Auxiliary POIs

Discussion in 'Planets & Playfields' started by Fenra369, Sep 8, 2019.

  1. Fenra369

    Fenra369 Commander

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    Posting this from Taelyn as it's not 100% clear how this is distinct from POISpawnNear in the example file:

    Here a lil guide:
    SpawnPOINear they are very similar, except that for these structures the faction is set based on the parent POI and the Near constraints are a bit different. They are also placed immediately after the parent POI, not in order, so you don't have the same chance of one not being placed because the placer couldn't place a previous POI, or several. AuxPOIs are not placed as a regular POI. Essentially, you can easily create cities and settlements with much more control that using SpawnPOINear.


    Note that functionally AuxPOIs do the same thing as POISpawnNear, but has a wholly separate placing algorithm and placing order than POISpawnNear. It *cannot* work with spawning on multiple POIs in a group like manner. So you cannot do the following:

    • Set an AUXPoi to spawn for multiple groups
    • Set an AUXPoi to spawn for more than 1 building in a group
    • Set an AUXPoi to spawn for other AUXPois

    The reason for the creation of this separate method was done for A9 where they wanted to make "cities" for Polaris and Talon. In essence you can utilize AUXPoi like this to place POIs much closer together than you normally would use POISpawnNear. In addition, this method does *not* require an Aux POI to have a core in order for it to work. So if you wanted say, wreckage or a field which does not have a core block, you can use it in this way to spawn it close to another structure.
     
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  2. DisgruntedSpaceNinja

    DisgruntedSpaceNinja Ensign

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    This is not possible in the current build.
     
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  3. Fenra369

    Fenra369 Commander

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    It is possible in the current build, I am using it now :) It is not exactly an "official" use of it, in the sense the Eleon seems to frown upon it's usage because it was only intended to be used specifically for talon settlements (which didn't have cores). It is a bit touchy with its distances, and I have had POIs collide in a bad way, but as long as there is enough (relatively flat) terrain, you should be fine.
     
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  4. ravien_ff

    ravien_ff Rear Admiral

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    I use it a lot. :D
     
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