I made analysis on balancing issues of the game, after playing both vanilla, Project Eden and Reforged Galaxy. While vanilla is unbalanced like hell, and all issues could not be fit in one post, it is needed to highlight, that Reforged Eden scenario fixed most of the issues and made the game pretty balanced and smooth, in terms of item availability, weapon damage, trader prices, construction times, power usage, recipe ingredients, weight and volume, ammo types and so on. Still, there are issues which are still in the scenario too. So here they are, weird balance for both vanilla and RE scenario: 1. Oxygen Bottle(250 O2) vs. Oxygen Canister(75 O2). Oxygen Canister is a lot cheaper to produce and if we compare the same amount of O2 - Canister weighs 3 times less and takes 2 times less volume, which makes it ideal for transportation. Canisters are also universal, could be both used for vessel tanks and refill your suit oxygen tank. The issue is that Canister is the item that is available from the start, crafted in big quantities in portable atmospheric condenser along with water(!), and there is absolutely no reason making O2 Bottles, which unlock later. This also makes O2 extractor in RG absolutely worthless. While in PE there is another endgame item to refill your suit, canister is still the only viable option for you bases and ships. Suggestion: Oxygen Bottle should weight less or contain two times more oxygen. 2. All portable devices have inventories with unlimited volume. For an instance "portable constructor", while it cannot be accessed by F4 "Logistics tab", still could be used to store unlimited amount of excess resources, for almost no storage cost. It also uses no energy to craft so many things, and along with unlimited inventories usually used as a free furnace too. Suggestion: Portable constructor should have limited amount of space, needed to start your base, like 500-1000. Construction speed should be way slower than small constructor, 4-5 times maybe. It is also advised to make all other portable devices a part of the base, because oxygen condenser, extractors and miners can collect amount of resources, which do not fit into 320K container. 3. Cargo boxes, containers and container extensions need power and CPU. Weird moment is that we still can access them while vessel/base is turned off, which is illogical. These should not use any power or cpu OR should not be accessible while the power is turned off. Suggestion: Make the power togglable, but the constructor and other devices cannot access containers while the power is off. 4. Collecting big tall rocks gives you like 7000XP. I don't think it is intended, because you can hit lvl.25 in an hour(using HV) just by collecting stone. Suggestion: Reduce amount of XP at least 10 times. 5. Item stacks and the number of slots in inventory and containers are a rudiments. Why? Because we already have weight and volume limits. "The stack" is just a code limitation and is illogical when we have realistic limits as weight and volume. Suggestion: Increase item stack numbers drastically for everything, it is just the same int32 and will not affect the performance too much. Slot numbers should be extended too. If you want to avoid performance hit, just implement pages, like first screen - second, etc. I am building a huge ship currently, and pitifully did not started logging this weird stuff from the start, but I remember there were a lot, so if something new will show up I will gladly share. Also, I decided to post in common suggestions, not RE, because these mentions are related to both vanilla and RE. Also, I think Scenario developers are around anyway. So, please give it a try Thanks!