There are a few alternatives, but none sound appealing. They may not even be realistic without access to some of the better tech that Prometheum provides. Currently, we can not trade with a faction until after we've gained a lot of positive reputation points with them. (Being Neutral is not good enough.) And that (currently) is only possible by killing lots and lots of their enemies or destroying their blocks. To accomplish this - especially the block destroying - you pretty much have to have access to Prometheum. It's a catch-22. I would also argue that trying to raid a POI without access to Prometheum is risky. I'm not asking for the world. I'm asking for access to a mediocre amount of Iron, Copper, Silicon and Prometheum - within about a day's walking distance (24 in-game minutes) of the wreck (signal location) we start at - and without having to go to war with a faction. Of these resources, the one that's hardest to get is Prometheum because we can't get it by busting up stones. Don't get me wrong: I like incentives to explore. But Empyrion is a game that rewards exploration. The design and game mechanics already emphasize this. There are plenty of incentives: Visiting new, gorgeous, exotic locations; attacking and looting new POI's; finding new ore deposits to mine as well as more and new resources to gather... By "a bit" do you mean hours... or days? It almost makes me glad that I skipped over Alpha 8. But then, I was not around to complain about this change. At first, I think I was an advocate for having a weight system. I think... more or less... maybe. Q: How are we supposed to loot large, heavy items like Fridge (T2), Advanced Constructor, CV Thrusters and Hangar Doors if our inventory is so severely limited by both weight and volume? If this is an attempt at being realistic, it's a fairly miserable approximation. In real life, moving such large things would require either moving equipment or a number of people. I think we were better off with dimensional pockets. Or, how about anti-gravity cargo sleds? Also, aren't these restrictions going to make plundering POIs a real pain in the backside? Are we going to be forced to make countless trips, back and forth, with our parked HV, SV or CV? Thanks for the tip. Though, I kind of figured this was the case, what with drones coming to attack our base long before we've finished building it and before we've filled the fuel tank and turned it on. Eleon Game Studios is amazing. I've never seen or heard of a game dev that listens to fans quite like they do. Yes, some wanted more of a "survival" aspect to Empyrion. I was not one of those. I thought it already had that. I do hope to see some more customization options in the future. It truly is impossible to please everyone all the time. But gamers, in particular, have a variety of tastes. Some want an easy, laid back game. Some want a normal difficulty. And some want "Nightmare Mode" or something that will really test their mettle. Some even want to switch between difficulties as the mood strikes them.