[Handbook] PLAYFIELD REFERENCE SHEET v0.1

Discussion in 'Planets & Playfields' started by Hummel-o-War, Aug 13, 2017.

  1. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    Joined:
    Jun 15, 2015
    Messages:
    4,571
    Likes Received:
    6,224
    Due to long-time popular demand, i sat down the last week to create kind of a "Reference Sheet" for all the playfield deco, npc, trees, monsters AND textures you can currently use in the game.

    Please find attached: Empyrion-Playfield-Reference-Sheet_v0_1.zip

    Completing this guide is still a lot of work, but i wanted to post this early on to get some feedback on WHAT might be missing, WHICH infos you might need in addition and so on.

    So please feel free to express your needs for such a Reference Sheet.

    Hope this will help you to improve and plan new customized worlds! :)
     

    Attached Files:

    #1
    tabard, Aubrey Snow, TiwBras and 11 others like this.
  2. rucky

    rucky Rear Admiral

    Joined:
    May 29, 2017
    Messages:
    1,089
    Likes Received:
    1,740
    Nice!
    and very much thank you, this is really helpful!
     
    #2
  3. piddlefoot

    piddlefoot Rear Admiral

    Joined:
    Mar 4, 2015
    Messages:
    3,622
    Likes Received:
    2,517
    Yea thanks Hummel O Love !

    Saved us many hours of messing around, awesome dude cheers.
     
    #3
  4. LiftPizzas

    LiftPizzas Rear Admiral

    Joined:
    Sep 28, 2015
    Messages:
    3,308
    Likes Received:
    4,564
  5. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    Joined:
    Jun 15, 2015
    Messages:
    4,571
    Likes Received:
    6,224
    Does anybody think the images on the first pages are too small (I tried a larger view for the textures). If this is ok for the NPC/Deco, i'll keep it this size.
     
    #5
  6. Captain Jack II

    Captain Jack II Rear Admiral

    Joined:
    Nov 1, 2016
    Messages:
    1,951
    Likes Received:
    2,620
    This is OUTSTANDING. Size of pics is just fine.
     
    #6
  7. LiftPizzas

    LiftPizzas Rear Admiral

    Joined:
    Sep 28, 2015
    Messages:
    3,308
    Likes Received:
    4,564
    IMO the pics are a good size. I don't have a huge monitor either.
     
    #7
  8. Gary Parkin

    Gary Parkin Captain

    Joined:
    Aug 10, 2015
    Messages:
    461
    Likes Received:
    309
    Nice Hummel. Tho I don't know what to do with it yet, because I haven't touched on making my own worlds, it looks like a great start.
    I may look for info on how to do this. Looks like fun.
     
    #8
  9. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    Joined:
    Jun 15, 2015
    Messages:
    4,571
    Likes Received:
    6,224
    I plan to add a small guide on how to edit terrain later on ;-)
     
    #9
  10. Taun Hawk

    Taun Hawk Lieutenant

    Joined:
    Nov 26, 2015
    Messages:
    58
    Likes Received:
    45
    This is awesome and very much needed! Thanks Hummel :)
     
    #10
  11. Jollinar

    Jollinar Lieutenant

    Joined:
    Jun 7, 2016
    Messages:
    58
    Likes Received:
    12
    Hallo zusammen,

    Steam hat gerade das Update gemacht und ich habe voller Freude mein Kreativspielstand geladen.
    die Lackierpostole sowie das Texturwerkzeug sind unverändert.
    Wie sehen die neuen Änderungen aus?
    Ich dachte da an mehr Farben und mehr Texturen.
     
    #11
  12. TiwBras

    TiwBras Commander

    Joined:
    Aug 27, 2016
    Messages:
    51
    Likes Received:
    120
    i have plan to do my first scenario and this file make me a loooooot of ideas thx!!!
     
    #12
    Taun Hawk likes this.
  13. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    Joined:
    Jun 15, 2015
    Messages:
    4,571
    Likes Received:
    6,224
    Die Reichweite der Tools ist viel höher und man kann jetzt die spiegelachsen nutzen, Bzw das funktioniert jetzt. Weiteres kommt noch in die nächsten Updates.
     
    #13
    Jollinar likes this.
  14. demolish50

    demolish50 Lieutenant

    Joined:
    Dec 7, 2015
    Messages:
    67
    Likes Received:
    46
    Sweet! I'd love to have POIs added for easy reference.
     
    #14
  15. rucky

    rucky Rear Admiral

    Joined:
    May 29, 2017
    Messages:
    1,089
    Likes Received:
    1,740
    uh... a screenshot with a small description/purpose and of course internal name... oh YES PLEASE!!!
    (For us scenario/planet builders even mentioning the amount of purple loot (epic) containers would help to balance things out...)
     
    #15
  16. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    Joined:
    Jun 15, 2015
    Messages:
    4,571
    Likes Received:
    6,224
    Hm..good point. This might take a while.

    In the meantime you can always find any POI in Creative mode > go to blueprint libary > use the left filter button that looks like a PC > all the pois are listed there.

    I think i'll add a paragraph on how to add POIs as well.
     
    #16
    rucky likes this.
  17. amurayiwestgate

    amurayiwestgate Captain
    Staff Member

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    225
    Likes Received:
    257
    Really, really helpful! Thanks for that!
     
    #17

Share This Page