Firstly, not everyone wants multiple survival elements, so make these things server configurable and not compulsory! Survival elements limited, furniture mostly useless However, for those into survival games, there is a bit of a lack of survival attributes to manage. On a friendly planet, there might only be HP and food, which is very easy just by picking up vegies or cooking meat. It would be great to extend the complexity of survival play to cover more conditions and statuses. Also, furniture currently has no purpose. It's mostly just there for looks, but you probably won't have a gameplay reason to come admire it anyway. In fact, with wifi/logistics, there's much less gameplay reasons to ever visit inside of your ship at all! My suggestion is to kill two birds with one stone - add more status effects/conditions/timers, and add more instances where furniture can be used to deal with them. Benefits to change: Low dev cost - This is a low-cost change from a development point of view, as it's just a series of counters that degrade at various rates, plus a few simple sound effects. Improved survival gameplay - More stuff to do, especially early game where things are a bit grindy. Improve challenge considering this a survival game. Furniture actually has a gameplay purpose Immersion/roleplay - Why doesn't a spaceship need a proper galley/toilets/facilities??? Interior design matters - Designers need to think about internal layout of their space station/ship. They need to decide if they include the furniture in their ship's limited space, or just wait until they arrive home. You might also give furniture a recharge so that multiple passengers might need their own facilities Space Hotels!!! + social encounters - There is now a gameplay reason to visit other people's stations when travelling away from your home. There's also a reason for admins and even other players to build interesting stations to visit that offer these facilities. If there was an option for a paid door entry mechanism, even better! All this incentivises aesthetically focused BA design that people have a gameplay-based reason to view and share with others. Status effects and facilities to add Here's the status effects and actual facilities that either exist or could be added to achieve this, arranged from most frequently required to least: Hydration - Water fountain Food - Fridge (implemented) Bodily waste - Toilet (needs change) Fatigue - Bed Cleanliness - Wash basin, shower (needs change) Morale - TV, stand near other characters Medical (implemented) Further suggestions: You might have mobile/disposable/consumable versions of each (eg. stims instead of bed?), but they take up space in your inventory and are more expensive. Better tiers of furniture might recharge faster. Have to select/stand near to recharge. Make food last longer but be harder to fill up, while also making complex cooked meals harder to make but much more filling (currently I only ever spam RPs or EBs). If you were getting serious about the survival, design and immersive elements you could include small fillable water tanks in ship/base design.