Currently: Any ship regardless of its weight is able to achieve max speed and acceleration by stacking enough thruster blocks, this creates a "bigger is better" meta in PvP combat which has negative consequences for the enjoyment of PvP players including: Fights are significantly more laggy due to the meta revolving around building bigger and bigger, higher size class ships create more strain on the server which makes fights un-enjoyable Smaller vessels have no real place in the meta aside from being simply cheaper variants of more expensive vessels CV Space fights are stagnant as everyone moves at the same speed, most CV fights consist of conga lines where neither vessels even shoot due to them being out of weapons range and since both ships move and accelerate the same, there is no means to get your ship into range unless someone allows you too Request: Add diminishing returns for thrust output from propulsion blocks are more are stacked on a vessel, meaning that as more and more thruster blocks are placed, they will provide less and less thrust. As more thrusters are placed, the thrust output each individual thrust block outputs will be reduced. Larger ships will turn into "durable but slow" while smaller ships will turn into "fragile but fast", which encourages the use of smaller, less laggier ships and means that builders will now need to choose between being well armoured or fast. Warp speed requirements for vessels will need to be adjusted so that it is still possible for the "durable but slow" ships to warp, rather then a flat speed requirement, larger ships should simply be required to be travelling in the direction of their destination and will have a "charge up time" before they warp. Ships who initiate this warp charge up at higher speeds will have a slower charge up time, meaning that "fragile but fast" ships will be able to warp significantly faster then "durable but slow" ships. Results of the proposed: Small ships will have a proper place in the Empyrion PvP Meta thanks to them having a workable advantage against larger, tankier and higher size class vessels, that advantage being higher speed and acceleration since lighter and less armored ships will have less of a need for thrusters and thus will not be affected by dimishing returns. Larger, tankier ships will still have a place in the Empyrion meta, pilots of these ships simply will no longer be able to move as fast as smaller, less armored opponents but will be significantly more durable in return. Encouraging the implementation of smaller ships into PvP faction doctrines will also mean that factions will not be placing as much larger, laggier ships into a playfield as they would do currently. This eases strain on server owners and players who participate in these battles. The only player dynamic who will be negatively affected by this change if implemented would be players who abuse the currently broken state of thruster stacking and wish to continue to abuse it.