Alpha EXPERIMENTAL 9.6: Unity 2018.1

Discussion in 'Announcements' started by EleonGameStudios, Mar 26, 2019.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Hi Galactic Survivalists,

    We are giving Unity 2018 another try. As mentioned the last time, the ideal outcome would be that you do not see any difference to the last public release version Alpha 9.5.0 (Build 2294).

    Bug Reports: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/

    Thanks in advance for your feedback and bug reports.

    ----------
    Alpha 9.6 Build 2307 (2019-04-04)

    Fixed:
    - Fixed: Several internal exceptions
    - Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
    - Fixed: Corrupt player avatar colors

    ----------
    Alpha 9.6 Build 2306 (2019-04-03)

    Fixed:
    - HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
    - Cockpits collision model is incorrect
    - Server communication hangs

    ----------
    Alpha 9.6 Build 2305 (2019-03-31)

    Fixed:
    - Possible fix for login problems
    - NearUnit checks in MP
    - New blockshapes do not stop upgrade-beam when on the CS material level
    - Shooting dancing alien leads to removal of complete base
    - Terrain Editor change and save leading to broken textures
    - Fixed list sorting in Server Browser
    - More fixes regarding global floating point number format
    - Fixed custom Config.ecf reading in MP
    - CoQ when opening planet map

    ----------
    CHANGELOG: Alpha EXPERIMENTAL 9.6.0 (Build 2301)


    Changes:
    - Upgraded game engine to Unity 2018.1
    - Re-added legacy cockpits to cockpit block group due to popular demand
    - Updated Robinson Protocol (better timing, better explanations etc)
    - Updated PDA missions: fixed typos, better amounts
    - Updated Localization.csv

    Bug Fixes:
    - Fixed: Problem that sometimes player do not start in same wreckage POI in Coop. It could happen that player spawns in POI far away from crashsite (to fix this problem, we had to rename some BPs to make sure they do not have "Wreckage" as spawn name)
    - Fixed: Choose planet window for multiplayer always showing default image.
    - Fixed: Some Wreckage POIs are now buried 1m in ground
    - Fixed: Culture-dependent floating point conversions
    - Fixed: Mass / Volume of Open Cockpit 1
    - Fixed: Sector map does not load
    - Fixed: No POI was spawning on Ocean Planet
    - Fixed: Possible to get stuck in a pile of corpses
    - Fixed: Unable to start game due to input exceptions (invalid control config data)
    - Fixed: Several internal exceptions
     
    #1
    Last edited by a moderator: Apr 4, 2019
    AlbaN, agal59, Szaone and 13 others like this.
  2. Kahrek

    Kahrek Captain

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    Well, been away for a little while. Time to come back and try to break things again \o/ Huzzah!
     
    #2
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  3. SilvRav

    SilvRav Moderator

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    :cool:
     
    #3
  4. Antiscamp

    Antiscamp Ensign

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    Patch notes are a blast to read.

    "Fixed: Possible to get stuck in a pile of corpses"
     
    #4
  5. ravien_ff

    ravien_ff Rear Admiral

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    Sounds more like a feature than a bug. :D
     
    #5
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  6. Germanicus

    Germanicus Rear Admiral

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    @EleonGameStudios Has anyone recently mentioned to you that you are the Best Devs and really reply and work with your Tester/Player Community?
    1000+ Thanks to You!:)
     
    #6
  7. Germanicus

    Germanicus Rear Admiral

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    First impression...runs smooth...will test further tomorrow
     
    #7
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  8. banksman45

    banksman45 Rear Admiral

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    I love the fact that the devs keep upgrading the Unity software... More features for them to play with.!! I guess we will be hearing about Alpha 10 pretty soon..
     
    #8
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  9. Inappropriate

    Inappropriate Commander

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    ...What on earth is a "culture-dependent" floating point??? Are you talking about actual floating point numbers or is this referring to floating POIs?
     
    #9
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  10. Pantera

    Pantera Moderator
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    It's to do with floating point values. Some countries use commas for decimal separator & some use a dot.
     
    #10
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  11. Neil

    Neil Captain

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    I suspect they are introducing religions and "floating-point" is one of them. I'm ready to be converted!
     
    #11
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  12. DeadliestIdiot

    DeadliestIdiot Commander

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    The clergy is double precision, heathens are integers.
     
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  13. Neil

    Neil Captain

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    But my religion is imaginary.
     
    #13
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  14. SilvRav

    SilvRav Moderator

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    Time to make it fiction?
     
    #14
  15. Inappropriate

    Inappropriate Commander

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    Spent a couple of hours in creative mode and every thing seems to be working fine after the update.
    I did however get this when closing the game:
    Oops.jpg

    This should be fixed ASAP regardless if its a false positive or not!!!
     
    #15
  16. Szaone

    Szaone Lieutenant

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    :eek:... Lets test.

    Matthew 7:7
    "Ask and it will be given to you; seek and you will find; knock and the door will be opened to you."^^
     
    #16
    Last edited: Mar 27, 2019
  17. Ian Einman

    Ian Einman Captain

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    False positives are the fault of the anti-virus vendor. This happens quite a bit when you publish software for one of the MANY different AV tools to flag your EXE as a virus. It has never seen this exact EXE before, and something it did seemed unusual (e.g. listening on a TCP port), so it thought it could be a problem.

    Usually the AV vendor just fixes it fairly quickly in the next database update.
     
    #17
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  18. Inappropriate

    Inappropriate Commander

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    You can blame the AV all you want but that is not going to save you from the tide of people accusing you of distributing dangerous software. You really cant expect people to just ignore things like this.
     
    #18
  19. rebuilthk47

    rebuilthk47 Lieutenant

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    Ohhhhh my. So ready for this update on live.
     
    #19
  20. ravien_ff

    ravien_ff Rear Admiral

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    There's nothing much the devs can do though besides wait for the AV company to update on their end.
     
    #20
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