Two toned paint schemes: So I can paint the block one color and the emissive part another(would really really love this). Or paint glass windows one color and the frames another. Gravity Generators: would be nice to have the radius of effect showing when you're placing them. Maybe a show gravity option in the debug menu? Alternatively, have gravity generators work like power generators and apply gravity to an entire structure. Creative mode building: GUI for mergestructs. I imagine this working something like blocks. Press N to open the panel(or give mergestructs its own panel). Turn on Merge Structures and then select the first structure by clicking on it. Now you can move it around, rotate it, place it, etc like a block. Right click to place/release it. Click another structure to select it. Place it. Then hit the Merge button in the panel. Confirmation box pops up. Click. Done. Right click/drag highlight and cut/paste/delete. Symmetry texture/paint (and please get someone to fix the stuff that doesn't work with the symmetry tool. ya I know it's probably on the list. just sayin') - thanks for working on this devs! whoever has been fixing this stuff deserves a raise! or at least a good lunch. replacetextures command. Widebrush option for texture/paint TEXTURES: I understand there are limitations to how many textures you can add currently. I hope a solution can be found to this so that you can add textures whenever you want in the future. More textures of all types(sci fi, metallic - both pristine and scuffed up/corroded) More textures that are uniformly tiled, ie they look the same no matter which direction they're facing. Ability to color the stone and brick textures(or just add more). Would like some greyish or brown bricks. More options for Alien block textures. Computer terminal type textures(for HVs and SVs). Keyboard and computer screens, status displays, radar and targeting, dials and knobs and switches, etc Machinery type textures Textureable stairs: I'd like to be able to use all the stone and wood textures on these. Lava texture Water texture Grass texture Gravel, granite, slate, sandstone, sand Carpet textures: plush and commercial, more geometric patterns Tile mosaic textures Stained glass windows Animated textures(water) Textureable rails(wood, stone, etc) Texturable toilet/shower deco SYMBOLS: Food, Water, Air, Plant, Fire, Recycling, Chemistry beaker, Restroom, Fork & Knife, Plane, Dollar sign, Phone, WiFi, Hospital, High Voltage, and other common universal symbols. DECO: Fish tank deco Plant deco: flowers, trees and bushes, crops. Fireplace, campfire, torch deco Fountains/water feature deco Paintings/Pictures Resource piles: metal bars, stacks of wood, raw ore, etc. Statue deco: gargoyles, gravestones, boulders, Egyptian type obelisk Piles of garbage, dirt, construction debris Computer deco with built in chair and computer terminal(like the alien block ones) Holographic screen: astrometrics display of solar system/galaxy Holographic display: radar contacts Round table with umbrella Pool side lounge chairs Couch Alcove type bed Single block size sink/vanity with cabinet and mirror Single block size wall mounted sink Urinals Stand alone toilet with no walls Kitchen Counter deco with microwave and dishwasher built in Fridge deco Chest type Freezer deco Mini Fridge Framed picture deco Bench corner Cart - shopping, laundry, etc Dishwasher/stove/clothes washer, etc Cabinets Trash cans Barrels Dumpsters Office cubicle with workstation and desk Long table Long table with chairs Maybe a rounded corner piece for the table(idea being to make conference tables with them) Shelves with stuff on them: Books, tools, parts, etc Vendor display tables with things like food or electronics or other goods Vending machines Row of full size lockers like the personal storage ones Wall of half size lockers Workbenches Metal shelving: Free standing and wall mounted units Pool table Roulette table Slot machine Blackjack table Craps table Lab table with chemistry equipment/microscope Dentist type chair Surgical table: Can treat everything. Gurney Futuristic hospital bed with electronic readouts, etc. Lab specimens in containment tanks First Aid Kit: Placeable on a wall. Can treat poisonous bite, food poisoning, poison, open wound, burns, etc. Machinery/Parts/Power Generator deco: Various. Signs: Various shapes and sizes advertising things. Holographic, neon, billboards, free standing on post, etc. Satellite dish: various sizes NPC DECO: Standing, sitting, laying in bed, eating food, at their computer, walking around, etc. Possible to make these texturable/paintable? ie different kinds of uniforms/different color clothes? Ideas for more types of NPCs: technicians, doctors, mechanic, merchant, science officer, scientists, chef/cooks, alien critter deco, police, fire and rescue, musicians, etc. NPC's in formal wear(especially sitting at an elegant table). NPC's in formal wear that look like they're dancing. NPC's that walk around. Maybe set a route/area(that works similar to setting up the area for motion sensors) and they walk around within the area you've selected. Maybe they'll stop and talk to each other before moving on. Pet deco: dogs, cats, etc. Animal deco: livestock CHAIRS: Throne, wooden, bar stool, recliner More types of Passenger chairs, especially ones that incorporate computer consoles. Cryochamber passenger chair DOORS: Double doors 1x2 Circular doors Barred doors - for jail cells and gates Wood door(non airtight) New door type: secret door. Flat, can be textured and painted. Doors that are not transparent and not airtight. Doors that are transparent and are airtight. Hangar doors: 7x3, 9x3. Something on the small side that's wider than it is tall. Idea being to use it on smaller CVs but still be wide enough for SVs that are maybe a little larger than a shuttle. LIGHT BLOCKS: Indoor table lamps Street lights Bollard Lights Standing torches, campfires, fireplaces Light blocks that have motion sensor functions built in by default Organic light sources. They work like lights, you can rotate and place them, change the settings but they're not technology(a cloud of fireflies, an alien bug, fungus/plants, crystals, etc). BLOCKS: Cylinder End D(Same shape as Cylinder End A but fits Cylinder Thin) Thruster S Slant Ramp: Ramps that pivot up and down instead of sliding in and out. Elevators that extend and retract. More Seasonal Deco WINDOWS: Shutter window blocks that actually close. WALKWAY AND RAILING BLOCKS: Chain link Fences Barred wall(for jails and such) Working ladders Walkway Round Corner Rails for Stairs Wedge Long Razor Wire Stairs Corner are probably too small. It's hard to navigate them. Maybe make them a 2x2 block instead of 1x1. WEAPONS: You gave us non-turret versions of pulse lasers and rocket launchers for CVs. Why not give us non-turret versions of the others? Bubble canopy type turret Big battleship type turrets Small turrets, large turrets, super large turrets Special weapons(example: the wave motion gun on the Space Battleship Yamato) Better bases for existing turrets. The clamps/feet they rest on currently are not aesthetically pleasing and really don't look like they integrate well with placement on ships. They look out of place. Retractable elevators Retractable Landing Gear Landing gear should also function as docking clamps. Possible idea: Translucent blocks. Don't know if this is doable or even advisable. Just wanted something to put in my pool. Could use them as "water" or glass. Give them a glowy property and they could be used as a kind of light source. Water Tank(storage device for water) Water Cooler(dispenser similar to the Oxygen station) Water pumps(to move the water) Water pipes(to get it from point A(lake) to B(base) Maybe water filtration systems too if you want to be more realistic with it Ship Orientation: Need an easy and intuitive way to reset this if possible. Wing pieces for CVs. More types of wing pieces that join together seamlessly to form a larger wing(think Star Wars U-Wing). Gravity generators and deco for SVs. SV turrets T2 RCS for SVs Elevator blocks for SVs Deco for HVs. Audio sensors! Would greatly increase immersion. Imagine if you had a motion sensor that you could set up in an area and it would play a noise or sound when people tripped the sensor. Like birds singing/nature sounds in a park area or people talking or city sounds in a city area, machine sounds in a factory area, etc. Slim line versions of the gravity generator. Space Furnishings High tech appliances: stove, sink, fridge, dishwasher, computer desks, etc that are suitably sci fi/high tech looking. Space toilet: same deal. I'd like beds, kitchens, shelves, etc that are designed to look like they're inset into the wall. Not freestanding. Couple pics to give you an idea of what I'm talking about Spoiler Korben Dallas' apartment from Fifth Element. I like the aesthetic of this hi tech micro apartment where things are inset into the wall for maximum efficiency. I can't really achieve the same look with the freestanding deco items in Empyrion even if I surround them with blocks. It would work better if the deco itself mimicked this look. Bed that's inserted into the wall Things I wish I had today: Npcs that have been captured and webbed up or stuck in goo. Dead npcs and animals, animal bones, etc. Stone textures for dirt, sand, etc. It would come in handy making 'natural' tunnels when making POI's, etc. Piles of rock debris. Rock deco, boulders, stones, etc. Piles of ingots. Piles of raw ore, minerals, etc. Damaged deco, computers etc with sparks coming out, overturned tables and chairs, etc. Flickering lights. Random pattern. Today it's: More xenosteel block textures that are 1) alien 2) emissive. Fungus deco, mushrooms, etc. Plant deco in general. Today: More variety for Alien Container(reward containers). High tech versions that look like a storage vault. Low tech versions that look like various kinds of treasure chests, egg sacs, pods, tree stumps, etc.