Bug Reports: Alpha 4.1.0

Discussion in 'Bugs' started by EleonGameStudios, Oct 28, 2016.

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  1. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Orange plus the Message appearing below the Preview Pic means this BP has more of a certain something then allowed. Aside from the CV Max Warp Drive & Warp Fuel Tank limit of 1, it mostly applies to Weapons now. Search your Weapon Info Box ya see when hovering your Mouse Arrow over Weapons in your Inventory or Hotbar & one of the Lines refers to 'Max Weapon Count' & a number indicating how many of that Weapon max is allowed to be placed on a Creation. If ya place more numbers of that same Weapon then that, your BP will be flagged Orange as a Invalid BP for use anywhere the 'Weapon Max Limit' Server Parameter is turned on, sadly including Single Player. For example, the current maximum number of useable SV Rocket Launchers is 4, & if ya placed a 5th one on that same SV, it'd Orangify that SV BP.

    Hope this helps. :) (Once ya get this Post Translated to whichever Language is your Native one.)
     
    #101
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  2. Frigidman

    Frigidman Rear Admiral

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    SV Plasma Cannons no longer deform terrain? Is this intentional?

    Railguns barely do any deformation now too, but it still does (very small amount). However I unloaded 100 plasma blasts into the same spot on the ground and not even a slight dent. :(
     
    #102
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  3. cchargin

    cchargin Lieutenant

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    Mode: Survival
    Location: Singleplayer

    SERVER NAME: NA
    SEED-ID: 8

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Minor

    Summary: Zirax and crawlers get their heads stuck in scaffold blocks of drone base on Omicron.

    Description:
    This has actually been happening for a while now actually. Every time I assault the drone base on Omicron the entity spawners in the room with the core are right below scaffold blocks. The Zirax and crawlers appear to spawn slightly above the spawner and get stuck in the scaffold blocks. Even if I destroy the spawners they stay stuck in the scaffold blocks until I kill them.

    Steps to Reproduce:
    Assault the drone base on Omicron and get to the room with the core.

    Screenshots, Crash Logs, any other Relevant Information:
     
    #103
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  4. N99024

    N99024 Captain

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    Mode: Either
    Location: Singleplayer, Likely other areas as well

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Major

    Summary: The newly added blocks, "S blocks" or the ones design for SV's and HV has a extremely annoying visual bug.

    Description: As far as I can tell, the Ramp bottom blocks will, when placed back to back in ANY DIRECTION will cause the back of the block in front "IF" it is another ramp bottom is in front of it. The last one in line is not affected.

    Steps to Reproduce: I think its pretty easy to work out, but here it is anyways.
    1) Place a Ramp bottom in any direction.
    2) Place another Ramp bottom behind it and it should occur.

    Screenshots, Crash Logs, any other Relevant Information: 20161101194356_1.jpg
     
    #104
  5. Ambaire

    Ambaire Commander

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    Can't destroy alien cores with guns anymore? I started a brand new hard difficulty game on akua, found the back part of the crashed titan and I cannot destroy the core. Tried shooting it with pistol, assault rifle and a sniper I found in a chest... even tried the drill, no luck. Why...

    Can't damage the reg 50 durability hull blocks either.
     
    #105
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  6. r3d

    r3d Lieutenant

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    Please look into this. My faction and I are also experiencing this and it is such a pain. Full stop to access any control panel menus. :(
     
    #106
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  7. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

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    Should be fixed in 4.2
     
    #107
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  8. JesterArke

    JesterArke Ensign

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    On launch via all start ups the game will load initial loading screen but will go no further. Steam overlay accessible when loaded via steam.
    Log shows multiple cases of "The referenced script on this Behaviour is missing!"
    Task manager shows game IS responsive, but the loading "wheel" in upper left corner does not move at any stage. Happens EVERY time the game is started.


    Log reads:
    Initialize engine version: 5.4.1p4 (139dac7766f0)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor: NVIDIA
    VRAM: 4058 MB
    Begin MonoManager ReloadAssembly
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Loading script assembly "Managed/Assembly-CSharp.dll" failed!

    (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1131)

    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
    Loading F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
    - Completed reload, in 0.054 seconds
    OnLevelWasLoaded was found on vp_SpawnPoint
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 375)

    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: F:\Steam\SteamApps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
    OnLevelWasLoaded was found on vp_Timer
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 375)

    <RI> Initializing input.

    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 3840x1086 at 0,-6
    <RI> Initialized touch support.

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1510)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1510)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1510)

    The referenced script on this Behaviour (Game Object 'Loader') is missing!

    (Filename: Line: 1656)

    The referenced script on this Behaviour (Game Object 'Texture') is missing!

    (Filename: Line: 1656)

    A script behaviour (probably SpaceD_AnimateTiledTexture?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 1764)

    The referenced script on this Behaviour (Game Object 'wdwFullTexture') is missing!

    (Filename: Line: 1656)

    A script behaviour (probably Eleon.Ngui.WindowStub?) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 1764)

    UnloadTime: 0.795337 ms
    Setting up 2 worker threads for Enlighten.
    Thread -> id: 854 -> priority: 1
    Thread -> id: 794 -> priority: 1
     
    #108
    Last edited: Nov 2, 2016
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  9. Flix

    Flix Lieutenant

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    Mode: Survival
    Location: Dedicated Server

    SERVER NAME:Private Server
    SEED-ID:Unavailable

    If applicable:
    MODIFIED PLAYFIELDS: Yes/No/DontKnow: No

    Reproducibility: Always
    Severity: Crash

    Summary: Crash when putting text on LCD sign

    Description:While editing text on the LCD sign if you open the color selector for the text and close out the window behind before closing the color selector it crashes the game.

    Steps to Reproduce: Open the editor for an LCD sign and input some text, then open the color selection for the text and close the window for editing the text while leaving the color selector open.

    Screenshots, Crash Logs, any other Relevant Information:
     
    #109
    Last edited: Nov 2, 2016
    Tyrax Lightning likes this.
  10. tezerakt

    tezerakt Ensign

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    Bug Report 4.1.1

    Me flying with a small Vessel and one friend on a closesd Passenger seat reentering Akua Orbit,

    direct after loading Akua Playfield a Server error Occured and we both spawn in Akua Orbit without vessel.
    The small vessel is completey gone. ( see server log at the end)

    i am really worried, because with my Captial Vessel i also had some problems after entering planet i just left the vessel and was falling, but this time my friend still sat on the passenger seat and the CS didnt get lost.

    Please solve this Problem with Priority Its really demotivating to lose so much with one strike.


    relevant Sever Log:
    02-19:34:16.965 -LOG- INFO: Uptime=01h27m mem=68MB fps=32.0 playfield= plys=0 mobs=0/2 structs=0 devices=0 chunks=104
    02-19:35:16.987 -LOG- INFO: Uptime=01h28m mem=68MB fps=30.1 playfield= plys=0 mobs=0/2 structs=0 devices=0 chunks=104
    02-19:35:45.070 -LOG- Loading playfield 'Akua'
    02-19:35:47.566 -LOG- Playfield 'Akua' with seed 1671987 loaded.
    02-19:36:21.594 -LOG- INFO: Uptime=01h29m mem=188MB fps=30.4 playfield=Akua plys=0 mobs=19/21 structs=15 devices=968 chunks=111
    02-19:36:29.396 -LOG- Unloading playfield 'Akua'
    02-19:37:21.812 -LOG- INFO: Uptime=01h30m mem=136MB fps=30.1 playfield= plys=0 mobs=0/2 structs=0 devices=0 chunks=111
    02-19:37:56.609 -LOG- Loading playfield 'Akua'
    02-19:37:57.076 -LOG- Playfield 'Akua' with seed 1671987 loaded.
    02-19:37:59.796 -WRN- Sequence number mismatch: rec=588, exp=1, cl=Zerb, ch=0, p=, lp=
    02-19:37:59.802 -WRN- Sequence number mismatch: rec=345, exp=1, cl=Sorrows, ch=0, p=, lp=
    02-19:38:00.110 -LOG- Player spawning: id=1124 name='Sorrows'. Saving...
    02-19:38:00.760 -LOG- Player spawning: id=12 name='Zerb'. Saving...
    02-19:38:25.248 -LOG- INFO: Uptime=01h31m mem=330MB fps=29.3 playfield=Akua plys=2 mobs=49/50 structs=15 devices=968 chunks=776
    02-19:39:25.257 -LOG- INFO: Uptime=01h32m mem=351MB fps=30.1 playfield=Akua plys=2 mobs=49/50 structs=15 devices=968 chunks=841
     
    #110
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  11. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Have ya tried "Verify Integrity of Game Cache"?
     
    #111
  12. JesterArke

    JesterArke Ensign

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    a few times. along with 3 full uninstalls/fresh installs.

    Just attaching the details from last log to my original comment.
     
    #112
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  13. Slipstream

    Slipstream Captain

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    Mode: (Survival)
    Location: Any

    SERVER NAME: Private
    SEED-ID: Irrelevant

    If applicable:
    MODIFIED PLAYFIELDS: Yes
    Reproducibility: (Always)
    Severity: Minor

    Summary: Changing the playfield difficulty in a playfield.yaml file does not override the 'game' difficulty.

    Description: If I set custom playfield difficulties, it should override the defaults set in SP/MP.

    Steps to Reproduce: change this line (27-28, planetary yaml file)

    # Playfield Difficulty (has impact on experience gains)
    Difficulty: 2 # Between 2 and 5: larger values indicate higher difficulty

    Restart the server and/or start a new game. No matter what setting you place in here, it does not change the XP earned.
     
    #113
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