What is the functional difference between the BulletSpread and RaySpread properties available for Ranged weapon objects? When and how would one use each one to best effect?
Bullet spread is accuracy basically. Rayspread is for shotguns, determines how spread out the pellets are per shot.
So RaySpread is the deterministic version of the same feature, so to speak? Are the units of measure the same, or perhaps RaySpread being in degrees while BulletSpread would be a percentage?