Listening to a developer Q&A and they're talking about CPU and turrets and limits. I wonder if they've explored soft limits using power output vs consumption. Because right now the largest power generator produces a lot of power and its physical size is still on the smaller side. I think it's too easy to provide power for everything. You don't really have to make choices. The limit then becomes how much fuel you can grind out(which isn't fun) and they have to resort to artificial limits(hard turret limits). But what if they added more tiers of power generation and greatly increased the footprint of the larger generators. Currently we have three generator sizes: small: 2x1x1, 2.5 output medium(T1): 3x1x1, 50 kp output large(T2), 6x2x2, 500 kp output What if we add more sizes? small: 2x1x1, 2.5 T1: 3x1x1, 25 T2: 6x2x2, 100 T3: 12x4x4, 250 T4: 20x8x8, 500 T5: 40x15x15, 750 T6: 60x60x60, 1250 etc.... You'd have to play with size and power outputs. Then balance power consumption against these. Increase power consumption across the board, especially for weapons and shields, and make it highly inefficient to simply stack up on smaller generators to try and power a huge battleship. Then you could add more turret sizes(1x1, 3x3, 9x9, 15x15, super weapons, etc).You could have big, multi-gun slower tracking battleship type turrets and dreadnought weapons and smaller, faster anti-fighter turrets and flak cannons and capital ship super weapons that are super slow to charge and consume a lot of power but do a lot of damage(think wave motion gun from Starblazers). Then you have this progression where you're teching up to acquire more powerful generators and weapons and shields and if you want to equip those you're going to need a big ship to go with it. Then you can have ships of various sizes from corvettes to frigates, destroyers, cruisers, all the way up to battleships and dreadnoughts, etc based on power plant size and turret sizes. Maybe have cpu be an expensive core upgrade that's needed to install larger, more expensive power plants and weapons on a vessel. Maybe there's a combat cpu upgrade that covers weapons and shields and tracking systems. Maybe there's a cpu upgrade for storage. Maybe the core has a limited number of slots for upgrades so the various types of upgrades are competing for the same slots forcing players to choose(ie specialization). Anyways, just spitballing some rough ideas here.