How would you go configure a playfield that has no resource deposit but instead receives frequent random asteroids, say about one every hour? I only found where to list asteroid types and their relative chances, can't find frequency or spawn conditions . Would also be helpful to know how to control asteroid richness.
Look in the +ExamplePlanet playfield_static.yaml file under the playfields folder. Specifically, the section that is as follows: Code: ### Resource Asteroids AsteroidResources: - Name: IronResource # Name of resource in asteroid: IronResource, CopperResource, PromethiumResource, SiliconResource, NeodymiumResource, MagnesiumResource, CobaltResource, SathiumResource, ErestrumResource, ZascosiumResource, GoldResource, PentaxidResource Threshold: 0.6 # Float [0, 1] - threshold (compared to the total amount of ore, NOT related to single deposits) below which asteroids will start to spawn Amount: 0.8 # Float [0, 1] - amount to restock (compared to the total amount of ore at game start) - Name: IronResource # Possibility to spawn resource asteroids independent of the remaining amount of ore on a planet Amount: 5000 # Amount of ore that is spawned per event InitialDelay: 1 # Float [0, 10000] Initial delay in game hours before spawning of asteroids, if InitialDelay < 0 => no spawning Delay: 24 # Float [0, 10000] Subsequent delay in game hours, if Delay = 0 => no spawning DespawnDelay: 5 # Float [0, 10000] Delay in game hours after which asteroid will be removed. If parameter is not set or set to 0, asteroid will not despawn The second entry is the one you'd want. A word of warning: I had trouble getting them to work properly in alpha 8.0. They might still be a bit wonky.