Can it Be Done?

Discussion in 'Planets & Playfields' started by IndigoWyrd, Jan 13, 2020.

  1. IndigoWyrd

    IndigoWyrd Rear Admiral

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    We can configure planets, any manner of available planets, rather easily.
    We can also configure moons, dry, dead, airless moons, for these planets.

    But is it possible to configure a moon for a planet that is not a dry, dead, airless hunk of rock?

    Let's say I want to put a planet right very near the "Goldilocks Zone" of a star (not too hot, not too cold), but only right near it. Now, I want to put a moon in orbit of that planet, but far enough from that planet to actually fall into that zone.

    Can I configure that Moon to be a Temperate Planet, even a very small one, instead of the standard-issue grey, dead ball of airless rock we call moons?

    If so, what's the trick?

    ---

    Something else that just came to mind, and this one might actually not be feasible, but I have to ask:

    Is it possible to Tidally Lock a planet or moon (so that one side is perpetually in daylight and the other perpetually in darkness? If not, can this be looked into as a future option?
     
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  2. Vermillion

    Vermillion Rear Admiral

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    Pretty sure @ravien_ff has done this all over Project Eden. So it's definitely possible to have a temperate moon and a non-temperate planet.
    Though Tidal Locking of planets probably isn't possible at this time since planets all turn at the same speed and adjusting speed to 0 will affect all planets.
     
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  3. Minelaus

    Minelaus Captain

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    Yes honestly that is realy easy to do , i done it with my random star wars scenario those have moons like Oceanic , temperate , desert moons with atmosphere "like mini tatooine planets" , lava worlds with little isles like a scorched oceanic with lava instead of water and a dark , red and cloudy atmosphere , and mutch more . But the short answer is : yes , no problem ^^
     
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  4. ravien_ff

    ravien_ff Rear Admiral

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    Yes absolutely. You can use planets as moons no problem. Can't tidally lock them though as there's no way to control their rotation speed.
     
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  5. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Kind of figured Tidal Lock would be tough, at least not without some code-base modifications, unless there was a a way to pass time control commands from the command line to continually reset the time of day in a play field. Of course, you'd also need a way to get the time of day just before entering that playfield, store that as a variable, and pass it back when leaving that play field.

    So what's the trick to creating non-dead moons? Just change the assignment?
     
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  6. Minelaus

    Minelaus Captain

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    there is no big trick to creating livefull moons , the playfield of a moon will be exactly handled like a planet , in a random generated system it will only declared in a different way .

    for example in a static system with the sectors.yaml

    - Coordinates: [90, 5, 115]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', Akua, Temperate, 'Human:1']
    - ['-6500, 5000, 6500', Akua Moon, Moon] <- if you cange here the last moon to Desert you will get a desert planet as a moon

    with a random system file it must be done a little bit different , if you want the desert planet smaller so that it looks more like a moon you need to change the size in the playfield_dynamic.yaml but for that i recommend to use a copy and not the original , the name that is needet in the sectors.yaml is the folder name of the playfield
     
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    Last edited: Jan 14, 2020
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  7. Fenra369

    Fenra369 Commander

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    To be honest I just use planets as 'moons' by just using a planet playfield in the same area as an existing one, and nerf planet size accordingly. There are playfield templates in SSG for non-dead moons already, like swamp and ocean. Might be worth looking again after A12 to see new moon templates to make your life easier.
     
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