Bug Reports 8.5.x: Gameplay [READ INTRODUCTION BEFORE REPORTING!]

Discussion in 'Bugs' started by Hummel-o-War, Aug 27, 2018.

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  1. Hummel-o-War

    Hummel-o-War Administrator
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    READ FIRST: For a proper testing procedure and bug reporting, we recommend the following preparations and workflows:
    1. Go to your steam library and VERIFY your game files!
      Steam > Library > Right-click Empyrion in the list > Properties > Local Files > Verify Locale Data
    2. Make sure you are NOT using a custom config!
      Go to this folder and check if only three files are there: Config_Example.ecf, EGroupsConfig.ecf and TraderNPCConfig.ecf: ..Empyrion - Galactic Survival\Content\Configuration
      Remove or delete any other file as long as testing with the release candidates!

    3. Avoid resuming any pre-Release Candidate savegame!
      There is a chance that changes we made do not translate to older savegames. Especially for bugs concerning terrain, loot and other playfield configs.
      Best practice: if you run into an issue with a savegame that was started BEFORE a RC has been released, please re-test the issue in a fresh new RC savegame again!

    4. Additional Routine: Delete the GAME CACHE when trying to reproduce a bug!
      The game cache saves some presets and may be source of a false positive reports or even be part of the problem. To make sure we have all the infos, please check the following folder when trying to reproduce a but and make a note in your report if the bug still happens AFTER clearing the cache: ..\Empyrion - Galactic Survival\Saves\Cache
    ----

    Continue or Quit’ (CoQ) Error

    1) When you get a so called 'CoQ' (Continue or Quit) error in SINGLEPLAYER, please do the following
    a) Exit the game (click QUIT or ALT+F4)
    b) go to this folder: C:\games\Steam\steamapps\common\Empyrion - Galactic Survival\Logs\
    c) watch for the folder name with the highest number and open it
    d) Find the Client.log which has been changed recently right click on the client log from when this happened & place your mouse cursor over 'Send to' create a compressed copy of it
    e) Open your Email, attach the compressed copy of the log & write what happened BEFORE the CoQ and send to:

    [email protected]

    The QA team will pick up your issue and decode or ask back more info.

    2) IF YOU RAN A COOP SERVER, you
    - need to send in the Client.logs for all players that were affected
    - need to send in the COOP server and COOP-client logs

    The COOP Client logs are in the SAME folder on the PC which started the session.

    Look for
    a) logs that start with 'Client_AsPf_'
    b) log that starts with 'Dedicated_'

    Send in both COOP Client and Server logs to the same Email address

    3) IF you are running a DEDICATED SERVER,
    go the the /LOGS folder, zip the whole thing (in case you do not know what are the latest files) + ADD an info on which playfield and WHEN (time stamp) the issue happened...and send it to the same Email address as well.

    -----

    GLOBAL ADVICE ON REPORTING!!

    1. If you haven an issue with a Base or Vessel with temperature, radiation, colliders, can-not-dock, o2 or plants not growing or anything that happens without anything else in the game world is directly affected, please ADD THE BLUEPRINT or the SAVEGAME and add an info if SP or MP! If you want to add your savegame, please upload your savegame to a cloud host (like dropbox, google,..) and add a LINK to your report

    2. If you having issues with something missing from your planet, spawned in the wrong place or anything that keeps being broken after resuming a savegame PLEASE UPLOAD the savegame to a cloud host (like dropbox, google etc) and add a LINK in your bug report

    3. If you CRASHED with a message "Continue or Quit" on a SP or MP game, PLEASE FOLLOW 'Continue or Quit' instructions as written above

    4. If you CRASHED back to desktop (empyion.exe does not work anymore) do the same as in (3.).

    5. If you game FREEZES (locked up), please make a note that this is a FREEZE (not a "Crash"). Add the same files as in 3. and maybe add a dxdiag as well.

    THANKS A LOT FOR YOUR SUPPORT! :)


    -----

    KNOWN ISSUES
    - Textures are not correctly scaled on some Devices
    - Some new creatures block progress on PDA missions ( Pangolin instead of Triceratops )
    - Autominers do not deplete Voxel Deposits
    - Center of Mass Visualization doesn't appear until you enter the cockpit of any vessel.
    - O2 used up in a vessel on a breathable atmosphere planet
    - Large Blueprints (max size) are broken in 2 parts or do not spawn completely.
    - Parts of structures morphing/appearing on other structures.
    - AI vessel RespawnDelay Timer not working
    - Drones stop spawning after the drone base regenerates
    - Trying to enter a vessel cockpit at high altitude can kill the player.
    - Slot info missing from Armor info UI.
    - After changing playfields the weather is not displayed in the HUD or showing visually until a reload is done.
    - Going down a steep hill with Player bike can break view (step off the bike should resolve this)
    - Player falling through the world when getting of a motorbike on uneven/mined terrain
    - Drones falling through terrain in MP (> We need a repro case for this still!)
    - Waypoints are not finding the quickest route through polar region
    - Landing a vessel on a repair bay with 'Automatic mode' on the vessel can be repositioned away from the bay.

    - HV's can sink under water when approaching a structure that is loading in
    - Sometimes when returning to docked vessels they can be positioned incorrectly above or below where they previously were but still docked.
    - Parallax Occlusion Mapping High option not working.
    - Issue with renaming auto grouped groups being placed out of order.
    - Issue with Emissive textures with bloom enabled.

    Should be fixed now, but plz observe:

    - [1827] AI manager exception spam. <- Caused by Space drones
    - [MP] When a player gets into a passenger seat the mounted weapons of a vessel lose the loaded ammo.
    - Solar capacitors are not being charged by solar panels when in space.
    - NPC's when spawned on the spawner block can get stuck stuck on top of it
    - [MP] Retracted turrets only appear retracted to the player who spawns the vessel in.
    - [MP] Retractable turrets retract automatically & turn off after exiting & relogging into a server.
    - Flash appearing when using texture & color tools.
    - Circuit list lowering down after reopening the Signal logic window.
    - Difficulty settings change back to Medium preset after changing the seed when using any other preset or custom settings.
    - NPC spawner (thin plate) show no alignment before placement
    - NPC Spawner (thin plates) display the older version of textures
    - Structural integrity visualization texture issue
    - Top part of the Retractable rocket turret can be seen when loading back into a save game when the turrets are off.
    - AI behavior exception. <- Caused by raptors
    - Texturable thrusters lose their default details when using certain textures
    - PC working when the active toggle is off (Switch the button 2x will fix this as a workaround)
    - Publicly shared map markers appear in the markers list in other playfields.


    =====================================


    REPORT TEMPLATE

    Post your bugs here using the following template:

    Mode: (Creative, Survival)
    Location: (Singleplayer, Dedicated Server, Peer2Peer Coop)

    SERVER NAME: (If the issue happened on a public server, please add the name here)
    SEED-ID: (Please always add the SEED-ID for SingleplayerSurvival games; Open the console. The Seed is noted somewhere to the "playfield loaded" dialogue)

    If applicable:
    MODIFIED PLAYFIELDS: Yes/No/DontKnow (<- YES if new planets or non-default playfields are used. Use DontKnow if you are not aware if anything has been changed)

    Reproducibility: (Always, Sometimes, Unable)
    Severity: (Trivial, Minor, Major, Crash)

    Type: (Global / O2Rooms / Temperature,Radiation / Player Armor,Boosters / Repair / Teleport,Portals / Instances / Triggers,Sensors / AIVessels / Gamestart / ... )

    Summary:

    Description:

    Steps to Reproduce:

    Screenshots, Crash Logs, any other Relevant Information or Download links:
     
    #1
  2. Hummel-o-War

    Hummel-o-War Administrator
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    -tba-
     
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  3. Hummel-o-War

    Hummel-o-War Administrator
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    -tba-
     
    #3
  4. Crusty

    Crusty Lieutenant

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    Das ist ein bug der seit dem update heute ist.
     

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    #4
  5. Studios Games HD

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    SVs enter into CVs
    fix it because it is laborious to withdraw 20180819144022_1.jpg 20180819145018_1.jpg 20180819144022_1.jpg
     
    #5
  6. Pantera

    Pantera Moderator
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    Can you upload your video here https://streamable.com/ & post a link to it or use youtube & link to it. I cannot extract the video you attached for some reason it seems to be corrupt atleast for me.

    How exactly did this happen ?
    Was it after you entered the save or server ?
    Can you provide more details to help reproduce this ?
     
    #6
    Studios Games HD likes this.
  7. cgw 2

    cgw 2 Lieutenant

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    Mode: Survival
    Location: Singleplayer
    SERVER NAME: -
    SEED-ID: 12345
    MODIFIED PLAYFIELDS: default
    Reproducibility: first time
    Severity: custom
    Type: bug menu


    Does not fit (in size) some parts descriptions
    see img.
    display 1080p
     

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    #7
  8. oshadow

    oshadow Ensign

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    Assassins not take any damage to player!
     
    #8
  9. oshadow

    oshadow Ensign

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    27-15:15:06.683 18_15 -WRN- ClientException from CId=15, EId=16685044, 76561198032308872/=/'DIKOI': System.Exception: Unknown temp effect Adrenaline Boost
    c1848_at at Assembly-CSharp.BuilderDesigner.ConnectProject (System.String ) [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.ClientCollection.DeployStream () [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.PartitionOptions.ResolveGroup (Assembly-CSharp.MethodEditor , Int32 , Boolean ) [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.ServerEventArgs.UncheckNetwork () [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.ReferenceList.CopyDirectory (XmlFileLoader , PartitionList ) [0x00000] in <filename unknown>:0
    27-15:15:06.683 18_15 -WRN- ClientException from CId=16, EId=11260, 76561198104860739/=/'tahion': System.Exception: Unknown temp effect Adrenaline Boost
    c1848_at at Assembly-CSharp.BuilderDesigner.ConnectProject (System.String ) [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.ClientCollection.DeployStream () [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.PartitionOptions.ResolveGroup (Assembly-CSharp.MethodEditor , Int32 , Boolean ) [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.ServerEventArgs.UncheckNetwork () [0x00000] in <filename unknown>:0
    c1848_at at Assembly-CSharp.ReferenceList.CopyDirectory (XmlFileLoader , PartitionList ) [0x00000] in <filename unknown>:0
     
    #9
  10. Pantera

    Pantera Moderator
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    Please do not copy & past the exception the log itself is need.
    Go to your steam installation of EGS:
    SteamLibrary\steamapps\Common\Empyrion - Galactic Survival\Logs

    Open the folder named by the highest number in the logs folder & right click on the client log from when this happened & place your mouse cursor over 'Send to' create a compressed copy of it then & attach that.

    Can you also supply the save game also ?
    SP saves are found here:
    SteamLibrary\steamapps\Common\Empyrion - Galactic Survival\Saves\Games

    Right click on the save file & place your mouse cursor over 'Send to' create a compressed copy of it then drag & drop a copy in your reply box or use the upload a file option.
    If the file is too large use a file hosting site like mediafire, dropbox or google drive then add a share link to it.
    Thanks.
     
    #10
  11. skovorodker6

    skovorodker6 Ensign

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    The motorcycle comes off the ground, sometimes it goes under the textures.
     

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    #11
  12. skovorodker6

    skovorodker6 Ensign

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    The soil then develops then disappears.
     

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    #12
  13. Slimer

    Slimer Lieutenant

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    Not sure if those are bugs or not .
    Happened to Creative
    Tried to change the look of my CV by using the "replace" option from the texture gun. It did. Once !!!!! It wouldn't apply a new one over that (maybe there's a time limit between applies that i've missed?)
    When use the same function to change color (to a stair for example) it will change color to anything but blocks. From stairs and windows to chairs and engines.
    And yes .I had my files verified and not used a config file either
    Not game breaking. Just kinda weird to me. Maybe that's intentional .
     
    #13
  14. skovorodker6

    skovorodker6 Ensign

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    When drilling the day of the reservoir, algae do not disappear. Will there ever be water physics added?
     

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    #14
  15. Ingeniare

    Ingeniare Ensign

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    Mode: Creative & Survival
    Location SP & P2P Coop

    Reproducible: Always
    Severity: Minor
    Type: Global
    Summary: Parallax Occlusion Mapping not working

    Description: I have Parallax Occlusion Mapping set to high yet all textures are still 2D. I Tried the 4 steps under "Read First" and the issue persists. Changing the setting between low and off produced no change. I have three files uploaded which kind of show the 2d look.

    Thank You,
    Ingen
     

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    #15
    Scroogestime likes this.
  16. Runeshadow

    Runeshadow Commander

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    Minor issue with setting up a new SP game. I was using the Default Random setting.

    I had already named the game. After configuring the Difficulty Settings, the Game Name was reset when returning to the main New Game screen.
     
    #16
  17. GasBandit

    GasBandit Commander

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    Mode: Survival
    Location: Singleplayer

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: Unknown?
    Severity: Trivial

    Type: AIVessels

    Summary: Epsilon Patrol Vessel flies backwards

    Description: The Epsilon Patrol Vessel, when moving, moves rear-end-first. The glass/cockpit and ersatz mounted weapons point the opposite direction from direction of travel.
     
    #17
  18. GasBandit

    GasBandit Commander

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    Mode: Survival
    Location: Single Player
    Modified Playfield: No
    Reproducibility: 100%
    Severity: Minor
    Type: Animation

    Summary/Description:

    The preview video for the dancing npcs looks like this...



    (IE, fluid, natural movements, locomoting around the dance floor with consistency)....

    When when you find them in game, they really look like this:

    http://imgur.com/t1r61tF

    (IE, flailing, unnatural, marionette-like movements, absolutely unable to budge from their locked position)

    You guys. Seriously. Seriously guy. What. The. Heck?
     
    #18
  19. Crusty

    Crusty Lieutenant

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  20. <Darth Sidious>

    <Darth Sidious> Lieutenant

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    So the problem with the stopped patrol ships on the planets is not solved, they either hang at zero coordinates or at the point indicated as the center of patrolling after a while.
     
    #20
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