (moved some level 2 unlock to level 3 again)
    - Fixed: Able to change color slot 0 (Clear Color)
    - Fixed: Problem with double entry of tool turret in own group and artillery group
    - Fixed: Reverted accidental use of Epic Drill model for Drill T2 model
    - Fixed: NPC sound played on a Coop server if Worm was spawned

    Updated EAH Server Tool:
    - Added: Check Faction change event to statistic log
    - Added: Credit change by tool in log
    - Added: Structure limit wrong message
    - Added: A8.3 changes
     
    #1
    Last edited: Aug 23, 2018
  2. ravien_ff

    ravien_ff Rear Admiral

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    I think you just made a LOT of people very happy. :D:D:D
     
    #2
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  3. Phantom Aria

    Phantom Aria Commander

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    Cool! been waiting for this, can finally not worry about the landing gear ruining the look of the vessal in flight.

    YAY! this bug has been causing some annoying situations like having a ship end up half inside a wall.
     
    #3
  4. Germanicus

    Germanicus Rear Admiral

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    - Added retractable landing gears: For testing, we activated "Landing Gear 2" (SV) and "Heavy Landing Gear 1" (SV) as retractable landing gears

    That will make many people real happy here.... and hopefully the complaining stops;):D
     
    #4
  5. spanj

    spanj Captain

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    OH GADDAMIT Eleon! I cannot produce update videos this quickly!!

    But seriously, amazing work as always. Retractable landing gears are finally here :D :D :D

    Thank you!
     
    #5
  6. Germanicus

    Germanicus Rear Admiral

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    - Activated destruction of decorations by vessels

    What is that supposed to mean? "Killing" Trees with Guns?
     
    #6
    Last edited: Aug 23, 2018
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  7. Germanicus

    Germanicus Rear Admiral

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    ROFL:D:D
     
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  8. Furious Hellfire

    Furious Hellfire Rear Admiral

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    Eleon, you spoil us :D

    Great work, not tried any experimental on this patch yet, looking forward to the big day :)))
     
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  9. Furious Hellfire

    Furious Hellfire Rear Admiral

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    I also wondered, maybe its when you bump into a tree and stuff.

    I dont recall turret damage to deco being turned off at any point unless it was previous exp patch for this update.
     
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  10. stubert812

    stubert812 Lieutenant

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    Added dancing NPC for anniversary POI ??? and Added Beer as new item (no template yet) i suppose that why there dancing? lol

    Awesome again Eleon.
     
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  11. Germanicus

    Germanicus Rear Admiral

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    Next thing we get a "Trash can-sized, Tri-Pod Droid with a rotating head" serving drinks...;):D
     
    #11
  12. Inappropriate

    Inappropriate Captain

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    Its a good start but I would still rather have landing gear controlled by signal logic and/or a hot key rather then be completely automated. Also retracted landing gear uses the collision of the extended model. This seems to be a purely visual change at present.
     
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  13. Germanicus

    Germanicus Rear Admiral

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    Oh, my:rolleyes:
     
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  14. Arrclyde

    Arrclyde Rear Admiral

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    Does it for me though. If it improves, also good.
    I guess you could handle the mechanic similar to automated doors: automatism is standard, signal logic can overwrite that.

    Besides..... @EleonGameStudios something in the works for the configureable hotbars for seats and cockpits? That way you could make stations that have some kind of sense to it and even assign a certain turret to a certain seat. Or open/close shutters that are covering fixed weapons.
     
    #14
  15. Germanicus

    Germanicus Rear Admiral

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    Join the party and check out our new teaser:
    Uhm... Video unavailbale?
     
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  16. StuardBr

    StuardBr Lieutenant

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    YEES! Thanks for look what we say on topics. Let's test this thing :p
    Thank you for the hard work
     
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  17. Space Beagle

    Space Beagle Captain

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    @Hummel-o-War any chance you will introduce separate model for SV Detector? Something more appropriate for flying things, big or small... This chubby model we already have for HV was ok in the end for them, you could put it inside or outside, but you just can not put it on small scout SV!

    Use something more like thin antena, or maybe a small half-sphere like we have with RL sensors on planes or helicopters - here is a simple suggestion by photoshopping part of your 3D model from a game to prefab SV - It's like a 1x1 block that people could put on top of SV (R2D2 style), or on the bottom, on the nose or in the back... Looks legit to me :rolleyes:

    sv_detector_1.jpg

    sv_detector_2.jpg
     
    #17
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  18. SilvRav

    SilvRav Moderator

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    :eek:
     
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  19. Arrclyde

    Arrclyde Rear Admiral

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    @Space Beagle
    i would also love to see different models of detectors in the future. I barely have space in the larger HVs i build in creative using the factory in survival then. Not to speak the very small scout type of HV/SV. A variety would be cool. Even if smaller models would need smaller range due to balancing.

    EDIT:
    with this update i can fill the bars of my destroyed Battleship pirate spacestation with striptease dancers :-D
     
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  20. SoCalExile

    SoCalExile Captain

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    The plastic blocks are awesome, and I'd love to make an SV entirely out of them to see how fast I could get it, but speeds are hard-limited.

    Please add the mass of the plastic block to the UI info in the block menu or whatever-it's-called.
     
    #20
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