Overall I like the changes to the starter single player story progression, here are a few thoughts I've had so far. 1) Not having access to all the starting resources of the Hindenburg (story line quest CV) because it is Admin Core invulnerable is a good idea. In the past I felt that just rushing to that wreck and looting it was basically all you need to setup a basic CV at very low level with minimal effort, which shotcircuited normal progression... 2) I like Sanctuary. The vendors there give you access to drill and drill charges, and at a high price, small amount of rare ores. This makes it feel like the coins and credits I gather in early game mean something and can be put to use right away. 3) I am not sure I like how the polaris faction is cool with you looting all their stuff. In between Sanctuary, Trading Station, and Top Disillery there is a lot of lootable stuff that again makes early game scaristy pretty meaningless. You are guaranteed lots of T2 weapons, and very likely a heavy armor. Then you buy some multirole armor mods from vendor and that is enough to make the story line pirate base pretty easy... 4) There are two ways to get a lot of credits early on. One is to sell the data chip given to you that you are supposed to turn into Kessius, which, there's a good chance a lot of players who maybe didn't read quest or are willing to skip quest step by clicking the box in the PDA mission log will end up either unable to continue quest (if they don't know how to skip step) or getting a lot of credits they shouldn't have. The other way is to sell the technological artifact from the tomb. Theres a vendor robot on the top floor (past a door marked restricted) who will accept it. As Kessius doesn't seem to require that you turn in the technological artifact, that's a easy 9k credits right there. But since you'd have to search Sanctuary pretty carefully to find that vendor, I doubt many players will find him. I don't know if that's cool secret reward for being methodical, or error that quest doesn't ask for the disk... but 9k credits at that point of game easily affords you to buy a lot of stuff from vendors. 5) I like how you have to risk an ambush to go get the SV damaged Dart... but it seems a bit random difficulty. First game there was a nasty ambush waiting for me, a patrol right on top of the portal, second time I started a new game, I got the SV without firing a shot. Also, given that base attacks are triggered when you get hostile with Xirax, it's probably a bad idea to force the player to go hostile with them that early in game. The ramp up of difficulty when you probably have no base defences is considerable. It might be better to spawn the portal somewhere outside of Xirax territory, and have scripted bad guys who are always present, and wont affect your rep with Xirax (like the group guarding the civilian prisoner at the Hindenburg) Those are my thoughts on the very early game Single player game. Feel free to reply if you agree or disagree.