Fixed Errant CPU Calculations for Base

Discussion in 'Fixed (Read Only)' started by SamuelPatre, Nov 7, 2019.

  1. SamuelPatre

    SamuelPatre Lieutenant

    Joined:
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    Build: 10.6.0 2689
    Mode: Survival
    Mode: Singleplayer


    SEED-ID: 220839

    Reproducibility: Always
    Severity: Minor


    Type: Base Building

    Summary: CPU calculations off in CPU Statistics

    Empyrion CPU.jpg

    Description:

    1: Is this a thing? Will its value change once the plant is ‘fruit bearing’? I’m anxious to see.

    2: I guess you have it calculating an Advanced Const. as 2x a Large Const. Sure. Fine

    3: This calculation is off.

    I have 2 Minigun Turrets (retractable), 1 Canon Turret (retrac.) and 6 Sentries, also retract.
    I understand that it’s just easier to calculate a Canon the same as a Minigun , but you have attributed the same value to the sentries as the turrets. They are near half the value at 720 CPU each, vs. 1260 for the projectile turrets. Total CPU value should be 8,100, not 11,520.


     
    #1
  2. Taelyn

    Taelyn Guest

    2 and 3 are known. It will be fixed

    1> It says 0 so it doesnt cost point. Will be looked at aswell to get them off it
     
    #2
    Last edited by a moderator: Nov 7, 2019
  3. SamuelPatre

    SamuelPatre Lieutenant

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    I wasn't really worried about that one, just thought it was funny.
     
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