All I want to do is basically clone Aestus, and change the top part of mountains (from 250 Altitude Up) to muddy ground where you can place an O2 generator. I've tried for about 2 hours, and cannot seem to figure it out. I've been trying to add textures from various planets, even tried making to mountains capped in snow, but I can't seem to change any of the textures. Here's what I have: Code: --- # AESTUS MP Playfield Configuration # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html # For more detailed explanations of the different parameters, see examples in Empyrion\Content\Playfields\ExamplePlanet and ExampleSpace # Please do not use long comments here because in a multiplayer game the yaml file has to be sent from server to client # Playfield Characteristics RealRadius: 1303.797294 # Please don't change ScaledRadius: 1300 # Please don't change Gravity: -12.115 # Gravity on planet AtmosphereDensity: 1.61 # Please don't change AtmosphereO2: 0.2 # Oxygen level of atmosphere AtmosphereBreathable: False # If player can breathe without helmet Temperature: 54 # No functionality yet TemperatureDay: 91 # No functionality yet TemperatureNight: 69 # No functionality yet Music: Encryptor Radiation: 7.2 DayLength: 24 # No functionality yet PlanetType: Lava # No functionality yet Emissive: True # True if planet has emissive texture (e.g. Lava) PvP: True # Set to True to allow PvP in this playfield, default is False #Seed: 123456 # If set overwrites main Seed #UseFixed: False # If set uses fixed POIs + resources # Playfield difficulty (has impact on experience gains) Difficulty: 3 # Between 2 and 5: larger values indicate higher difficulty # Planet or Space PlayfieldType: Planet # Please don't change Description: "Astiler is a volcanic planet with harsh conditions. The air is not breathable, but Some of the higher elevations have muddy patches which can be used to create oxygen and water." # Sun # SunFlareBlue, SunFlareWhite, SunFlareWhite2, SunFlareWhite3, SunFlareYellow, SunFlarePurple SunFlare: EnvironmentalEffects/SunFlareYellow # Atmosphere and Sky AtmosphereEnabled: True # Atmosphere True or False AtmosphereColor: "0.3,0.3,0.3" # Color of atmosphere seen in space, default is white "1,1,1" SkyColor: "0.39,0.39,0.39" # Color of skybox, default is white "1,1,1" SkyHorizonColor: "1, 0.3, 0" # Color of skybox if sun is on horizon, default is white "1,1,1" # LightZenithColor: "1, 0.95, 0.92" # Color of light if sun is in zenith, default is almost white "1,0.95,0.92" LightHorizonColor: "1, 0.3, 0" # Color of light if sun is on horizon, default is orange "1,0.6,0" # Light # DayLightIntensity: 0.5 # Between 0 and 1: larger values = brighter, default is 0.6 # NightLightIntensity: 0.45 # Between 0 and 1: larger values = brighter, default is 0.6 DayLightIntensity: 0.35 # Between 0 and 1: larger values = brighter, default is 0.6 NightLightIntensity: 0.75 # Between 0 and 1: larger values = brighter, default is 0.6 DayShadowStrength: 0.95 # Between 0 and 1: larger values = stronger NightShadowStrength: 0.5 # Between 0 and 1: larger values = stronger # Fog AtmosphereFog: 0.6 FogCloudIntensity: 1.0 FogIntensity: 0.85 FogStartDistance: 400 GroundFogIntensity: 0 GroundFogHeight: 0 # Clouds CloudsDensity: 1 # Between 0 and 1: larger values = more clouds (coverage) CloudsSharpness: 0.8 # Between 0 and 1: larger values = less dense clouds CloudsBrightness: 0.5 # Between 0 and 2: larger values = brighter clouds CloudsOpacity: 0.7 # Between 0 and 1: larger values = more opaque, default is 0.9 # CloudsZenithColor: "0.87, 0.92, 1" # Color of clouds if sun is in zenith, default is light blue "0.87,0.92,1" CloudsHorizonColor: "1, 0.3, 0" # Color of clouds if sun is on horizon, default is light orange "1,0.76,0.56" # Wind Speed WindSpeed: 3 # Between 0 and 10: larger values = faster moving clouds # Special Effects # Please don't change SpecialEffectsLocal: - Name: Grime MaxHeight: 200 # Special Effects # Please don't change SpecialEffectsLocal: - Name: Grime MaxHeight: 200 SpecialEffectsGlobal: # Weather - Name: CloudsDark Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1500 - Name: CloudsMedium Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1200 - Name: CloudsLight Type: Weather InitialDelay: 0 Delay: 10 Lifetime: 600 - Name: HeatWave Type: Weather InitialDelay: 12 Delay: 12 Lifetime: 1200 - Name: Wind Type: Weather InitialDelay: 0 Delay: 12 Lifetime: 600 - Name: MeteorFireRain Type: Weather InitialDelay: 48 Delay: 24 Lifetime: 300 - Name: FireRain Type: Weather InitialDelay: 48 Delay: 24 Lifetime: 300 # Global Effects - Name: MeteorShower Biome: [ Any ] Time: Day InitialDelay: 3.5 # in game hours Delay: 5 Lifetime: 60 PlyDist: 200 SpawnY: 100 Struct: Avoid - Name: ThunderAndLightningPurple Biome: [ Any ] Time: Night InitialDelay: 1.5 Delay: 4 Lifetime: 300 PlyDist: 100 SpawnY: 500 Struct: Avoid ### Terrain and Decorations # Terrain and Local Decoration Water: RockLava03 # Water / Lava SeaLevel: 55 # Was 13 for terrain version e, altitude 300 Terrain: Name: NewLava PoleLevel: 28 # Pole level of planet NoiseStrength: 0.8 ColorChange: YFadeCenter: 80 YFadeRange: 40 YFadeMin: -0.05 YFadeMax: 0 MainBiome: Textures: - [ RockGrey08, 1 ] - [ RockLava05, 4 ] - [ RockLava04, 0 ] - [ BedrockLava, 2 ] Biome: # Lava Area - Altitude: [ 0, 59 ] Slope: [ 0, 180 ] BiomeClusterData: - Name: "Lava" Id: 1 ClusterSize: 0 NbOfClusters: 0 Temperature: 200 Radiation: 3 Decorations: - [ "AridRock01", 0] # Plains - Altitude: [ 59, 114 ] Slope: [ 0, 15 ] BiomeClusterData: - Name: "LavaPlains" Id: 2 ClusterSize: 80 NbOfClusters: 20 Decorations: - [ "AlienPlant11", 0.2] - [ "AlienPlantThorn2", 1.5] # - [ "AridRock02", 0.2] # - [ "AridRock03", 0.2] # - [ "GasEmitter1", 0.02] - [ "RealRock1Dark", 0.2] - [ "RealRock2Dark", 0.05] - [ "RealRock3Dark", 0.3] - [ "RealRock4Dark", 0.3] - [ "RealRock8Dark", 0.3] - [ "RealRock10Dark", 0.3] - Name: "LavaPlains" Id: 2 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ "AlienPlantSpike1", 0.3] - [ "AlienPlantMushroom2", 0.3] - [ "ConfettiMoss", 0.2] - [ "AlienPlantThorn2", 0.5] - [ "AridRock01", 0.02] - [ "AridRock02", 0.015] - [ "AridRock03", 0.02] - [ "GasEmitter1", 0.015] - [ "RealRock1Dark", 0.03] - [ "RealRock2Dark", 0.01] - [ "RealRock3Dark", 0.03] - [ "RealRock4Dark", 0.03] - [ "RealRock8Dark", 0.03] - [ "RealRock10Dark", 0.05] - Altitude: [ 59, 114 ] Slope: [ 0, 180 ] BiomeClusterData: - Name: "LavaPlains" Id: 2 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ "AridRock01", 0] # Mountains - Altitude: [ 114, 250 ] Slope: [ 0, 15 ] BiomeClusterData: - Name: "Mountains" Id: 3 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ "AlienPlantThorn2", 0.7] - [ "GasEmitter2", 0.1] - [ "CrystalsPyramidBlue", 0.1] - Altitude: [ 114, 250 ] Slope: [ 0, 180 ] BiomeClusterData: - Name: "Mountains" Id: 3 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ "RealRock1", 0] # Muddy Mountains - Altitude: [ 250, 500 ] Slope: [ 0, 10 ] BiomeClusterData: - Name: "Mountains" Id: 4 Splat1: [0, 0, 0, 0] Splat2: [1, 0, 0, 0] ClusterSize: 0 NbOfClusters: 0 Decorations: - [ "AlienPlantThorn2", 0.7] - [ "GasEmitter2", 0.1] - Altitude: [ 250, 500 ] Slope: [ 0, 180 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ RealRock1Water, 0] ### Resource Deposits RandomResources: - Name: PromethiumResource CountMinMax: [ 1, 3 ] SizeMinMax: [ 6, 7 ] DepthMinMax: [ 0, 5 ] DroneProb: 0.4 DistTypeCylinder: MaxRadius: 12 YVariance: 10 - Name: SiliconResource CountMinMax: [ 1, 4 ] SizeMinMax: [ 6, 10 ] DepthMinMax: [ 0, 5 ] DroneProb: 0.4 DistTypeCylinder: MaxRadius: 8 YVariance: 10 - Name: IronResource #rich CountMinMax: [ 4, 9 ] SizeMinMax: [ 10, 15 ] DepthMinMax: [ 0, 5 ] DroneProb: 0.9 MaxDroneCount: 5 DistTypeWorm: FreqDirChange: 0.5 DirChangeMagnitude: 0.2 MaxLength: 50 DeepnessType: 1 - Name: CopperResource #rich CountMinMax: [ 4, 6 ] SizeMinMax: [ 6, 10 ] DepthMinMax: [ 0, 5 ] DroneProb: 0.9 MaxDroneCount: 4 DistTypeCylinder: MaxRadius: 15 YVariance: 15 - Name: ErestrumResource CountMinMax: [ 1, 3 ] SizeMinMax: [ 3, 5 ] DepthMinMax: [ 0, 5 ] DroneProb: 1 DistTypeCylinder: MaxRadius: 13 YVariance: 20 ### Resource Asteroids AsteroidResources: - Name: IronResource Threshold: 0.6 Amount: 0.4 - Name: CopperResource Threshold: 0.6 Amount: 0.4 - Name: SiliconResource Threshold: 0.6 Amount: 0.4 ### POIs POIs: Random: - GroupName: DroneBaseAestus DroneBaseSetup: DroneBaseSetup CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 4, 5 ] ReserveCount: 6 SpawnResource: ["GoldResource:1-2"] ResourceDistance: 200 Properties: - Key: Music Value: barren - Key: RegenAfter Value: 720 - GroupName: PlanetVesselBase PlanetVesselBaseSetup: PlanetVesselBaseSetup CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 2, 3 ] ReserveCount: 3 SpawnPOINear: [DroneBaseAestus] POIDistance: 800 SpawnResource: ["SathiumResource:1-2","GoldResource:1-2"] ResourceDistance: 200 Properties: - Key: Music Value: lava2 - Key: RegenAfter Value: 720 - GroupName: TS_Aestus CountMinMax: [ 1, 1 ] DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 1 TroopTransport: False SpawnPOIAvoid: [PlanetVesselBase, DroneBaseAestus] POIDistance: 1000 Properties: - Key: Music Value: NebularClouds - Key: RegenAfter Value: 720 - GroupName: CivilSettlement CountMinMax: [ 1, 2 ] DroneProb: 1 DronesMinMax: [ 3, 4 ] ReserveCount: 3 TroopTransport: True Properties: - Key: MapMarker Value: Neutral - Key: RegenAfter Value: 720 - GroupName: CrashedShip CountMinMax: [ 1, 2 ] DroneProb: 1.0 DronesMinMax: [ 1, 2 ] ReserveCount: 4 TroopTransport: False Properties: - Key: MapMarker Value: Neutral - GroupName: Artifacts CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 1, 2 ] ReserveCount: 4 TroopTransport: True POIDistance: 800 Properties: - Key: Music Value: DarkSoundscape3 - Key: RegenAfter Value: 720 - GroupName: GhostTierI CountMinMax: [ 3, 5 ] DroneProb: 1.0 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: True SpawnPOIAvoid: [TS_Aestus] POIDistance: 1000 Properties: - Key: Music Value: lava2 - Key: RegenAfter Value: 720 FixedPlayerStart: - Mode: Survival Spawn: EscapePod Armor: ArmorMedium Items: [ "Pistol, 50Caliber:250, Medikit02:3, AntidotePills:3, EmergencyRations:4, WaterBottle:2, EnergyCell:5, Drill, Chainsaw, BioFuel:4, ConstructorSurvival, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, EVABoost, OreScanner", "Pistol, 50Caliber:175, Medikit02:2, AntidotePills:2, EmergencyRations:2, WaterBottle:2, EnergyCell:4, Drill, Chainsaw, BioFuel:3, ConstructorSurvival, AutoMinerCore:4, Core, PumpkinStage1, PearthingStage1, DurianRoot, EVABoost, OreScanner", "Pistol, 50Caliber:150, Medikit02:1, AntidotePills:1, EmergencyRations:1, WaterBottle:1, EnergyCell:3, Drill, Chainsaw, BioFuel:2, ConstructorSurvival, AutoMinerCore:3, DurianRoot, EVABoost", "#FreshStart: Drill, Chainsaw, BioFuel:2, ConstructorSurvival" ] ### Drones DroneBaseSetup: Random: - GroupName: DroneBaseSetup DronesMinMax: [ 4, 5 ] # range of number of drones that defend drone base ReserveCount: 6 # number of drones that will be replaced when defending drones got killed DroneProb: 1.0 # probability that drones will defend drone base Difficulty: 6 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves) PresetStyle: 3 # 0..4 -> see comment above # BaseAttack: DroneSmallAttackBase Stock: - Name: DroneSmallFast01Plasma Amount: 200 Extra: 0 - Name: DroneLargeSlow01Plasma Amount: 200 Extra: 0 - Name: EnemyDroneV2Minigun Amount: 300 Extra: 0 - Name: DroneLargeSlow02Cannon Amount: 200 Extra: 0 - Name: DroneLargeAttackBase # Base attack drones Amount: Infinite Extra: 1 - Name: EnemyDroneV2Plasma # Base attack drones Amount: Infinite Extra: 1 - Name: DroneTroopsTransport01 Amount: Infinite Extra: 2 - Name: ZiraxLaser Amount: 500 Extra: 3 - Name: ZiraxRocket Amount: 500 Extra: 3 - Name: Crawler Amount: 250 Extra: 3 - Name: TotalHorror Amount: 250 Extra: 3 PlanetVesselBase: Name: PlanetVesselBaseSetup Position3D: [ 0, 102, 0] BaseType: PlanetVesselBase KeyId: 0 # Unique Key Id PlanetVessel: - Name: Patrol-XS-Hard # GroupName Mission: PlanetPatrol FixedMaxSpeed: 10 # Max speed of a freighter in m/sec RangePatrolCenter: [ -1500, 0 ] RangePatrolRadius: 800 RangePatrolAltitude: 80 RespawnDelay: 12 DroneSpawning: Random: - DronesMinMax: [ 5, 10 ] CenterX: -2500 Radius: 1500 - DronesMinMax: [ 5, 10 ] CenterX: 2500 Radius: 1500 ### Creatures CreatureSpawning: - Biome: LavaPlains Entities: - Name: Overseers Period: Day # Night / Day / Always Amount: 2 Delay: 0 - Name: TotalHorrors Period: Night Amount: 2 Delay: 0 - Biome: Mountains Entities: - Name: AlienBugs02 Period: Always Amount: 1 Delay: 0 - Biome: Lava Entities: - Name: TotalHorrors Period: Always Amount: 3 Delay: 0 Build: 1179 It's basically Aestus with an extra mountain level.
Hi KnowItAllDM! Playfield textures are overridden by an .ecf file, if it is in the same folder. .ecf control splatmap based textures. A deleted ecf will be replaced automatically in a standard planet world, e.g. a planet named 'Aestus'. Better create a different planet. Then copy Aestus' playfield, but not the ecf. The playfield textures will then work and look like as on the 'classic', seed-based planets. For changing splatmap textures: - You need an ecf in the planet's folder - Open in-game console, type 'te' This is the texture editor. You have 5 textures, but up to 8 different (fixed) regions to place / mix them on the planet. The mountaintops are one of the slots with the numbers on the bottom. A number there means, that this amount of texture is mixed in at that spot. '1.0' is full strength. (Don't know, if textures still keep their special properties, there... like water generation) Have fun building worlds!