Bug Reports 9.1.x - Gameplay [READ INTRODUCTION BEFORE REPORTING!]

Discussion in 'Archive (Read Only)' started by Hummel-o-War, Jan 8, 2019.

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  1. Germanicus

    Germanicus Rear Admiral

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    Most likely "your" Bug isn't one easy to fix so it will take time to address it properly. Be Patient:)
     
    #21
  2. Pantera

    Pantera Moderator
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    Currently not fixed but will try to for one of the next releases.
     
    #22
  3. GTVADeimos

    GTVADeimos Ensign

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    Just another Red BP issue as mentioned above which arrived with 9.1.0 2137.

    Mode: Creative
    Location: All

    Reproducibility: Always
    Severity: Hard to understand the issue if unable to use tools rather than guess which block is the issue.

    Type: Overwriting a CV BP using previously acceptable ramp access turns the BP red.

    Summary: Forbidden Blocks

    Description: Existing CV blueprints using large ramps turn Red if overwritten in 9.1.0 2137 with debug reporting "Prefab uses the following forbidden blocks: RampSmallBlocks (Ramps)".

    Solution: Stripped off ramps and replaced them allowing BP to be saved as White once more. Workable but annoying on multiple BPs.


    20190109210954_1a.jpg
     
    #23
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  4. Pantera

    Pantera Moderator
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    You will need to manually replace them then overwrite the BP.
     
    #24
  5. GTVADeimos

    GTVADeimos Ensign

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    Thanks already been done.
     
    #25
  6. Pepre

    Pepre Ensign

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    Version: Alpha 9.0.5 build 2099
    Mode: All
    Location: All
    Server Name: N/A
    Seed-ID: All
    Reproducibility: Always
    Type: Terrain
    Severity: Minor

    Summary: water breaks when terrain is mined under it.

    Description: when terrain with water on top is mined the water becomes a small layer with none underneath, when beneath water in this state it is breathable (if atmosphere is also breathable)

    Steps to Reproduce: Mine terrain that is underwater
    (sorry about posting in wrong version thread)

    20190109161855_1.jpg
     
    #26
    Last edited: Jan 9, 2019
  7. Jon2

    Jon2 Lieutenant

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    Why did you devs modified the exit cockpit if it was working fine? Now everytime i leave my SV or HV cockpit, i get stuck between the blocks.
     
    #27
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  8. Pepre

    Pepre Ensign

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    Version: Alpha 9.1.0 build 2137
    Mode: All
    Location: All
    Server Name: N/A
    Seed-ID: All
    Reproducibility: Sometimes (will happen occasionally when driving, more common when going fast down-hill)
    Type: Motorbike
    Severity: Minor

    Summary: Mortorbike becomes stuck and view is upside down

    Description: Occasionally when driving a motorbike it becomes stuck and my screen is flipped upside down, picking up and replacing the motorbike fixes this problem, when this problem occours the bike appears to be slighly in the ground (the level varies)

    20190110102826_1.jpg 20190110102837_1.jpg
     
    #28
    Last edited: Jan 9, 2019
  9. Pepre

    Pepre Ensign

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    Version: Alpha 9.1.0 Build 2137
    Mode: All
    Location: All
    Server Name: N/A
    Seed-ID: All
    Reproducibility: Always
    Type: Building - Visual
    Severity: Trivial

    Summary: Ghost blocks stay after changing held items while placing multiple blocks

    Description: The blue building guide doesn't dissapear when the held item is changed while placing multiple blocks

    Steps to Reproduce: Hold place button (LMB), with the place button still held down swap items in hand, the build guide should stay. This works with blocks other than concrete.

    Link to Video Example: https://drive.google.com/open?id=1Qe87izA0EoLfuFEuFbu6KXzTX1q3SB0n
     
    #29
  10. krazzykid2006

    krazzykid2006 Captain

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    It wasn't working fine, it was highly exploitable.

    People were using it to phase their character through walls and right into other people's bases.

    This "fix" isn't without it's issues, but something HAD to be done right away.

    If you're getting stuck between blocks then that means you have blocks too close to the cockpit. There has to be room for your character on at least one side.
     
    #30
  11. Newbi

    Newbi Ensign

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    I am not getting stuck in my ship when exiting my open cockpit in my SV, the game exits the cockpit to the left, I have windows to the left and everytime I exit my cockpit, I become stuck in the window. I preferred the old method where I would exit the cockpit in the position I entered from since the position I entered from was a clear space free of blocks without getting stuck.

    https://imgur.com/zsaVjG1
    [​IMG]https://imgur.com/zHDqgSD[​IMG]
     
    #31
    Last edited: Jan 9, 2019
    SilentSooYun and CrazyZ like this.
  12. Matt10999

    Matt10999 Ensign

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    Mode: Survival
    Location: Dedicated Server


    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Major


    Summary: vehicles fall through blocks to lowest terrain when exiting cockpit

    Description: This happens with hv or motorcycle. have not seen it with sv yet.

    Steps to Reproduce:

    Screenshots, Crash Logs, any other Relevant Information or Download links: https://1drv.ms/v/s!AooZK2MKw62WrGkD0T625UZH8upv
     
    #32
  13. Taelyn

    Taelyn Moderator
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    Technicaly not a bug. Water has no Volume and is beeing seens as a terrain layer
     
    #33
  14. SkyrimRonin

    SkyrimRonin Ensign

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    Mode: Creative
    Location: Singleplayer
    SEED-ID: 0
    If applicable:
    MODIFIED PLAYFIELDS: No
    Severity: Trivial
    Type: Spawned SVs/BAs
    Summary: powered space BA with prefab SV in orbit around non-populated planet & CV? floating in atmosphere
    Description: when flying in non-populated Creative mode, I found an orbiting BA & a CV? floating in the atmosphere. Prolly an Easter Egg, actually I kinda like it! :)
    Steps to Reproduce:
    Start creative mode NOT POPULATED and fly an SV to space, check area around planet in space map view, orbiting BA is shown AND exists with a prefab SV both powered. Also a floating CV can be found somewhere in the atmosphere that does not show up on map. It is a frame of basic parts but fueled and floating...

    Screenshots, Crash Logs, any other Relevant Information or Download links:
    20190109195521_1.jpg
    I flew up on the smaller blue one. All of this was here :) nice!
     
    #34
  15. Taelyn

    Taelyn Moderator
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    Suposed to be there :) Not a bug
     
    #35
  16. SkyrimRonin

    SkyrimRonin Ensign

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    In that case, Thank You! :)
    Really enjoying this game!
     
    #36
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  17. rebuilthk47

    rebuilthk47 Lieutenant

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    Huzzah! Yay for the internal exception fix, and the ones that fix the cargo boxes selected by the constructor, deconstructor, and food processor!!

    I am experiencing something odd though...
    Placed a SV on a Repair Bay T2, and the console says that 26 Iron Ingots are required. Insert ingots, activate, only some of the blocks are repaired. Repeat process until all blocks are repaired, it still asks for 26 Iron Ingots.

    Anyone else experience this?
     
    #37
  18. Dramegno

    Dramegno Lieutenant

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    this may be related to the other bp bugs being posted but I didn't see anyone post that the bp are only being flagged after the bp is sent to the factory so I am re-posting this from the experimental branch bugs post since it was posted moments before lockdown and it is still an issue with the stable branch.


    Mode: Survival
    Location: Single-player

    SERVER NAME: N/A
    SEED-ID: 696969
    Playfield-seed: 718027

    Reproducibility: 100%
    Severity: minor

    Type: Forbidden block detection

    Summary: There seems to be an issue with when/how forbidden blocks are detected in at least one case.

    Description: I have a blueprint that before I send it to factory doesn't detect any forbidden/wrong version blocks but instantly detects the presence of such after it has been moved to the factory.

    Steps to Reproduce:
    1) Subscribe to https://steamcommunity.com/sharedfiles/filedetails/?id=1508867425&searchtext=sfs+nikiri
    2)Load a save game or make a new game and view it in your blueprints and notice that its name is not red. (you may have to have building limits set to false)
    3)Hit "To Factory"
    4) Go back to your blueprint list and notice that it now says that the blueprint "Contains Forbidden Block or is the Wrong Version"
    The text will stay red until the game is exited all the way to the desktop.
     
    #38
  19. Hummel-o-War

    Hummel-o-War Administrator
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    The Solar panels breaking off is actually an SI issue. We are working on this already
     
    #39
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  20. McMonsterDad

    McMonsterDad Ensign

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    Zirax patrols and Drones within Polaris Territory - unsure if this is deliberate, but I'm seeing a lot a zirax patrols and drones within Polaris territory - even to the point of them hanging around polaris POIs that have multiple turrets for defence. As the Polaris and Zirax are not friendly factions, I believe this shouldn't really be happening? Please clarify.
     
    #40
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