Feedback for Devs

Discussion in 'Experimental Features Discussion' started by Stroichik, May 22, 2021.

  1. Stroichik

    Stroichik Ensign

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    Hi, played game quite a bit through years. Almost 400 hours over almost 10 different major versions and updates, i think.

    Here is some thoughts (not all) for you.

    1) Make more weapon tiers, higher clip capacity and fire rate to deal with hordes of enemies spawning in POIs. 4 normal tiers + Epic tier is good enough. When u get from starter planet, u usually already max level even with Slow player progression, so we need more tech to research, and weapon tiers is a good way to waste tech point. Also, higher tier weapons must look more advanced/alien, than lower tier ones, not just some attachement and color variant. Also add more and better looking visualFX to laser weaponry, it looks like a game is still in 2000s atm. Energy VFX must look like this to be cool https://steamcommunity.com/sharedfiles/filedetails/?id=2289936913 Better yet - add plasma weaponry, as a next step up in energy weapons - with more dmg, rate of fire and clip size. Of course clips can be more expensive. Some decals of weapon hits on surfaces would be nice too.

    1.b) And add automatic shotguns. Its damn future, it has space ships, but no automatic shotgun to deal with horde of insects. Even 7 day to die added auto-shotgun.

    2) Also better generators, that give more power and use less fuel is a must. Big ships are incapable to traverse planets without running out of fuel in an hour or two. So that would give another few techs for higher leveled players. That makes player to literaly wipe out all energy resources on a planet to fuel even 1 decent SV.

    3) Also, add ice to space asteroids, so that we could mine it and make fusion fuel cells in space, without wasting several hours waiting for water pumps to gather water from planets.

    4) Also, make walls more resistant to explosive weapons. Why is that its easier to blow up wall or floor, instead of a door with plasma gun or rocket launcher? I know i can use explosive charges, but why do i need to carry them if i have Epic plasma or Epic launcher? But i usually blow base itself before i open door with those.

    5) Do something with traversal physics already. I hate to slide off from any block if i approach its edge, as if i`m standing on a ball instead of square.

    6) More tiers for tools, with higher fire rate, to dig/salvage faster. Or salvage drones launcher device, which u place near claimed POI for drones to automatically scrap it into resources, although slowly, but u could just come back later to get them.

    7) Ability to make planet scan from SV, or deploy spy sattelite to reveal all POIs and resource patches on planet. U'd still need to fly to the place to uncover what type of POI that is or resource.

    8) Maybe add ability to research high-tier weaponry and devices and Epic-tier, but not tied to your player level. So u`d need to gather resources to setup laboratory to study things, tech remnants from POIs and stuff, to gain access to tier 4-5-Epic stuff. That way u can give new player ability to gain EXP from mining, to give him chance to unlock at least some basic tech for base, instead of forcing player to go shoot enemy rocket drones with pistol with 40m range and naked ass. So u would need to unlock tiers 1-2-3 to progress through laboratory research to tiers 4-5-Epic. Maybe each ruin or POI could have tech artifacts or fragments for research, that could be used to unlock end-game gear.

    9) More speed for ships. I haven't checked if 1.5 had speed increase for them yet. But 40 m/s is way too slow to fly around large planets. Maybe give ships ability to fly at higher speeds at higher altitudes, but slowing down to 40 m/s when lower than certain altitude.

    Or just give modders a way to do more with modding this game, than making scenarios and Blueprints for ships, so that they could add all those things.
     
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  2. Nathan Jurgens

    Nathan Jurgens Lieutenant

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    3, 4 and 9 are fixed in the mod Reforged Eden but really should be part of the base game.

    The devs really should 'take' a lot of the ideas from Reforged Eden and just make it base game.
     
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  3. Runebane

    Runebane Ensign

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    #3 is in the base game... Hell, if you're played 1.5 it's in your starting system.

    #4 Honestly, explosive charges should do WAY more damage than they currently do. Sorry your hand held weapon doesn't blowup the wall like you think it should, but honestly explosives (in any form) should do more structural damage than a direct damage weapon. Direct damage weapons would be making swiss cheese of the wall, doing damage behind it (and this should be fixed in game) but would take a longer time blowing it up or making it easy to pass through.

    #5 yes, the jump and slide factor. Please Elyon, these surfaces do not have butter or oil on them.

    #7 SV scanning should be MUCH further than it is. Hell, CV scanning (and resolution) should be much further than it is. I get that most planets are miniscule. Hell, they wouldn't even be considered a meteor in the real world. But HVs, SVs and CVs should be able to tell what the name of what they are scanning before they are in range of weapons. We have this now, hell we had this 50 years ago which is several technology lifetimes... It's a game feature, that part I get, what I don't get is why you think the risk vs reward is so perfect that I risk my HV or SV just to determine what the POI is... That is complete BS

    #9 If you have proper engines on your SV it's 60m/s planetside for CVs and 70 for SVs. Which is low, but considering how small "planets" are in Elyon's galaxy that's good. But honestly with the way Europe treats the American school system you'd think that the Germans would at least know there's no real speed limit in space no matter how crappy your engines are... They would all eventually get WAAAAAAAY past 130 m/s (SV max).
     
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  4. Stroichik

    Stroichik Ensign

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    #4 I wrote that hand-held weapons SHOULD NOT blow walls with aoe dmg, when i try to blow doors with them.

    And i`ve just started 1.5 so i haven't been to space yet, so i dont know if Devs added ice roids. i cant even start story missions, for whatever reason, i dont know where damaged com console is and i dont have robinson protocol in pda.
     
    #4
  5. Miznit

    Miznit Lieutenant

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    Ice asteroids are/were in vanilla 1.4 also. Don't remember if they were in the starter world space, but they ARE in starter system space. I know, because I found a couple when I was just farting around with a new game while waiting for 1.5 to drop.

    As for #4, am I correct that you're saying that when you try to blow up a door with your plasma gun, you do more damage to surrounding blocks than to the door? I *THINK* that is what you were complaining on that one.
     
    #5

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