Alpha EXPERIMENTAL 8.6.3 (Build 1887 .. 1891)

Discussion in 'Announcements' started by Uwe Empyrion, Oct 8, 2018.

  1. Uwe Empyrion

    Uwe Empyrion Captain
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    Hi Galactic Survivalists,

    we just released another small patch with some changes and bug fixes on the EXPERIMENTAL branch.

    Please issue bug reports over here: https://empyriononline.com/threads/bug-reports-8-6-x-experimental.45171/

    CHANGELOG Alpha 8.6.3

    Build 1891:

    Fixed:
    - CoQ with Repair-to-Template



    Build 1890:


    Fixed:
    - After changing the faction of a CV it is sometimes possible to fly through hull blocks with the vessels that become undocked


    Build 1889:

    Fixed:
    - Dead NPC still persistent and targetable at 'edge of visibility range'
    - Possible fix for fps drop when rotating a CV with docked ships


    Build 1888:


    Fixed:
    - Placing follow-up light does not use settings from the previously placed light
    - Explosive device does not explode in space


    Build 1887:

    Changed:
    - Repair-to-Template window: Allow shift-click to quick move ingots from bag to item drop
    - Repair-to-Template window: Increase timeout before updating Repair Data when adding ingots to 6s
    - Increased check-distance for free blocks in front of a weapon


    Fixed:

    - After changing the faction of a CV it is sometimes possible to fly through hull blocks with the vessels that become undocked
    - Repair-to-Template is not completed after moving away then returning
    - Harvest module info shows 'Harvest box missing' when box is placed on the vessel
     
    #1
    Last edited: Oct 16, 2018 at 4:03 AM
  2. Myrmidon

    Myrmidon Captain

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    What is the point to allow shift-click to quick add ingots and increase the delay of updating the data? Seems like a contradiction to me. Or am I missing something?
     
    #2
  3. D00mnoodle

    D00mnoodle Lieutenant

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    These are all smaller patches, I'm hoping something big is in the works, which we will hear of soon?
     
    #3
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  4. icehot

    icehot Lieutenant

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    My guess is A9 is already in the works :)
     
    #4
  5. shadowfoxx6

    shadowfoxx6 Ensign

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    good good the game needs these smaller patches :)
     
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  6. rebuilthk47

    rebuilthk47 Ensign

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    *injects new info into veins* Ooooooohhohohoho yeah.

    I am so not addicted to getting info on new stuff. I can quit at any time.

    I am curious about the repair data time increase. What is the delay's purpose?

    Oh yes. A9 is in the works. I think that's going to be the next big update.

    Personally, I would settle for an 8.7 with a neat addition before going to A9 with it's huuuuge update.
     
    #6
  7. Nogitsune

    Nogitsune Rear Admiral

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    I'm thinking the idea is you can go quickly click-click-click to add all you need, and it waits for a moment for you to finish before it does the rescan. At least that's how I've been hoping it would be made to work for a while. >.>

    Or better, make it so it only scans once when you open the interface, and does the rescan when it thinks it has everything it needs (from previous scan).. so 99.9% of time it can skip all the scans during adding the materials. And if someone actually swaps the ship, you'd need to exit the interface and reopen it. Although with sufficiently long delay before rescan, it'll be almost as good.
     
    #7
    Last edited: Oct 9, 2018
  8. Inappropriate

    Inappropriate Lieutenant

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    Could we get a little more on what exactly this change is? Is it just an optimization of the hitscan code or what? And if it is then why would it only apply to SVs???
     
    #8
  9. icehot

    icehot Lieutenant

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    Huge update huh? Is there any info of what's going to be in A9 yet?
     
    #9
  10. Hummel-o-War

    Hummel-o-War Administrator
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    reworded/Announcement updated.
     
    #10
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  11. Hummel-o-War

    Hummel-o-War Administrator
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    Your guess is correct :)
     
    #11
  12. Paganizer

    Paganizer Commander

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    Can you provide a few teasers Hummel?! :p
     
    #12
  13. Hummel-o-War

    Hummel-o-War Administrator
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    Not yet, but possibly won't take that long anymore (we have a few prototypes of new game features in the works but they are not ready to be shown/teased yet)
     
    #13
  14. Christianholmes

    Christianholmes Captain

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    Yes you can now click and add multiple stacks of ore before it starts recalculating to make it faster.
     
    #14
  15. Christianholmes

    Christianholmes Captain

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    This game is like crack. My most played game on Steam. No matter how much we bitch or moan, or tell everyone we're quitting- we're always back here waiting for the next big update, playing the shit out of it... rinse/repeat.

    Technically, you're our crack dealer :)
     
    #15
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  16. Pantera

    Pantera Moderator
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    Build 1888:

    Fixed:
    - Placing follow-up light does not use settings from the previously placed light
    - Explosive device does not explode in space
     
    #16
  17. ravien_ff

    ravien_ff Captain

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    - Placing follow-up light does not use settings from the previously placed light

    THANK YOU! I've been building POIs and that has been a real pain. Does this also fix the issue with the copy and paste tool not copying light settings?
     
    #17
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  18. The Hashtronaut

    The Hashtronaut Commander

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    Awesome as always.....
    Can't wait to see a Bunch need Features in the game....
    looking forward to A9...

    And "for the love of pete"
    Can we get the loot tables..?
    Really getting tired of editing POI's that have endgame loot on them in Starter planets lol
    I went as far to build my own POI's now
    got a huge library full of them :)
     
    #18
    Last edited: Oct 10, 2018
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  19. ravien_ff

    ravien_ff Captain

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    Yes! I hope they add this soon! This could increase the variety of POIs available to make. Smuggler bases could have lots of credits, arms dealers could have weapons, there could be freighters full of a specific kind of ore, higher end POIs on more difficult planets could have better loot, etc.
     
    #19
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  20. Christianholmes

    Christianholmes Captain

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    This would be fantastic- rules based loot tables. You could even have a script that runs on a POI as soon as a container is opened. It would get passed in the player's level/POI/container ID/name and even player inventory to create custom loot tables.

    Of course this leaves room to add RPG elements like perks for finding more ammo, gold, ore, etc...

    The possibilities are pretty much limitless here
     
    #20
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