I find this very interesting, though in parts problematic, I think its the closest there is to a solution so far without a major code rewrite (from the impression I get of the issue from minimal dev statements). Firstly walking on a ship while it's totally surrounded by a blue warpy lighting effect would be super cool. But, I'm wondering, a couple of things: How do you set a destination? Does it just keep you travelling in the direction you're going? Or is there a new UI to code here? When the ship drops out of warp while you're walking around, what happens? Do you teleport back to your seat? Is this an invulnerability mode from the point of warping past POIs or other players but not having physics or weapons interactions? Can other players pull you out of warp? (this might be cool) Would simple proximity to stuff be enough? Do you have more detailed thoughts on the topic? Would be interested to hear more.