Is this balance of allowing early game injuries which are unsurvivable (EDIT: on medium difficulty) intentional? e.g. endo parasite and infected wound cannot be treated early game but you can still get them. Since you cannot treat them, the optimal game strategy is not to waste resources trying to survive but to allow the death which is not how this game should play. Should this be the case if the early game is balanced so the dangers like bitey animals are not spawned for a period at the start of the SP survival game? Should that period of grace also extend to the injuries they can inflict being untreatable? I am not sure if this is by design or is by neglect using a default RND process to generate injuries. This is prompted by trying to play the latest release and getting these two injuries from an Otyugh bite which can only be cured via a pill requiring confetti moss scrapings which are simply not available on the starter planet or in early game until you have promethium and a base and mushrooms. This happened day 2 before I even had a chance to start a base and was only just solving the issue of oxygen and trying to get some transport. https://steamcommunity.com/sharedfiles/filedetails/?id=2106038421 I also want to remark how badly this played out due to two additional factors. One was the Heidelberg POI mission setting off at the same time since I was trying to survive these injuries while the plot was unfolding making a little bing! every few seconds and I had no time to read any of it and frankly it was a nuisance, the whole thing was just ridiculous like a comedy. No more amusing for the fact that the Otyughs were set around the Heidelberg as a hazard, so this is bound to happen to other players. Second was the motorbike which is really bad and just does not work across tough terrain and means you have to constantly dismount and reposition the bike as it gets jammed by tiny slopes and flips over, also reversing is terrible. This was total frustration when attempting to get to my camp to use the constructors to make enough stuff to survive the 7 mins, which proved impossible due to the rate of food consumption on high setting with two untreatable injuries. Altogether this is not a challenge its a doom and a downer and once you get that kind of injury you may as well revert to a save or allow the death, when what the game should do is drive you to make the effort to survive and reward you with success if you can figure out how. Currently, I would contend that it is not possible.