Fixed Blueprint with CV Teleporter Does not require Pentaxid to Build

Discussion in 'Fixed (Read Only)' started by space_egg, May 20, 2020.

  1. space_egg

    space_egg Ensign

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    Gamemode: Singleplayer
    Summary: Teleporter not returned as item after being retrieved by multi tool.

    Steps: Just use multi tool and retrieve teleporter
    Expected result: Teleporter block added to player inventory.
    Current result: Steel block added to inventory.


    Experimental 12.
     
    #1
  2. Taelyn

    Taelyn Guest

    Known
     
    #2
    space_egg likes this.
  3. basingleton

    basingleton Commander

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    Survival, SP, any Seed

    Version A12.4 EXP

    Reproducibility: Always
    Severity: Major

    Type: Blueprint Exploit / BP resource requirement missing

    Summary: Blueprint with CV Teleporter Does not require Pentaxid to Build

    Description: the BA teleporter requires 100x Pentaxid Element so any BP saved with a BA teleporter requires "20x raw pentaxid" to be put into the factory. the CV teleporter requires 50x Pentaxid Element, however, the Blueprint Requirement does NOT require the equivalent "10x raw pentaxid".

    • BP for BA states "Pentaxid (raw) 20" (as required)
    • BP for CV states (nothing for Pentaxid), should be "Pentaxid (raw) 10" (as required)
    • Saving a CV BP with teleporter in creative can allow no required pentaxid to build and spawn.

    Steps to Reproduce: Add teleporter to any CV, Save blueprint, go into factory and look at requirements. Compare to a BA that has a teleporter.
     
    #3
  4. Taelyn

    Taelyn Guest

    Known, is a result from returing 2 steel plates when you dismantel the Teleporter

    Isnt changed yet
     
    #4
    Pach and basingleton like this.
  5. Taelyn

    Taelyn Guest

    Fixed in NEXT update
     
    #5
    Pach likes this.
  6. Curben Justic

    Curben Justic Ensign

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    I have a teleporter on my CV. I removed it with the multi-tool and instead got a single steel block.

    I understand this was the behavior before they were player usable items, but now that they are available to players, they need to be able to be removed and moved as normal.

    This was on A12.4 experimental server multiplayer
     
    #6
  7. basingleton

    basingleton Commander

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    @Curben Justic the dev stated just above your post that it will be fixed in the next update (EXP phase 5)..
     
    #7
  8. Curben Justic

    Curben Justic Ensign

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    yes, it was its own post as a search didnt find this thread till it was merged here.
     
    #8

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