I had an idea a while back that I doubt I'll get time to develop, but that I thought I might mention it here in case somebody might find it useful. When I first started playing EGS, approaching and assaulting a POI on foot was both viable and fun. You would have to really work to evade the shots by the external turrets, often approaching the POI at an oblique angle, altering your direction, jump heights as well as changing between moving and sprinting. Eventually, the anti-ship turrets improved to where this became suicide, and now folks soften up POIs first with SVs and HVs. But could we lengthen the starting part of the game with some alternative POI designs that catered to a foot-soldier assault? If you started in an environment where the POIs were largely built to defend their exterior with Sentry Guns and Soldiers, instead of anti-ship weaponry, you could have a foot soldier setting. And, if you restricted the POI designs to components built from only commodity materials (Cu, Fe, Si, Stone - Concrete Walls, Not Iron), you could perhaps make it such that the PC acquires only enough for a one-way exit from the environment to an environment more like what you start in today that would lead to the full HV/SV/CV progression. I think this is possible, or close to possible, today. You can certainly make the POIs in this manner and create a scenario where the PC starts with some basic foot-soldier equipment. Maybe you'd have to start on Akua's Moon, do the foot-soldier thing, collect enough for a very simple SV, then you could relocate to Akua. (Or Masperon, or some other planet.) I mention Akua's moon because currently once you clear Akua and head to the moon, the moon's POIs don't really challenge you, so the moon (to me) looks ripe for an alternative start. Anyways, if that provides some fuel for thought, then cool.