Hi, played game quite a bit through years. Almost 400 hours over almost 10 different major versions and updates, i think. Here is some thoughts (not all) for you. 1) Make more weapon tiers, higher clip capacity and fire rate to deal with hordes of enemies spawning in POIs. 4 normal tiers + Epic tier is good enough. When u get from starter planet, u usually already max level even with Slow player progression, so we need more tech to research, and weapon tiers is a good way to waste tech point. Also, higher tier weapons must look more advanced/alien, than lower tier ones, not just some attachement and color variant. Also add more and better looking visualFX to laser weaponry, it looks like a game is still in 2000s atm. Energy VFX must look like this to be cool https://steamcommunity.com/sharedfiles/filedetails/?id=2289936913 Better yet - add plasma weaponry, as a next step up in energy weapons - with more dmg, rate of fire and clip size. Of course clips can be more expensive. Some decals of weapon hits on surfaces would be nice too. 1.b) And add automatic shotguns. Its damn future, it has space ships, but no automatic shotgun to deal with horde of insects. Even 7 day to die added auto-shotgun. 2) Also better generators, that give more power and use less fuel is a must. Big ships are incapable to traverse planets without running out of fuel in an hour or two. So that would give another few techs for higher leveled players. That makes player to literaly wipe out all energy resources on a planet to fuel even 1 decent SV. 3) Also, add ice to space asteroids, so that we could mine it and make fusion fuel cells in space, without wasting several hours waiting for water pumps to gather water from planets. 4) Also, make walls more resistant to explosive weapons. Why is that its easier to blow up wall or floor, instead of a door with plasma gun or rocket launcher? I know i can use explosive charges, but why do i need to carry them if i have Epic plasma or Epic launcher? But i usually blow base itself before i open door with those. 5) Do something with traversal physics already. I hate to slide off from any block if i approach its edge, as if i`m standing on a ball instead of square. 6) More tiers for tools, with higher fire rate, to dig/salvage faster. Or salvage drones launcher device, which u place near claimed POI for drones to automatically scrap it into resources, although slowly, but u could just come back later to get them. 7) Ability to make planet scan from SV, or deploy spy sattelite to reveal all POIs and resource patches on planet. U'd still need to fly to the place to uncover what type of POI that is or resource. 8) Maybe add ability to research high-tier weaponry and devices and Epic-tier, but not tied to your player level. So u`d need to gather resources to setup laboratory to study things, tech remnants from POIs and stuff, to gain access to tier 4-5-Epic stuff. That way u can give new player ability to gain EXP from mining, to give him chance to unlock at least some basic tech for base, instead of forcing player to go shoot enemy rocket drones with pistol with 40m range and naked ass. So u would need to unlock tiers 1-2-3 to progress through laboratory research to tiers 4-5-Epic. Maybe each ruin or POI could have tech artifacts or fragments for research, that could be used to unlock end-game gear. 9) More speed for ships. I haven't checked if 1.5 had speed increase for them yet. But 40 m/s is way too slow to fly around large planets. Maybe give ships ability to fly at higher speeds at higher altitudes, but slowing down to 40 m/s when lower than certain altitude. Or just give modders a way to do more with modding this game, than making scenarios and Blueprints for ships, so that they could add all those things.