The avoid and comeback option does exist, but there is still the problem with being able to identify if a POI is going to be too hard. Even lvl 1/2 bases seem to shoot my SV down in a volley or 2 (using armored cockpit, harden steel and strafing left/right with 22m/s acceleration), i'm not simply sitting there trying to facetank...and despite what people are saying, on my server it seems impossible to dodge shots any more. But to avoid a POI you need to identify how strong it is, and with the way detectors work now you have to get within 300 meters for them to "ID" what the red ? mark is so you know what type of base you are dealing with. Previous alphas you could get close enough to reveal a POI on the map without having to get within turret range to do so.