Filed / Tracking Crouch walking in third person has a noticeable frame hitch to it [8296]

Discussion in 'Tracking / Filed' started by Garaman, Dec 9, 2021.

  1. Garaman

    Garaman Commander

    Aug 23, 2020
    Likes Received:
    Build: 1.7 3622 (Experimental)
    Mode: Creative / Survival
    Mode: Single Player / Multi Player

    Reproducibility: Always
    Severity: Minor

    Type: Character controller (crouch)

    Summary: When crouch-walking in third person there is a noticeable framerate hitch that occurs when the avatar's right foot hits the ground.

    In first person walking and running while crouched performs as expected. In third person there is an odd frame hitch that occurs when the avatar's right foot hits the ground. It is slightly noticeable when crouch-walking, and very noticeable when crouch-running. It only occurs moving forwards, not backwards or while strafing.

    Steps to Reproduce
    1) Load the attached blueprint. It is just a hallway with a consistent texture for noticing framerate issues.
    2) Walk or run down this hallway while in the crouched state in third person. You should notice a small hitch when the avatar's right foot hits the ground while walking, and a large hitch while running.

    Screenshots, Crash Logs, any other Relevant Information or Download links:

    The above video demonstrates walking and running while standing and crouched in both first person and third person views. You can notice the hitching in any of the third person crouched states when I'm walking forward. Please view the 1080p/60 version for the clearest demonstration.

    Attached Files:


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