Is there a way to make trees/shrubs get destroyed when an HV runs into them? Around version 6 or 7 trees used to spin/topple over when you run into them with an HV when going fast. Is there any settings to change this? I found this code. Changing the stability glue or mass didn't seem to affect anything. Can anyone familiar with this code help me out? Thanks. # For all terrain plants, trees etc { Material Name: wood damage_category: wood surface_category: wood stepsound: wood stability_glue: 25 Mass: 5, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness HitPoints: 40, type: int, display: false }
You can't modify it. The devs disabled it and aren't ready to re-enable it yet due to some sort of issue it was causing. Supposedly it will be re-enabled at some undisclosed point in the future.
Well that's good to know I suppose. For now I'll just have to rely on weapons to take down trees . Which by the way I had to set the dmg multiplier for hv pulse lasers to include trees as for some reason it was 0.