Global Gameplay Bug Reports: Alpha 6.5.x

Discussion in 'Bugs' started by EleonGameStudios, Jul 21, 2017.

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  1. Pantera

    Pantera Rear Admiral

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    Can you attach the blueprint please ?
     
    #101
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  2. Gary Parkin

    Gary Parkin Captain

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    I tried blueprinting my space port under construction thinking I could get ahead of the game.
    When I spawned it in, it had split itself and added the top part to the bottom.

    Part B is supposed to connect to Part A, so the cage is complete.
    20170726171232_1_show.jpg
    Everything else is ok. The rest is all measuring blocks. I'm not sure if it's because the station is so big because of the measuring blocks.
    I wanted to see how much room I had to spread out.

    I fixed it by copying the shared files from the last save and replacing the broken base with the current one.
    It looks correct now, and the ships are not broken (See earlier post).
    I'm learning about the files that make the game. Wonder if the dev's need another developer?:cool: I do have 25 years exp.
     
    #102
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  3. Pantera

    Pantera Rear Admiral

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    There is a known issue with some large blueprints spawning in like that.
     
    #103
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  4. Pentacoast

    Pentacoast Ensign

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    It seems like certain scenarios (ie: Vexray's Planets, Universal Voodoo, Ghosts' Galaxy) doesn't work and just starts into a permanent load for a co-op server. It will never load me into the server, and I do not see any playfield input listed in the dedicated server list.

    HOWEVEFR

    I can load any of the vanilla scenarios just fine. Is this user error, or is the co-op function not compatible yet with the workshop scenarios?
     
    #104
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  5. Pantera

    Pantera Rear Admiral

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    Its known. Workshop scenarios currently don't work with the co-op function just yet.
     
    #105
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  6. Pentacoast

    Pentacoast Ensign

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    My bad then, apologies.
     
    #106
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  7. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

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    Please add the blueprint of this vessel. Thx!
     
    #107
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  8. Nogitsune

    Nogitsune Commander

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    Survival, dediserver, probably this affects other modes too:

    "gm iv" mode still triggers sensors, at least motion sensor. If it's supposed to be invisible, I'm thinking this is not intentional - because it means you'll still affect the world around you, and are technically detectable. Doors seem to also sometimes open when you pass - but this feels inconsistent, sometimes they trigger and sometimes they don't.
     
    #108
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  9. Starwing6

    Starwing6 Captain

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    Mode: Survival
    Location: Dedicated Server

    SERVER NAME: N/A
    SEED-ID: N/A

    If applicable:
    MODIFIED PLAYFIELDS: Yes

    Reproducibility: Always
    Severity: Major

    Type: Regenerating POIs

    Summary: POIs are not regenerating anymore

    Description:

    POIs are not regenerating as they should, I should say not at all unfortunately. The POIs were regenerating properly in the past, but we've been able to confirm they definitely are not regenerating now. I'm not sure how long it has been going on, as we just noticed the problem a week ago and needed to make sure no one made an accidental visit to the areas in need of regenerating. Now we can confirm they're not regenerating when left completely alone.

    I have TRIPLE checked the files on the server for the Oscutune playfield in our scenario and they all have their regeneration timers set up properly. At this time, it's the only planet in our system with this issue, but we've been on an expedition there for quite a while.

    Steps to Reproduce: unknown
     
    #109
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  10. Furious Hellfire

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    #110
  11. Andre Merrick

    Andre Merrick Lieutenant

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    Attached Files:

    #111
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  12. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

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    Thx!
     
    #112
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  13. UBleed

    UBleed Ensign

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    Mode: Survival
    Location: Dedicated Server

    SERVER NAME: Minions of Survival, Si33zy's Space, Greenshift Galaxy | PvPvE | Bandit or Hero?

    SEED-ID:N/A

    MODIFIED PLAYFIELDS:
    DontKnow

    Reproducibility: Always
    Severity: Major

    Type: Player Armor

    Summary: Spawning for the first time on Omicron, SI33zy's and Greenshift spawned during 6.2, minions today, spawn with no armor, die, die, die again

    Steps to Reproduce: Log on
     
    #113
    Last edited: Jul 27, 2017
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  14. UBleed

    UBleed Ensign

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    Mode: Survival
    Location: Dedicated Server

    SERVER NAME: Freaks R Us
    SEED-ID:N/A

    MODIFIED PLAYFIELDS:
    DontKnow

    Reproducibility: Don't know
    Severity: Major

    Type: Docked SV

    Summary: I have to bases on two worlds where a docked SV is shown in the statistics panel yet the SV is not visible where it was docked. (or anywhere else on the world map)

    Description: I think I replaced/moved the core on both, one for sure, then docked the ship, left the playfield on one, logged of on the other, upon return the SV was no longer visible yet still listed by the base stat panels.

    Steps to Reproduce: DK
     
    #114
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  15. Kassonnade

    Kassonnade Captain

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    Last patch made my brand new base disappear... 5 minutes lost forever !
     
    #115
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  16. Furious Hellfire

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    Mode: ALL
    Location: ALL

    SERVER NAME: N/A
    SEED-ID: N/A

    If applicable:
    MODIFIED PLAYFIELDS: ALL

    Reproducibility: Always
    Severity: Major

    Type: broken controls

    Summary: since this morning update, no more simultaneous use of the WASD ALT keys

    Description:
    Empyrion refuses to receive multiple key press.
    1 example Q and E will not function until I release W.

    2 example ALT will not function to undock cam until I release W

    I doubt the problem is with my computer as nothing has been changed but I am willing to entertain ideas.



    Steps to Reproduce:
     
    #116
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  17. Pantera

    Pantera Rear Admiral

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    Unable to reproduce any issues with controls on my end.
    Do you have another keyboard to test with ?
    Have you already tried setting controls to default ?
     
    #117
  18. Furious Hellfire

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    When you mentioned keyboard I looked right at mine and discovered the \| key was stuck depressed ...
    After prizing it back out i tested empyrion and controls were fine once again.
    The bug was a result of an old coffee spillage.

    Thank you for your response as it did make me see the issue xD
     
    #118
  19. Pantera

    Pantera Rear Admiral

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    :D
     
    #119
  20. vxsote

    vxsote Lieutenant

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    Mode: Survival
    Location:
    Dedicated Server

    SERVER NAME:
    Official U.S. server.

    Reproducibility:
    Uncertain, seems to happen at random.
    Severity: Major

    Summary:
    CV landed on ground launches into air upon leaving cockpit seat.

    Description:
    I hesitated to post this as a bug rather than just general feedback because it's hard for me to be specific and report an issue that can be solved directly. However, the behavior clearly seems bug-like, so here we are. Sometimes after landing a CV on the ground, when I get out of the cockpit seat, the CV bounces around and launches into the air. Most of the time that causes me to clip through the bottom or side of the ship and fall to the ground. The CV usually ends up floating, sideways, upside down, or in some other unfortunate orientation that is difficult to deal with. I consider this to be a major issue because it can lead to death, loss of ships, etc.

    The behavior of the CV seems to be similar to the recently fixed bug where flying an SV or HV through a hangar door caused the CV to launch into the air, but in this case does not involve another ship or a door of any sort. I'm not sure, but it may be more likely to occur if there is a plant on the ground under the CV.

    Although I don't have any direct knowledge of the internals of the game and I don't want to waste too much time speculating, my impression is that there is some sort of collision that possibly results from a client/server desync, and there is then a fundamental flaw in the physics calculation that allows this to send a CV flying wildly. If this is really the result of a collision, there needs to be a better way to resolve the effects of the collision such that a heavy, combat-steel CV doesn't get tossed like a plastic toy.
     
    #120
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