Blueprint Library Filter Issue.

Discussion in 'Backlog' started by -AKEVA-BANSHEE-, Aug 6, 2021.

  1. -AKEVA-BANSHEE-

    -AKEVA-BANSHEE- Commander

    Joined:
    Oct 9, 2020
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    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Minor ATM but will become more of an issue in future updates.

    Type: Blueprints/global

    Description: Blueprint Library Performance issue. In game while working on POIs or on a creative server it is not advised to select the "internal" and "all objects" filters together. This can cause the game to just stop while it tries to load them. This is not a really bad issue now for unmodified playfields, but it will be. As more and more POIs are added this load time will increase exponentially. Just something to keep in mind going forward and that will need to be addressed possibly changed.

    As for Modified playfields like Reforged or Project Eden it is already really really bad.

    Summary: Blueprint Filters and performance impact caused by more and more "internal" POIs


    Edit: After further testing this appears to be a issue compounded by the 3443 update.
     
    #1
    Last edited: Aug 6, 2021
    Garaman likes this.
  2. ravien_ff

    ravien_ff Rear Admiral

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    Oh yes my blueprint library takes quite awhile to load up, but once I add some type of filter it's much faster.
     
    #2

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