Yep, we are talking about expansions though. To increase power limits. Most of what is currently in the Workshop for example are built pre CPU implementation and we are trying to figure out a way to help the Devs deal with future changes also. By having CPU power expansions we add more items for players to build as well as a way to allow for more power to prevent harsh building limits like as an example, only enough power to have 3 turrents or drills going at once. CPU expansion = more end game content via needing more materials to get more power which leads to more powerful vehicles/bases. It also allows them to have limits for early vehicles. The game needs a boost to both middle and end game, this helps provide some, without also handicapping the game via power limitations. It also can provide a larger variety of multiplayer servers. If everything is configurable/moddable, it will allow someone to say, limit a CPUs expansion total for those that want make servers vehicle PPV harder (limiting CPU power to the point where only 1 or 2 turrets can be used at a time!).