CPU, Limits, Power generation & consumption, turret sizes & limits

Discussion in 'Suggestions' started by Siege Inc., Feb 13, 2020.

  1. Siege Inc.

    Siege Inc. Rear Admiral

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    Listening to a developer Q&A and they're talking about CPU and turrets and limits.

    I wonder if they've explored soft limits using power output vs consumption. Because right now the largest power generator produces a lot of power and its physical size is still on the smaller side. I think it's too easy to provide power for everything. You don't really have to make choices. The limit then becomes how much fuel you can grind out(which isn't fun) and they have to resort to artificial limits(hard turret limits).

    But what if they added more tiers of power generation and greatly increased the footprint of the larger generators.

    Currently we have three generator sizes:
    small: 2x1x1, 2.5 output
    medium(T1): 3x1x1, 50 kp output
    large(T2), 6x2x2, 500 kp output

    What if we add more sizes?
    small: 2x1x1, 2.5
    T1: 3x1x1, 25
    T2: 6x2x2, 100
    T3: 12x4x4, 250
    T4: 20x8x8, 500
    T5: 40x15x15, 750
    T6: 60x60x60, 1250
    etc....

    You'd have to play with size and power outputs.

    Then balance power consumption against these. Increase power consumption across the board, especially for weapons and shields, and make it highly inefficient to simply stack up on smaller generators to try and power a huge battleship. Then you could add more turret sizes(1x1, 3x3, 9x9, 15x15, super weapons, etc).You could have big, multi-gun slower tracking battleship type turrets and dreadnought weapons and smaller, faster anti-fighter turrets and flak cannons and capital ship super weapons that are super slow to charge and consume a lot of power but do a lot of damage(think wave motion gun from Starblazers).

    Then you have this progression where you're teching up to acquire more powerful generators and weapons and shields and if you want to equip those you're going to need a big ship to go with it. Then you can have ships of various sizes from corvettes to frigates, destroyers, cruisers, all the way up to battleships and dreadnoughts, etc based on power plant size and turret sizes.

    Maybe have cpu be an expensive core upgrade that's needed to install larger, more expensive power plants and weapons on a vessel. Maybe there's a combat cpu upgrade that covers weapons and shields and tracking systems. Maybe there's a cpu upgrade for storage. Maybe the core has a limited number of slots for upgrades so the various types of upgrades are competing for the same slots forcing players to choose(ie specialization).

    Anyways, just spitballing some rough ideas here.
     
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    Last edited: Feb 14, 2020
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  2. Average

    Average Commander

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    Regarding the generators, I suggested exactly this only a day or so ago (if you scroll down 5 posts you'll see it), only in more detail. If Hummel or Taelyn want to provide any feedback as to the format of posts that are most appropriate, that would be great, because giving feedback and especially suggestions always feels like a process where there is zero confirmation if even high-effort suggestions are seen or not (although I can see this one was seen). It just makes me feel uncertain whether to continue spending time on suggestions :/

    https://empyriononline.com/threads/...hats-scalable-balanced-and-specialised.92175/
     
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    Last edited: Feb 14, 2020
  3. Siege Inc.

    Siege Inc. Rear Admiral

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    Ah I didn't see your post. You have some interesting ideas there.

    And I'm reasonably confident they check these forums. At least I feel like I'm not just screaming into the void when I post a suggestion here. Mostly. :p
     
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  4. Average

    Average Commander

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    Thanks for the like on my post. I do like the way you phrase the idea here. More gun sizes is good too.

    Yeh, I might just be having a bad day, failed to get any of my questions asked on the q&a too, so just feeling a bit unsure about the return of effort at this point lol.
     
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  5. Siege Inc.

    Siege Inc. Rear Admiral

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    Physical size of devices and power consumption seem like obvious solutions to place soft limits on what players can do. It's a tricky balancing act for sure, especially in a game like this where you don't have predefined ship hulls and players can improvise but there have to be trade offs for using a lot of big weapons and lots of armor, etc. It has to come at a cost...increased power consumption, less maneuverability, slower speed, needing a bigger ship hull, etc. Those trade offs are what make it interesting and keep things balanced....and hopefully keep players from exceeding what the game engine can handle.

    This is where I wish they had a bigger team or more money so they could code their own game engine or buy a license to one that might work better for their purpose.

    Edit: I think one shouldn't necessarily expect a personal response from the devs . They're a small team for one thing with a lot of demands on their time but they do seem receptive to constructive feedback. They do read these forums and they engage with the players from time to time here and elsewhere and doing these Q&A sessions. I find it pretty encouraging.
     
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    Last edited: Feb 15, 2020
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  6. Germanicus

    Germanicus Rear Admiral

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    @Average If someone likes to draw the attention to one of the postings it helps to use the @.... in front of their names(a suggestion pops than up)

    But if you look at the line beneath @Siege Inc. OP you will notice that ... You, Average and Hummel-o-War like this. can be seen.

    Even if the Devs/Mods/CM do not answer to such postings... they read it:D. And if you have made a reasonable point the come back to you.:cool:.
     
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