I agree, but you're covering a lot of topics besides just the "CPU System" . . . 1. It DOES make sense that military ships would be rigged to blow. But given that, it ALSO makes sense from a gameplay standpoint for there to be "some way" for a clever and resourceful player to circumvent this mechanic and STILL manage to salvage even a military ship that was crippled. 2. It DOES make sense that ALL DROPS despawn. Obviously, no one has a super computer and the possibility for stuff to stack up and cripple any machine running the app is there if drops do not despawn. A. In online mode, it makes sense for the duration until despawn to take into account the factors that impact server performance. Perfectly legit. B. In OFFLINE mode (singleplayer or COOP even) it DOES NOT MAKE sense to simply carry over the same despawn timer from the server settings. If I want to play my singleplayer game, or host my dedi server with despawn timers all set to 2 hours or whatever, that is SHOULD BE up to the user/admin. The problem here is one that has plagued this game throughout its development: designing to facilitate online multiplayer PVP "balance" and performance, and then using those mechanics and settings as a "One size fits all" to apply to ALL modes of running the app. It KILLS the potential of this game . . .