[Challenge] Optimized Survival-Carrier-CV for small Group Coop / PVE

Discussion in 'General Discussion' started by rucky, Sep 12, 2017.

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For what do you use your CVs mainly?

  1. I/We use it as Warp-Ship exclusively, even leaving my/our other Vessels always behind

    2 vote(s)
    6.5%
  2. I/We use it as a Carrier only (I/we always build (a) stationary base(s) in the next System)

    3 vote(s)
    9.7%
  3. I/We use it as a full Mobile Base (inclusive Space for all Vessels)

    25 vote(s)
    80.6%
  4. What is a CV? There are other Systems??

    1 vote(s)
    3.2%
  1. rucky

    rucky Captain

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    Hi guys,

    I have a challenge for you.
    (mainly 'cause I really suck at creating one myself, sadly, haha, ... uhm, ignore that statement please...)


    Restrictions / Features:

    - Build Level & Ressources
    --- This ship is meant as a late game small group Vessel, therefore NO build level restrictions or ressource limits are given! Build what and how ever you like! Besides...

    - CV Max class 10 (bonus if <= 5), try to keep small but highly functional!

    - Hangar(s) (including outside landing pads if you like but not necessary) with room for:
    --- at least 8-10 medium sized SVs / HVs (like Pystons Rapscallion or bigger / my DroneHunter MK3 or 5 / Thunder Tank from SuperKilln / Diablo Gatito from Pyston or bigger) and a few small / micro sized ones
    --- short way Access to at least 2 Adv. Constructors (Bonus: 4)
    --- and some Cargo Boxes (other Cargo Boxes can be seperated)
    --- Amount of Cargo boxes isn't important / up to you - as you could always take Cargo-SVs for more
    --- If multiple Hangars / outside landing pads used, short ways between them is a must, NO CORRIDOR-LABYRINTHS please, "Time is Money"

    - Garden / Kitchen area with
    --- at least 18 (bonus >=30) Growing Plots
    --- at least 1 Food Processor+
    --- multiple Fridges (again no hard number, as you can always add/replace with Fridge-SVs)
    --- restaurant equipment / style is a Bonus for immersion, but not necessary

    - Outer Shell : Combat Steel

    - Engineering:
    --- Full Warp tech included
    --- Thrusters: at least 15 m/s² in all directions (10 m/s² for Class sizes >6; bonus if more, like 20 m/s²)
    --- Pitch/Yaw at least 5 deg/s² (3 deg/s² for Class sizes >6, and be reasonable, stay under 10 deg/s²)
    --- Planetary Flight time (Akua) > = 30 min
    --- Engine Room is a Bonus
    --- All Thrusters exposed (Shutter or normal windows allowed) is a Bonus
    --- Full covering Gravity Generator
    --- Offline Protection only a Bonus

    - Weapons:
    --- Self defense. Pack in what you like, no restrictions whatsoever;
    --- just keep in Mind, this is not necessary meant as a Warship
    --- Drill turrets is a welcomed Bonus

    - Crew:
    --- at least 3 Passenger Seats (up to 7) (4-8 player)
    --- Bonus: Restroom, few Crew quarters for immersion / roleplay
    --- Sickbay / Medical Care with all available Bonis including Medic Station and all 4 Scanners! (special room is a Bonus)

    - QoL Features (Quality-of-Live):
    --- A few Switches and Sensors are always welcomed, like for Thrusters, GravityGen, (SpaceOnly) Weapons, Light options, Ramps/Hangar Doors, Constructors, ...

    - Dimensions / Style
    --- no restrictions! (besides no PVP Death Cube please, on the other hand, a Perry Rhodan Sphere, why not)
    --- Functions before Style this time, if it has Style, it's a HUGE BONUS!


    This defines the perfect "Survival PVE Small Group Carrier/Mobile Base-CV (tm pending)" for me.


    ------------------------------------------------------------------------------------------------------------


    I will add submissions and my review in chronological order of appearance; but bear with me, this will still take some time...

    Hangar Space tests will be made with (if possible):

    Hover-Tanks (each 1x): Thunder Tank (big/wide), Gatito (medium/long), Dark Knight (small)
    POI/Drone-Fighters (each 2x): DroneHunter Mark5 (long), ~ MKIII (med), Rapscallion (wide), DroneHunter MKII (small-med)
    Additional there should be some room left for smaller vessels like Scouts, Miners, Racers etc...

    [​IMG]

    Disclaimer:
    Please keep in Mind, any vessel submitted here is a valued asset the creator can be proud of!
    All reviews are made with the version which was available at that time of the review, if there are made changes to the blueprint and you want me to re-review it, feel free to write me!
    When I'm talking in my reviews about missing / problematic / not sufficient features and rating the ship this is only a personal view myself and only against my above written challenge criteria! Still I'm trying to be as objective as I can be. If you think some review is not appropriate please feel free to write me!
    Thank you!



    ------------------------------------------------------------------------------------------------------------


    Vessel Name
    (=Link to submission post) - Class and Type - Challenge fulfillment (=Link to my personal review) - Steam-Link

    [​IMG]


    Omega BaseStar
    -- Class 4 Mini Carrier -- acceptable (size vs functions is top but hangar space a bit too small) -- Steam
    -
    BlackThunder , (²)
    -- Class 8 Light Cruiser -- not qualified (SVs no access to Hangar when landed, too small HV Hangar doors) -- Steam
    -
    CVE-4 Nomad , (²)
    -- Class 6 Exploration Carrier -- superb! (all challenge criterias are fulfilled, and it is stylish!) -- Forum
    -
    Mining Barge
    -- Class 2 Transport Barge -- not qualified (too small for challenge criteria) -- Steam
    -
    Kestrel Cruiser
    -- Class 3 Cruiser -- good! (Hardened Steel (HS) only; after CS-upgrade a bit too slow) -- Steam


    [​IMG]

    DohmhoD
    -- Class 7 Deployable Shipyard -- good (Acceleration stats are a bit weak; has Core 90° rotated; better for (but lot's of) smaller vessels) -- Steam
    -
    Saturn-R-371 -- Class 8 Small Carrier -- acceptable (too narrow Hangar tunnel with seperated sections; and these stats... but it's an impressive build!) -- Steam
    -
    Diamondback Survival Crusier -- Class 7 Survival Cruiser -- good! (a bit more open/less narrow corridors/rooms and it would be perfect!) -- Steam
    -
    NDC3 - Sole Survivor -- Class 4 Small Mobile Base -- not qualified (too small Hangar and slow stats; but perfect designed for 1-2 players!) -- Steam
    -
    Revs-CV-Base -- Class 8 Mobile Base -- not yet reviewed -- Steam
    -


    (to be continued...)
     
    #1
    Last edited: Sep 21, 2017 at 2:46 PM
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  2. rucky

    rucky Captain

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    to start with a first entry:

    OMEGA-BASISSTERN (BASESTAR).
    http://steamcommunity.com/sharedfiles/filedetails/?id=972240668
    (I've only highly modified it, the base hull is sadly not from me!)

    [​IMG]

    3 outer Landing pads on each side:
    [​IMG]

    Comfortable hangar; on the sides 2 Adv. Constructors and Cargo boxes each
    [​IMG]
    [​IMG]

    filled with ships (directly out of Survival-Game):
    [​IMG]

    and Cargo-SVs
    [​IMG]

    [​IMG]

    [​IMG]
    (change in top weapons because irreversible bug in current save)

    more Pictures (living area, medical bay, garden/restaurant) on steam...

    In my actual playthrough, now at Aestus I have attached:
    - 2x DroneHunter MKII
    - 2x DroneHunter MKIII
    - 1x DroneHunter MKIV
    - 1x DroneHunter MKV
    - 1x OmegaFighter
    - 2x Scorpion-AA-Tank
    - 1x Thunder Tank
    - 1x SkyRocketSled_MKIII
    - 3x SkyRocketSled_Custom
    - (many Cargo-SVs)

    that is 10x medium sized, 4x small, many irrelevant...

    Just a Class 4.
    [​IMG]

    But I want better :eek::p:D
     
    #2
    Last edited: Sep 12, 2017
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  3. SylenThunder

    SylenThunder Lieutenant

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    Mine's pretty close to this, but still a WIP. Thursday or Friday I plan to put some serious time into finishing it.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1120704143

    Here are a few screenshots of the earlier version. It still looks mostly the same, but I've made some changes to the side sections.
    [​IMG]

    [​IMG]
    I park additional smaller SV's in the center strip. You could put a couple of larger ones up there also, but I haven't tested how the turrets would work with that yet.

    [​IMG]

    [​IMG]

    There are the flight stats from the old version. I've made a few changes so the newer version is more maneuverable with lateral thrust.
    [​IMG]

    Almost all engines are external. Some of them have vent covers. (I think there are 4 or 6 small maneuvering thrusters that are not facing out, but I have plans to remove them.)
     
    #3
  4. Fractalite

    Fractalite Rear Admiral

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    *Tumble weed gently rolling by*
     
    #4
    Last edited: Sep 13, 2017
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  5. JDaremo Fireheart

    JDaremo Fireheart Lieutenant

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    #5
    Last edited: Sep 13, 2017
  6. rucky

    rucky Captain

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    Interesting! Please post here when you've finished it!

    Seems sadly outdated; no 6.0 update yet.
     
    #6
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  7. jmtc

    jmtc Commander

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    I'll have to check the thrust/performance stats, but my CV New Horizon checks most of those boxes (I usually don't pay a lot of attention to thrust so long as I can move around with good authority - thrust stats are easily modifiable). It's an exploration-focused carrier and mobile base with lots of hangar space, a clean internal plan, and decent use of signal logic.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1130324076

    CV New Horizon Orig.jpg

    *edit - just tested, and my ship is underpowered for the challenge requirements, though thrusters and rcs can be added easily. It did fit 4 Diablo Gatitos plus 3 Rapscallions with room left over for a couple/few smaller SVs without trying too hard (it fits over a dozen of the SVs I normally fly). Also, I missed the combat steel requirement, though that's also an easy upgrade.

    *edit 2 - I went ahead and upgraded/reworked the thruster pods and RCs to improve performance. Workshop version linked above is updated.

    capacity test_2017-09-13_01-51-24.png capacity test_2017-09-13_01-52-25.png capacity test_2017-09-13_01-52-16.png CVE-2 New Horizon BP_2017-09-14_17-54-42.png
     
    #7
    Last edited: Sep 15, 2017
  8. JDaremo Fireheart

    JDaremo Fireheart Lieutenant

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    Not sure, but I may be able to give this challenge a go. Will take quite a bit of thought and planning. I do have a few ideas swirling in my head and quite a few CVs started.
    But, Does my Mining Barge qualify?
    http://steamcommunity.com/sharedfiles/filedetails/?id=971108141
    [​IMG]
    Haven't checked it against your list of qualifications, but it can hold a few vessels.
     
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  9. rucky

    rucky Captain

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    Class 2, nice! Manoeverability is good too!
    Just need to check if it has enough Room for 8-10 medium Fighters / Hover tanks...
    this seems a bit ... uhm too much for that ship... ?
     
    #9
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  10. JDaremo Fireheart

    JDaremo Fireheart Lieutenant

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    I thought as much. LOL
     
    #10
  11. SylenThunder

    SylenThunder Lieutenant

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    The link I put at the top of my post is the 6.0 version. I uploaded it onto Steam a couple weeks ago for a buddy to play with. All the basics are sound, I just need to do a little tweaking. I was thinking about trying to add another access hatch for the roof also.

    For sure, I know I need to go over the air vents, and generators again. Don't want to be wasting power, or have overkill in the gennies. Some of them are for redundancy because this was originally a PvP build. If someone was targeting the core and took out some of the tanks and gens in the middle, you weren't SOL. I need to do something more with the warp drive room also.
     
    #11
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  12. SylenThunder

    SylenThunder Lieutenant

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    OK, it's done. Well, mostly. I still feel bits are a bit stark, and not really sure what to do with a couple of the passages in it. They don't really serve a lot of purpose now with the new ability to auto-fill fuel and ammo by clicking a button.

    It's a bit slower turning on the axis that what you were looking for. I probably need more RCS, but I was looking for a realistic balance for a ship it's size when I laid it out. It is pretty big.

    Here is a link to the workshop with lots of images from various angles and sections.
    http://steamcommunity.com/sharedfiles/filedetails/?id=1120704143

    And here is a pic of the stats.
    [​IMG]
     
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  13. Bocephus666

    Bocephus666 Lieutenant

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    I really love the overall design of this ship. Externally it looks beautiful, and internally its quite functional and easy to navigate (not always the case with many of the CV's I've tested out, and I've tested about 60 different ones in the past two weeks).

    The only issue I have with this ship, is the hanger doors. The rear door, is too small for a larger ship to enter, and the double hanger doors on the belly of the ship really put a damper on the amount and or size of ships you can store in hanger.

    Its just a coincidence that I stumbled across this thread when I did. Me and 3 friends are looking for a CV that matches the OP's challenge. After testing ~60 or so blueprints, we settled on The Kestrel, and no I did not create it, but I do believe it meets most if not all of Rucky's requirements, though the hanger could be a tad bit bigger.
     
    #13
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  14. rucky

    rucky Captain

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    First let me say, when I do make a review here,
    a) I'm absolutely impressed from your ship
    b) None of my comments are meant as negative criticism to/against your build, only as suggestions and review against my challenge criterias!

    Hangar Space tests will be made with (if possible):
    Hovers (each 1x): Thunder Tank, Gatito, Dark Knight
    Fighters (each 2x): DroneHunter Mark5, ~ MKIII, Rapscallion, DroneHunter MKII


    First impression:
    - a nice ship!
    - Size and stats are acceptable (I would add a few more RCS2, but that's propably me, I'm using mouse movement, so I need more ;-)
    - Medic station: sadly none of the scanners here. (but easy to add)
    - Two big hydroponic areas near Hangar, Check!
    - Passengers: Check!
    - There's still room left for customizing, that's good.
    - Hangar layout :
    --- Bottom hangar doors... interesting. It's funny to go in/out through the bottom in space, sadly on planets it's problematic.
    --- Constructors and few cargo boxes in direct contact to Hangar: Check!
    --- Room/Space. It's a BIG Hangar... but the big Hangar doors on the floor take a good amount of space away.
    --- Hovers: Neither the Gatito or the ThunderTank came through the back Hangar Door! Uncheck. Even the Dark Knight had Problems to move in (because of Ramp directly behind Hangar doors) - still Room for Hovers would be there!!
    --- Fighters: In Space(!): Enough Room for all listed Fighters and even more! Check! (But... no landing/starting when on planet! Bad!)

    [​IMG] [​IMG]
    [​IMG]
     
    #14
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  15. Bocephus666

    Bocephus666 Lieutenant

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    I agree. I attempted to reform the rear of the ship, to extend the ramp and put in a 9x5 hanger door to allow the Gatito to enter. But sadly I just couldn't make it look good, so I scrapped it. In my failed attempt I also scrapped the bottom hanger doors, since they killed floor space. What I ended up with was functional, but I'm totally inept at making things look good, and it basically looked like the ship had a giant wart on its ass.
     
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  16. Kaeser

    Kaeser Rear Admiral

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    I have two that may fit this purpose

    Moving bases or even Faction main carriers but can be operated as single player moving bases, at least it's what I do in most servers, never builded a base myself, only repurposed some POIs....

    DohmhoD

    This one may actually work as a deployable shipyard

    download.jpg

    And a Carrier
    Saturn-R-371

    previewfile_973118780.jpg
     
    #16
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  17. rucky

    rucky Captain

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    As a reference, my own submission:

    - Size and Costs: Class 4, Extreme good size/cost vs. functionaly ratio!!
    - Stats: Perfect. :p
    - Medic Station with all Scanners and Stuff: Check
    - Garden/Restaurant area: 35 Plots, and in short distance: Check
    - Restroom for immersion/roleplay: good.
    - No Engine Room sadly, and a few thrusters still burried. But that wasn't required.
    - Hangar:
    --- Constructors with Cargo boxes in direct contact: 4x: Check
    --- Hangar Doors a bit too small (Mark5 really would have problems to go in, even the MKIII has, both bigger Hovers need to park outside too, only the Dark Knight could get through! Rapscallion can easily go through (even if I had parked them outside)
    Hover parking at outside landing area is a bit fiddly (must try going up the ramps) - this is only "acceptable"!
    --- Space : ALL Fighters and Hovers found a place and still, if you want to squash a few more in, you can (+2 places), but no, it's not comfortable. Still: Class Size vs. Room: Excellent! Check! (Still: more room would be better!)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I want better :p;)
     
    #17
    Last edited: Sep 15, 2017
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  18. rucky

    rucky Captain

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    #18
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  19. rucky

    rucky Captain

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    @Kaeser there seems to be a problem with the first ship.
    first it's core is rotated (but you'll already know that) but then the actual stats are still messed up:
    CV_Building_04_2017-09-15_13-23-13.png
    but Hangar layout and working area nice :)
    (what a mess these cargo boxes :p
    yeah I know...)
    scanners not yet updated...
    but... nice nice carrier ship!

    Edit: the other one is a nice one too (besides no scanners and the stats...)
    but the Hangar space :) NICE.

    Edit2: hm... possibly... would you give me permission to modify your ships?
     
    #19
    Last edited: Sep 15, 2017
  20. Kaeser

    Kaeser Rear Admiral

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    Lol yeah I meant to make it feel just like home.... :p

    You know, a real workshop....

    Yeah that was inherited from the original one from @waired, it was built with the starting block facing starboard and unfortunately game engine still takes a lot of info based on starting block orientation, not actual ship orientation

    What you mean sensors? They were all working just fine but I had to make a small update to the blueprint...

    I'll take a look later on....

    But feel free to adapt it as you like....
     
    #20

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