Bug Reports: Alpha 6.2.x

Discussion in 'Bugs' started by Hummel-o-War, Jun 14, 2017.

Thread Status:
Not open for further replies.
  1. CW7

    CW7 Ensign

    Joined:
    Jun 27, 2017
    Messages:
    17
    Likes Received:
    13
    Yes, I'm sure it's not just minimized. I also checked the taskmanager and there weren't any processes regarding to Empyrion. Steam library didn't say it was running as well and I could just start the game again. Also I'm not bad with computers, actually I'm a computer science student and I'm wondering myself why this isn't working, especially after a fresh Windows installation.

    Edit: For testing purposes I downloaded a pirated version (Alpha 6.2.0 1109) (sorry) and it is working like a charm. So it might be an issue with copy protection or EAC.
     
    #461
    Last edited: Jun 29, 2017
  2. Zed283

    Zed283 Ensign

    Joined:
    Jun 30, 2016
    Messages:
    24
    Likes Received:
    13
    Pantera, I've attached a copy of the blueprint of the HV. This is giving me the most issues, had another problem with it last night. When I exited the cockpit it put me down amongst the trusters and broke a leg. I could see the cockpit and got in and out a couple times and still ended up stuck in the ship structure. Finally got out by exiting the cockpit into the ship structure and logging off while out of the cockpit. When I logged back on I was outside the HV.
     

    Attached Files:

    #462
  3. Zed283

    Zed283 Ensign

    Joined:
    Jun 30, 2016
    Messages:
    24
    Likes Received:
    13

    Mode: Survival
    Location: Dedicated Server

    SERVER NAME: HWS NA

    MODIFIED PLAYFIELDS: Yes

    Reproducibility: Sometimes
    Severity: Minor

    Type: Global

    Summary: Combat Damage Rendering Error

    Description: Engaged in PvP combat with my CV. When I got back to base the CV was missing 3 hanger doors, 1 artillery turret, 3 gun turrets, a drill turret, a handful of combat steel blocks and had a number of visibly damaged blocks. The repair bay in the hanger was also missing. I walked through the missing hanger doors and tried to replace the visibly missing repair bay. I couldn't place the new bay, error message said 1 repair bay present, only 1 allowed. I checked the device listing and one repair bay was present. I logged off and logged back in and lo and behold - the hanger doors were back, all of the turrets were back, the repair bay was back, and all of the missing blocks were back. The visibly damaged blocks were still damaged. It looks like the video was not rendering the ship correctly after combat and was showing equipment as missing when it was actually there.

    Steps to Reproduce: Haven't been shot up since, so haven't been able to reproduce

    Screenshots, Crash Logs, any other Relevant Information or Download links:
    [/QUOTE]
     
    #463
  4. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    Joined:
    Jun 15, 2015
    Messages:
    4,271
    Likes Received:
    5,717
    So this only happens in MP or also in SP (sry if i overread that info)
     
    #464
  5. CW7

    CW7 Ensign

    Joined:
    Jun 27, 2017
    Messages:
    17
    Likes Received:
    13
    Didn't touch the MP yet. Only tried to start the tutorial and new single player games.
     
    #465
  6. Guru

    Guru Commander

    Joined:
    Jan 12, 2017
    Messages:
    106
    Likes Received:
    82
    Not quite sure what is going on over the last week, but our admin team is working overtime on a "new" issue occurring since a patch or two ago. We are having multiple issues a day of players's SV or HV disappearing from their location. The admins are finding them elsewhere on the playfield, usually up high in the air, but with NO visual vessel, just the name and distance markers. You can't interact with it when this happens. The only choice is to replace it and destroy the original.
    Sometimes these are in a random location and 150 - 500m high in the air, other times they are in the green wall. Never experienced this until recently, but it's happened now at least 20 times in a week and on many different playfields
     
    #466
  7. FullSized

    FullSized Lieutenant

    Joined:
    Dec 20, 2016
    Messages:
    89
    Likes Received:
    58
    I am Playing on the Official Server
    Hopefully you have the save files and know what seed and all

    So Turrets can still be built into the ground layer allowing them to be basically invisible and to still fire on anything in their range regardless of not having a line of site to the target. That means you can't hide behind a hill. If you are inside its range it hits you. This is clearly and exploit, it is also very easy to do and done often. Here are some screenshots from inside a base I recently captured. I found 3 turrets like this inside the base.

    The turret is technically built in a dug out cave. in the first picture you can see that the cave doesn't show up at all at a distance while the rocket launcher could fire on you at this distance. Second picture shows the turrets on the left center with the bottom edge barely sticking out of the dirt. Third and 4th pictures are closer up of the same turret. This is accomplished by building a string of blocks over to that location from the base structure seen in pic 2 and then building the turret on top of a barely visible block landing the turret in the dirt. Then they destroyed the blocks loading back to the base structure.

    In the last 3 pics I took control of the gun and you are looking through its camera. As you can clearly see in pic 4 it 95% buried in dirt. But in the last 3 pics it has a clear view all around and can fire on anything in its max range ignoring all terrain. In the last picture you can see that it had no problem killing a player over in that lake. I also let it kill several nearby creatures to test it firing at different angles. Again no obstruction. It killed animals which were behind natural barriers which prevented it having line of site to the target.

    This bug should be fixed by having a placed turret destroy all dirt it is touching or by making it impossible to place a turret which would intersect dirt in any way. Keep in mind that another favorite method by these exploiters is to build a weapons base and then use page down to sink it below the ground to accomplish the same thing. So when fixing it that would also have to be addressed.

    exploit.jpg
     
    #467
  8. FullSized

    FullSized Lieutenant

    Joined:
    Dec 20, 2016
    Messages:
    89
    Likes Received:
    58
    I am Playing on the Official Server
    Hopefully you have the save files and know what seed and all

    First my SV VANISHED! while i was in the re spawning after dying nearby. So now im on the wrong side of the planet trying to walk home. My guns and ammo and most of my other supplies were in the SV. I'm pretty boned, and no admins around ofc.

    I'm getting chased by a nightmare so i jump on this rock to let my stamina regenerate It walks straight through the rock like its not even there. The rock in STANDING ON. I got this first pic as it was leaving the rock but it was compltely inside it and killed me when it shouldn't have been able to reach me at all. Then my backpack falls through the rock. Looks like its sitting on top of the ground. So now I can't even get back what little supplies I had left after my SV vanished. These are GAME BREAKING BUGS!

    I don't have any screenshots but backpacks falling through poi blocks is also common. So you have to be able to destroy the POI blocks to get the bag back but some retard had the brilliant idea of making most of the POI blocks completely indestructible. So now if your bag falls in you are never getting it back.

    nightmare glitch.jpg
     
    #468
  9. FullSized

    FullSized Lieutenant

    Joined:
    Dec 20, 2016
    Messages:
    89
    Likes Received:
    58
    Better pic. Clearly shows the nightmare and rock monster inside the rock im standing on with my backpack under it where i can't get to it


    nightmare glitch.png
     
    #469
  10. FullSized

    FullSized Lieutenant

    Joined:
    Dec 20, 2016
    Messages:
    89
    Likes Received:
    58
    I am Playing on the Official Server
    Hopefully you have the save files and know what seed and all

    So I just had came across another CV in space. Sadly it seems it was not setup to fire back and my CV made ver quick work of it. The bug part is that about 10 seconds after the other CV's core was destroyed it VANISHED!.... So no loot and no salvage. This bug was introduced in 5.0 at least thats when i first noticed it. I'm assuming its a bug and not some malicious denial of loot to the victor feature. Nothing worse than winning a fight and getting nothing to show for it.
     
    #470
  11. FullSized

    FullSized Lieutenant

    Joined:
    Dec 20, 2016
    Messages:
    89
    Likes Received:
    58
    I am Playing on the Official Server
    Hopefully you have the save files and know what seed and all

    When i get near lava I the whole screen gets distorted and wavy like heat waves... Cool ok... looks nice. But it NEVER GOES AWAY. I can die and respawn, or fly to another planet and it stays wavy until i relog to the server.
     
    #471
  12. van.eon

    van.eon Lieutenant

    Joined:
    Jan 3, 2017
    Messages:
    101
    Likes Received:
    20
    Mode: Creative
    Location: Singleplayer

    SERVER NAME:
    SEED-ID:

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Major

    Type: Global

    Summary: Unable to walk up a slope.

    Description:
    On planets, a little leaning of ships can disable players to walk up a 45° slope block.
    If the leaning of ships cause that the slope is over 45°, then it should slow down the speed of walking up, but should not disable walking up directly. Gotta set a range which angles slow down walking and which angles disable walking up.


    Steps to Reproduce:

    I landed my ship on the ground, and didn't notice the leaning of the ship. Then I found I couldn't walking up 45° slope blocks from this side:

    20170629230824_1.jpg
    While the other side, able to walk up:
    20170629230838_1.jpg
    It seems to me that the angle is apparently not too slant to walk up.
    Gamesaves: (It's a reproduction, 'cause the origin's been changed.)
    https://drive.google.com/open?id=0ByXNrDDOXgqrY2pfWUtlbXF1VG8
    (You can't walk up the 45° slope from one side, find the same spot in the bottom cockpit room or try any 45° slope.)
     
    #472
    Last edited: Jun 30, 2017
  13. Pantera

    Pantera Rear Admiral

    Joined:
    Aug 15, 2016
    Messages:
    1,877
    Likes Received:
    1,639
    Attach the save game pls where this is happening in those pictures.

    SP saves are found here:
    SteamLibrary\steamapps\Common\Empyrion - Galactic Survival\Saves\Games

    Right click on the save file & create a zip of it then use a file hosting site like mediafire, dropbox or google drive then add a share link to it in the report.
    Thanks.
     
    #473
  14. van.eon

    van.eon Lieutenant

    Joined:
    Jan 3, 2017
    Messages:
    101
    Likes Received:
    20
    Check if it's downloadable and resumable
     
    #474
  15. Benjicolors

    Benjicolors Ensign

    Joined:
    Jan 25, 2017
    Messages:
    20
    Likes Received:
    9
    Mode: Survival
    Location: Dedicated Server

    SERVER NAME: "[FR] Empyrion.fr |Repere du GeeK Forcene|100+ Uniques Systems"
    SEED-ID: n/a

    If applicable:
    MODIFIED PLAYFIELDS: Yes

    Reproducibility: Sometimes
    Severity: Trivial

    Type: Alien BA

    Summary: Alien BA problem

    Description: Base not functionning, destroy the core a put a player one instead. And I can take control of Alien turret and tell them to shoot Prey

     
    #475
  16. [SEK2000]Blackhawk

    Joined:
    Jun 30, 2017
    Messages:
    2
    Likes Received:
    1
    Mode: Survival
    Location: Akua Orbit

    SERVER NAME: -SEK2000.net- World init 15.06.2017
    SEED-ID: 2309115

    If applicable:
    MODIFIED PLAYFIELDS: No (not at this time)

    Reproducibility: multiple times
    Severity: Major
    Type: Global
    Summary: Playfield server crashes when entering a SV docked to a CV
    Code:
    30-05:57:16.681 07_57 -LOG- INFO: Uptime=00h00m mem=375MB fps=13.7 playfield=Akua Orbit plys=1 mobs=19/19 structs=18 devices=2257 chunks=192
    Crash!!!
    SymInit: Symbol-SearchPath: '.;D:\Gameservers\empyrion;D:\Gameservers\empyrion;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'removed'
    OS-Version: 6.3.9600 () 0x190-0x3
    D:\Gameservers\empyrion\EmpyrionPlayfieldServer.exe:EmpyrionPlayfieldServer.exe (00007FF7A27A0000), size: 34922496 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\EmpyrionPlayfieldServer.exe', fileVersion: 5.6.1.24755
    C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA9C7E0000), size: 1757184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.3.9600.18696
    C:\Windows\system32\KERNEL32.DLL:KERNEL32.DLL (00007FFA9C230000), size: 1302528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNEL32.DLL', fileVersion: 6.3.9600.17415
    C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (00007FFA99B90000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.3.9600.18666
    C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.18006_none_623f33d3ecbe86e8\comctl32.dll:comctl32.dll (00007FFA97030000), size: 2600960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.18006_none_623f33d3ecbe86e8\comctl32.dll', fileVersion: 6.10.9600.18006
    C:\Windows\system32\msvcrt.dll:msvcrt.dll (00007FFA9C370000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.9600.17415
    C:\Windows\system32\GDI32.dll:GDI32.dll (00007FFA99ED0000), size: 1355776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.3.9600.18696
    C:\Windows\system32\USER32.dll:USER32.dll (00007FFA9C420000), size: 1536000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.3.9600.18535
    C:\Windows\system32\IMM32.DLL:IMM32.DLL (00007FFA9C090000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.DLL', fileVersion: 6.3.9600.17415
    C:\Windows\system32\MSCTF.dll:MSCTF.dll (00007FFA9C0D0000), size: 1384448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.3.9600.18514
    C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (00007FFA9A8A0000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.3.9600.18155
    C:\Windows\SYSTEM32\sechost.dll:sechost.dll (00007FFA9A540000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.3.9600.17734
    C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (00007FFA9A700000), size: 1310720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.3.9600.18292
    C:\Windows\system32\SspiCli.dll:SspiCli.dll (00007FFA99D00000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SspiCli.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\winmm.dll:winmm.dll (00007FFA8BDE0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\winmm.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFA8BDB0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (00007FFA99CB0000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cfgmgr32.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FFA98780000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 6.3.9600.17415
    C:\Windows\system32\shell32.dll:shell32.dll (00007FFA9A950000), size: 22188032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\shell32.dll', fileVersion: 6.3.9600.18692
    C:\Windows\SYSTEM32\combase.dll:combase.dll (00007FFA9C5A0000), size: 2170880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\combase.dll', fileVersion: 6.3.9600.18666
    C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (00007FFA9A5C0000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\SHCORE.dll:SHCORE.dll (00007FFA97D20000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SHCORE.dll', fileVersion: 6.3.9600.17666
    C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFA98B40000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA93910000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 6.3.9600.17415
    C:\Windows\system32\ole32.dll:ole32.dll (00007FFA9BE80000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.3.9600.18666
    C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA89F90000), size: 1224704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA965D0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFA89DB0000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFA965C0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 6.3.9600.17415
    C:\Windows\system32\WS2_32.dll:WS2_32.dll (00007FFA9A840000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.3.9600.18340
    C:\Windows\system32\NSI.dll:NSI.dll (00007FFA99E40000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.3.9600.17415
    C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (00007FFA9A620000), size: 811008 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.3.9600.18666
    C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFA98FE0000), size: 671744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 6.3.9600.18592
    C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFA96030000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.3.9600.18264
    C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFA95CD0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFA93180000), size: 815104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 6.3.9600.18378
    C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFA985A0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\kernel.appcore.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFA99820000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA997B0000), size: 405504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.3.9600.18344
    C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFA985E0000), size: 1216512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.3.9600.17415
    D:\Gameservers\empyrion\EmpyrionPlayfieldServer_Data\Mono\mono.dll:mono.dll (00007FFA86FC0000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\EmpyrionPlayfieldServer_Data\Mono\mono.dll', fileVersion: 1.0.0.1
    C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (00007FFA99E50000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFA991E0000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 6.3.9600.18340
    C:\Windows\system32\dwmapi.dll:dwmapi.dll (00007FFA97AB0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FFA95320000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\mscms.dll', fileVersion: 6.3.9600.18589
    C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFA98F20000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USERENV.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFA998E0000), size: 86016 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 6.3.9600.17415
    C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FFA8D680000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\icm32.dll', fileVersion: 6.3.9600.18589
    D:\Gameservers\empyrion\EmpyrionPlayfieldServer_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFA964D0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\EmpyrionPlayfieldServer_Data\Plugins\CSteamworks.dll', fileVersion: 1.29.0.0
    D:\Gameservers\empyrion\steam_api64.dll:steam_api64.dll (000000005F740000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\steam_api64.dll', fileVersion: 3.75.32.7
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Lava.DLL:Lava.DLL (000000006E080000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Lava.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Barren.DLL:Barren.DLL (0000000066EC0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Barren.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\TemperateNew2.DLL:TemperateNew2.DLL (0000000062080000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\TemperateNew2.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Moonstone.DLL:Moonstone.DLL (0000000069480000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Moonstone.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Desert.DLL:Desert.DLL (000000006B4C0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Desert.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Snow.DLL:Snow.DLL (0000000065C40000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Snow.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Lava2New.DLL:Lava2New.DLL (0000000070CC0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Lava2New.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Desert2.DLL:Desert2.DLL (000000006B240000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Desert2.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Temperate.DLL:Temperate.DLL (0000000068480000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Temperate.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Alien.DLL:Alien.DLL (00000000613C0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Alien.DLL'
    D:\Gameservers\empyrion\Content\Terrains\x86_64\Temperate2b.DLL:Temperate2b.DLL (00000000626C0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'D:\Gameservers\empyrion\Content\Terrains\x86_64\Temperate2b.DLL'
    C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFA972B0000), size: 1609728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 6.3.9600.17787
    
    ========== OUTPUTING STACK TRACE ==================
    
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A336DC51)
    0x00007FF7A336DC51 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A3353D61)
    0x00007FF7A3353D61 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A3354F8B)
    0x00007FF7A3354F8B (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A336156C)
    0x00007FF7A336156C (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A33620CA)
    0x00007FF7A33620CA (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A33622C9)
    0x00007FF7A33622C9 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A333ACD2)
    0x00007FF7A333ACD2 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A336C681)
    0x00007FF7A336C681 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A3348F9C)
    0x00007FF7A3348F9C (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A334DE2E)
    0x00007FF7A334DE2E (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A3330BFD)
    0x00007FF7A3330BFD (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A3330FF6)
    0x00007FF7A3330FF6 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A29F6AC1)
    0x00007FF7A29F6AC1 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2A123F4)
    0x00007FF7A2A123F4 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2A1AC71)
    0x00007FF7A2A1AC71 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2A1B103)
    0x00007FF7A2A1B103 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A293CF3A)
    0x00007FF7A293CF3A (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A293D52A)
    0x00007FF7A293D52A (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A293D81B)
    0x00007FF7A293D81B (EmpyrionPlayfieldServer)
    0x00000000107C4D7B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
    0x00000000359B69F1 (Mono JIT Code) Assembly-CSharp.EditorToken:BatchBuildProject (bool)
    0x0000000032E192E9 (Mono JIT Code) Assembly-CSharp.ToolboxEventArgs:RegisterResource (Assembly-CSharp.ActionContext,byte,Assembly-CSharp.ToolboxEventArgs,bool)
    0x0000000032E1895A (Mono JIT Code) Assembly-CSharp.FormSerializer:RegisterResource (Assembly-CSharp.ActionContext,byte,Assembly-CSharp.ToolboxEventArgs,bool)
    0x0000000032E187C9 (Mono JIT Code) Assembly-CSharp.EditorToken:RegisterResource (Assembly-CSharp.ActionContext,byte,Assembly-CSharp.ToolboxEventArgs,bool)
    0x0000000032E18721 (Mono JIT Code) Assembly-CSharp.NetworkEventArgs:ReduceActivator ()
    0x00000000108B991F (Mono JIT Code) Assembly-CSharp.RegistryHelper:HideResource (Assembly-CSharp.LineContext,Assembly-CSharp.BitmapEventArgs)
    0x00000000108B928D (Mono JIT Code) Assembly-CSharp.RegistryHelper:DisableVector ()
    0x00000000108B8EAC (Mono JIT Code) MBS:Update ()
    0x000000000728069B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFA870E5737 (mono) mono_set_defaults
    0x00007FFA87038435 (mono) mono_runtime_invoke
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2DCFEE4)
    0x00007FF7A2DCFEE4 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2DCB1BA)
    0x00007FF7A2DCB1BA (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2FD0B47)
    0x00007FF7A2FD0B47 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2FD3A55)
    0x00007FF7A2FD3A55 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2A468FF)
    0x00007FF7A2A468FF (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A2C6460B)
    0x00007FF7A2C6460B (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A27FB64B)
    0x00007FF7A27FB64B (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A27FB83A)
    0x00007FF7A27FB83A (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A280F1B1)
    0x00007FF7A280F1B1 (EmpyrionPlayfieldServer)
      ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7A31AC00C)
    0x00007FF7A31AC00C (EmpyrionPlayfieldServer)
    0x00007FFA9C2313D2 (KERNEL32) BaseThreadInitThunk
    0x00007FFA9C7F54E4 (ntdll) RtlUserThreadStart
    
    ========== END OF STACKTRACE ===========
    
    **** Crash! ****
    
     
    #476
  17. jwturp85

    jwturp85 Lieutenant

    Joined:
    Dec 27, 2015
    Messages:
    30
    Likes Received:
    20
    Mode: Survival
    Location: Singleplayer

    SERVER NAME: N/A
    SEED-ID: 121891

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: Not sure/First time seeing
    Severity: Major

    Type: AI Vessels

    Summary: Ammunitions go THROUGH the PV_Patrol-S-Easy on Omicron

    Description: I was in the process of looting the Armory when I noticed a huge vessel moving towards me. So I hopped in my HV and positioned myself to use the Artillery Turret to do some damage (approximately 250m from the vessel), noticing that it had no turrets, only mounted weapons. I start throwing artillery shells at it, but nothing happens - no impact visual, no sound, nothing. So I switch to the plasma turret.. same thing. So I get out and grab my rocket launcher (homing) and throw a few missiles at it, which I notice go THROUGH the vessel and continue flying above/behind it (you can see the light emitted by the rockets passing through the vessel). I switch to my pulse rifle and again, same thing.

    The Patrol Vessel contines to hover above/around me, apparently trying to position itself to get a clean shot, but does nothing. It just sits there... What started as a bit of an adrenaline rush ended up being a huge let down.

    Steps to Reproduce: Not sure, this is the first time I've seen this - first time on Omicron in Survival.

    Screenshots, Crash Logs, any other Relevant Information or Download links:

    zip file of video clip attached
     

    Attached Files:

    #477
  18. petrkovarik99

    petrkovarik99 Ensign

    Joined:
    Jun 25, 2017
    Messages:
    12
    Likes Received:
    9
    Mode: Survival
    Location: Singleplayer

    SERVER NAME: N/A
    SEED-ID: N/A
    Game Version: 6.2.0 1110

    Reproducibility: Very often
    Severity: Medium

    Type: SV - missile launcher

    Summary: After saving and loading ammo loaded into missile launcher is missing, ammo in ammo box is still there, but missile launchers are empty.

    Steps to Reproduce: Load your missile launchers in SV, pilot that SV and create backup, load that backup. I was able to reproduce the bug this way several times in a row. When I don't create new save, at least once the ammo was still in missile launchers so may be it is related. This bug happened across multiple saves and on multiple playthroughs, so it's not limited by seed.
     
    #478
  19. Pantera

    Pantera Rear Admiral

    Joined:
    Aug 15, 2016
    Messages:
    1,877
    Likes Received:
    1,639
    Thanks I got it.
     
    #479
  20. Bollen

    Bollen Ensign

    Joined:
    Mar 22, 2017
    Messages:
    5
    Likes Received:
    5
    Mode: (Survival)
    Location: (Singleplayer)

    SERVER NAME: (N/A)
    SEED-ID: 738275

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: (Always)
    Severity: (Don't Know)

    Type: AIVessels

    Summary: Phantom AI vessels, non-interact-able

    Description: AI vessels don't attack, I cannot shoot them (bullets or missiles go straight through them), my ship and my character go straight through them, like phantoms.

    Steps to Reproduce: Anytime I come across an AI vessel in space, I attach a sample of my CV flying through it. Cheers! Current_Game_6.0_2017-06-30_22-31-14.png Current_Game_6.0_2017-06-30_22-31-23.png Current_Game_6.0_2017-06-30_22-31-29.png Current_Game_6.0_2017-06-30_22-31-35.png
     
    #480
Thread Status:
Not open for further replies.

Share This Page