Empyrion's building system is second to none. You can build huge ships and vast sprawling stations with many rooms, or great halls or warehouses. And there's almost no reason to ever walk through them. Between the P menu and logistics (F4) you just need to stand next to your base or ship to manage basically everything. You don't need to walk around inside. The design of the inside doesn't contribute much to gameplay apart from aesthetics. You could even have a base where the entire storage and almost all the crafting stations where completely enclosed in a concrete box which you never see inside. This sucks because all those amazing game assets, the interesting hallways and rooms that might make it feel like a realistic spaceship or station, it kind of goes to waste. Yes you could go stand there just to admire it, but it would be better if you were actually doing interesting stuff like moving things around inside your station. After all, if I wanted to manage resources only using a menu I could play a traditional strategy game - much better that Empyrion resources management involves carefully thinking about Empyrion's cool 3D block designs and layouts. An additional bonus is that you can't run into friends in a menu - but encountering them in a station, or walking around as a group, that's fun! If I understand correctly logistics was partly introduced because it's not very immersive to have 3000 ton of concrete blocks travel via getting placed in the player inventory in order to get moved to another ship. But for servers where players don't like logistics, it would be nice to have a better viable alternative. My suggestion is a cargo drone. A cargo drone station would be a placeable BA/CV device that has a heavy looking drone rest on it. A player would need to walk up to the drone and activate to take control. The cargo drone then acts like a larger version of the personal drone, would have a large inventory space of its own, and would be allowed only to access a box it is near touching. It would need to then fly to another cargo controller (or other receiving box) where it could drop all its inventory. Now when you arrive at a station in your CV to drop off a mining load, (several) players could fly cargo drones back and forth to ferry goods. This is immersive as the drone could realistically carry bigger loads than a person. It's more interesting because you have to walk through your ship to a drone station to activate, and then the drone has to navigate the cargo bay, fly over to the station to drop off cargo, and perhaps enter the station's cargo area, then fly back. A lot better than dragging icons from one box to another! And, if you work as a team, or if you just run into other players and their drones in a busy station, a lot more social too. It might even matter where you put your cargo containers now too! This could optionally create interesting risks of drone sniping and theft if the server manager wanted to enable it too. Drones would drop their cargo in a box to facilitate this. On PvP servers you could optionally also let drones get shot in PvE zones. Once a cargo drone is a thing, options might emerge in future for mining drones, building drones, or repair drones. Like CPU or W&V this might not be for everybody, but for those of us that think making logi feel like moving desktop icons around cheapens the sense of value resource have, this would be a really valuable addition to the game options.