It would be nice to be able to choose the area that a Grav Gen influences in the same way you choose sensor area. Optionally, if two or more overlap they could have a priority, or even both act as the same time! The purpose would be: * Proper GRAV LIFTS! Step in and whoosh you fly up or down the lift shaft. Much more stylish and fun! * Amusing ways to launch people out of bases * Intersting POI jump mechanics AKA human ping pong * Other design features nobody has thought of yet! I heard a basic imitation can be implemented with sensors switch grav gens on/off, but that's useless in multiplayer and are a pain for even the most basic design. My hope is that this change would add a lot but be easy to implement as the components and GUI are already in the game. Lastly, it would be good to have a "brake" block or gen that you can put somewhere that slows a person down to max 3m/s that's in it, for example to prevent splatter and the endpoint of a grav lift shaft.