Gamemode: Singleplayer Summary: Teleporter not returned as item after being retrieved by multi tool. Steps: Just use multi tool and retrieve teleporter Expected result: Teleporter block added to player inventory. Current result: Steel block added to inventory. Experimental 12.
Survival, SP, any Seed Version A12.4 EXP Reproducibility: Always Severity: Major Type: Blueprint Exploit / BP resource requirement missing Summary: Blueprint with CV Teleporter Does not require Pentaxid to Build Description: the BA teleporter requires 100x Pentaxid Element so any BP saved with a BA teleporter requires "20x raw pentaxid" to be put into the factory. the CV teleporter requires 50x Pentaxid Element, however, the Blueprint Requirement does NOT require the equivalent "10x raw pentaxid". BP for BA states "Pentaxid (raw) 20" (as required) BP for CV states (nothing for Pentaxid), should be "Pentaxid (raw) 10" (as required) Saving a CV BP with teleporter in creative can allow no required pentaxid to build and spawn. Steps to Reproduce: Add teleporter to any CV, Save blueprint, go into factory and look at requirements. Compare to a BA that has a teleporter.
I have a teleporter on my CV. I removed it with the multi-tool and instead got a single steel block. I understand this was the behavior before they were player usable items, but now that they are available to players, they need to be able to be removed and moved as normal. This was on A12.4 experimental server multiplayer
@Curben Justic the dev stated just above your post that it will be fixed in the next update (EXP phase 5)..