I will keep in mind what @Kieve answered you and your subsequent removal of "block limits" in my following "thoughts". I have quite a problem agreeing with this first part. Since we know both CVs have the same range (weapons) being big or small makes no difference : as soon as they are within each other's range, they can damage each others, and the ship having the highest DPS (usually the big one, with some exceptions) will be the one gaining the upper hand after any length of time. The fact that the small CV can retreat and come back into range faster only means that, and unless there is some network problem, both ships will shoot at the same time. Both ships are deemed to have the same top speed, so why would a big CV not keep chasing the small one and be a sitting duck for the other? I can see what you mean if what you intended was to picture the small CV staying at the very edge of weapon ranges and only dipping in range for a shot, but that only works if the big CV is not chasing it. Any deviation from a straight line in a pursuit means allowing the pursuant to close-in. If the small CV tries to go up/ down or sideways to try to come back into the big CV dead angle, given equal top speed, big CV will eventually close in and only has to turn its nose to keep front weapons in line. In fact this combat relies heavily on the longest range weapons, but same principles will apply if both ships have equal speed caps. In the next part you had to " #1 " so I corrected it as 1-2-3-4 : Not really. 1 - This points reinforces my answer to your 1st part 2 - Same here : lower DPS overall, so less chances to overcome the big guy 3 - In a "big vs small" scenario, having less autonomy means delivering less damage with shorter battle time, and also spending much of that fuel in evasive maneuvers, not while delivering damage into range 4 - Whatever is the cost/ time/ level to build here is irrelevant to what happens during battle I am convinced that an "optimal PvP CV build" will not be in the "smallish" category because apart from a superior nimbleness, it might not have sufficient DPS output nor armor to expect victory against a well designed armored mammoth that is not a sitting duck. Maybe the small vs big was not the best example to show that "deviation from an optimal build" would yield an advantage. Another idea or example ? Maybe we could try to better define what an "optimal PvP" design is first, to make it easier to see if any deviation from it make sense or not.