Horizontal acceleration should be affected only by mass, not weight

Discussion in 'Backlog' started by tahaan, Dec 20, 2021.

  1. tahaan

    tahaan Lieutenant

    Joined:
    Jun 23, 2021
    Messages:
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    Build: v1.7 3632 (all builds for as long as I have been playing)
    Mode: Survival
    Mode: Any

    SERVER NAME: Any / N.a
    SEED-ID: not available.

    If applicable:
    MODIFIED PLAYFIELDS: No.

    Reproducibility: Consistent
    Severity: Minor

    Type: Weight is not Mass

    Summary: Gravity affects mass.

    Description: Horizontal acceleration should be affected only by mass, not weight

    Steps to Reproduce:
    1) Test the acceleration perpendicular to the direction of gravity on planets with different gravity.
    2) Observe that the ship accelerates and decelerates more slowly on planets with higher gravity.
    3)

    Notes:
    The gameappears to confuse mass and weight. Weight is a function of gravity (and mass). Acceleration is a function of mass and the forces working in on an object.

    When accelerating in the direction of gravity, the gravity adds to the forces assisting the acceleration.
    When accelerating against the direction of gravity, the gravity works againt the acceleration.
    When accelerating perpendicular to the gravity, gravity plays no role.
    In all cases Air Friction works against the acceleration. Air friction should be less further away from the planet where atmospheric density is less.

    On a side note, hovering within an area subject to gravity should require spending fuel to remain at a fixed altitude, equal to the energy spent to generate force equal to the gravity.
     
    #1
    Searcher, Boten Red Wolf and me777 like this.

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