Separate names with a comma.
Discussion in 'Discussions' started by EleonGameStudios, Aug 23, 2015.
Share your blueprints of your Capital Vessel in this thread
Screenshot Back Cut Out:
Used a few ships posted in these threads so I figured it was time to share my own, hope you guys like it as much as I do. Not the biggest in to paint work but after two weeks its 95% finished and the remaining work is purely opinionated to how you want her layed out. Hope you enjoy my Leviathan. Ships design was based on combat so no exposed fuel tanks and what not still have some modification to make to finish her to what I want but its current state leaves some room for changes based on taist.
Nice looking ship. I've taken a look in creative mode and really like a lot of things you've done. So far only drawback I've seen, and my be a bug in Empyrion, is that when I activate the cockpit I don't see the star-field so I can't actually navigate. I'd also love to know how you got the red lighting for the entrance to the hanger bay. Can't seem to figure that out.
Sucks I just noticed I posted the version before I went through and verified I didn't miss any blocks must of grabbed the wrong folder, still their wasn't much more than maybe 4 blocks. Any way ya I don't know how any one can fly them with out hitting V to enter third person mode. Works fine for me when I do that. Probably can remove some of the rcs's thought it was to heavy until I realized the arrow keys work a lot better than the mouse does and seems to be just something left to fine tune in the game. I typically roll around in the Cap ship I recreated from one of their videos since its smaller but built this to post on my server once dedicated files are available and ill have 7 or 8 guys I know playing in it all the time. Plenty of room for several people.
I started a cap ship, VERY early stages at this point, just getting the initial framing done, but I did put in a cockpit. I put it at the top near the frot where there is just one row of blocks in front. I can see the star-field in non-V mode (I never use that). I wonder if it is a location issue? When I get a chance I think I'll try to re-locate the "bridge" on your ship and see if that corrects the issue.
I DID notice the butt-load of RCS's and wondered if that many are really needed. Maybe another thing to play around with.
BTW, on mine I have a huge hydroponics area as I see it being the "base" ship as I move from system to system in the future.
Still, all-in-all you have an impressive effort here!
Your ship looks really great mean, great work. I also liked it becuase it looks really awesome. Could you also upload some interior images? Would really like to see the inner.
Lol, funny ship tho but not something i would like to see in the game, to be honest.
Imperial destructor, need some decoration inside, enjoy.
So here it is finally finished my capital carrier I hope you guys like as much as I do. I named her Invictus after the poem by William Ernest Henley I think it suits her well.
Yes, it's REAL carrier and worth of separate topic of Blueprints. Perfect work.
+1, please share blueprints. Ship looks very interesting.
it has a .... nice ... design ... so ... i can see... ...wow ...
xD sry but this ship design, ive never seen before
I present to you our first capital ship (me and JohnSaylar). If the replica ship will be as precise as possible of the capital federal ship "Farragut Battlecruise" Elite dangerous! At the moment it is under construction ... Here is a link on the progress of the vessel by the 3rd day (photo taken in the morning):
This matches the front of the vessel between its two arms. Here on the ship in real elite dangerous:
So much for his little presentation ... Now to your comment
Have a good day everyone
Edit: Next image of the construction of the vessel in three days!
Looking at you screenshot I may assume you not using this
Yes this exact! for the simple reason that the core is currently not centered to the ship and also that like everyone does have is two turn ... It does not bother us ^^. His was our choice to do from A to Z without using this tool.
You always can replace the core and spend time on details. Your choice.
Yes it is on ^^ but hey we two so it is not disturbing, more have found its more fun ... After retail level, have done our best have only amateurs not experienced builders . But yes it is after this is a time saving that ... If this time is not our priority, but more proud to do it manually.
Restored version of the Titan found crashed (NO SUB-SYSTEMS FRAME-ONLY)
Been meaning to post this for awhile now.
I have another version with my own finishing touches. I'll upload that later.
But with this you can load it up anyway you want.
Talos - Cruiser
Inspired by some Star Wars and Battlestar Galactica ships.
* 200 m length
* Big hangar with Room for up to 6 medium sized fighters.
* 4 x large Reactors
* Food Production
* 14 x Oxygen Tanks
* Alternate Bridge
* Heavy armed
* Empty deck for your personal purposes, (add there what you need or let it empty).
* 4 x gravity generators , but you should use only 2 of them, one on each side (front/back), the other 2 are just for backup/deco.
The Fighter seen in the last screenshot can be found here:
Updated version of this ship is now on workshop:
Looking at it right now. Honestly? It's pretty damn sweet. It flies a bit clunkily though. It's slow on forward thrusters and slow on picking up speed. That being said, it wouldn't be difficult to modify that specific little part. Just docked my W.I.P cargo ship(SV) into your hangar bay.... Nearly didn't get in. XD
All in all...?
Real good use of space.
Love the turrets and the lights.
Nice with the backup cockpits.
Hydroponics looks well organized.
As mentioned, bit clunky in picking up speed and slowing down.
Too many Gravity generators, causing difficulty with jumps etc.(If only we could modify the grav output for each generator... .8g gives a proper spring in your step for a spacer. ;D)
While the empty deck can be retrofitted for it, a severe lack of crew quarters.