The Problem: When placing a blueprint, it is your best guess as to where it will exactly appear. For HV/SV this is not too big a deal since they are small and can easily be moved. But for BA/CV this is problematic since BA's and some station CV's cannot be moved. A wrong placement of a BA could render things like O2 generators useless or have hangers facing mountain walls. Ship CV's could end up knocking into other nearby objects (SV, asteroids, etc...) causing either them or the CV to bounce away. Solution: Give us a placement mode that can be toggled on or off instead of a 'One shot, here goes nothing' hotkey. While in placement mode, the blueprint is treated like a block and we see where it is and its facing. Also allow the same rotation control that we have with normal blocks. This will help out a great deal when we can use blueprints in survival and need to place outpost on planets in different systems. A wrongly place BA due to the current placement system could cause a catastrophic loss of resources. Bonus Enhancements: - While in placement mode, to allow locked axis nudging to fine tune placement. The blueprint object is not committed until you exit placement mode. - Air Gaps that can be toggled on or off. This is like Cut & Paste Transparency but with blueprints and dirt. This would allow control over whether or not voids on the blueprint are treated as solid blocks or not. If Air Gaps are turned on, then the blueprint object would cutaway the dirt instead of be filled by it. This would allow placing blueprints like a BA with a basement without having to dig out all the dirt after placement.