Build: 1.5.5 3443 Mode: Survival / Creative Mode: Single Player / Multiplayer Reproducibility: Always Severity: Minor Type: UI Summary: The "Current Output" value on the control panel's Main page is a misleading calculation for solar-powered bases and can be significantly higher than the more useful value listed on the Statistics page Description: It looks like there are two calculations for the "Current Output" fields in the control panel. On the Statistics page in the POWER / FUEL section it appears to be the output of all active fuel-based generators and all active solar capacitors. On the Main page the "Current Output" field lists the output of all active fuel-based generators plus the current energy produced by the solar panels. Since usable power generation is determined by the generators and capacitors only this can mislead the player into thinking they have sufficient overhead for devices when they do not. Steps to Reproduce: Load the attached blueprint in a survival game in an orbit within 2.5 au of a star. Spawn the base by staring directly at the star, and load it with fuel. In this configuration the base should produce the following: Solar charge: 15.1 kPU (from 14 panels) Capacitor generator output: 5 kPU (from 1 capacitor) Fuel-based generator output: 2.5 kPU (from 1 small generator) The POWER / FUEL section correctly lists the combined current generator + capacitor output of 7.5 kPU: The main page however lists the incorrect value of the fuel-based generator output + the solar charge, for a total of 17.6 kPU: If the player only looks at this value they may believe that the station can support a high power draw. If you now install a 12 kPU teleporter in the marked location you will enter an overload state and the generator will begin to be damaged.