Mode: Creative Mode: Singleplayer SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Major Type: Global Summary: Exessive Damage to blocks. Description: Any Foot Soldier ( Zirax) can do 10 times or more damage to blocks as any Turret they have, basicly a foot soldier can 1 shot a block, no matter the HP of the block. Steps to Reproduce: take a SV-HV-CV and go find some Zirax Soldiers to shoot at it. This is what a single .. < 1 > Minigun zirax did after a few seconds before i had to stop him.
This is because they have included a stupid high damage multiplier for them, like really ridiculously stupid high. I am unsure if it was intentional on an accidental misplacement of a decimal place or two. This is the code for the minigun zirax (which is the base for all the other xirax.) Code: { Item Id: 2616, Name: ZiraxMinigunWeapon StackSize: 1 Category: Weapons/Items Mass: 12, type: float, display: false, formatter: Kilogram { ROF: 0.15, type: float Range: 80, display: false IgnoreAtmo: true Automatic: true Damage: 18, display: true AmmoCapacity: 250, display: true AmmoType: 8.3mmBullet, display: true BulletSpread: 0.5, display: true ReloadDelay: 6.3, display: true Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 DamageMultiplier_1: 0, data: wood|stone|dirt DamageMultiplier_2: 50, data: metal|metalhard DamageMultiplier_3: 60, data: hull|hullarmored|hullcombat|concrete|woodblock } { Damage: 150, display: true Tracer: DamageMultiplier_1: 10, data: metal|metalhard DamageMultiplier_2: 20, data: hull|hullarmored|hullcombat|concrete|woodblock DamageMultiplier_3: 0, data: stone|dirt } It has a 50 times multiplier to metal and metalhard and a 60 times multiplier to hardened/combat/concrete/wood blocks. Then there is a separate 10x and 20x below that as well. All of this equates to them instantly shredding most all blocks and devices, and at a high rate of fire. They are FAR more destructive than I believe any turret, which makes no sense because they are personnel with small arms weapons. The minigunDroneSmall for example deals less damage, at a slower rate of fire, and with a smaller damage multiplier to most of the blocks, AND it doesn't have those mysterious second set of the same multipliers with an even higher damage rating.
Yikes! That doesn't look right at all. I get some soldiers having anti-vehicle weapons such as rocket launchers but something like a handheld minigun shouldn't do much damage to a ship by itself. Foot soldiers should definitely not be more of a threat than the base turrets.
I'll have a look at the config and change the values to something bearable.At least in my game i wont be shredded anymore.
Changes available here for this https://empyriononline.com/threads/alpha-experimental-9-4-0-hotfix-2.47835/