How to get rid of Trader NPCs

Discussion in 'The Hangar Bay' started by Areonic, Jul 14, 2017.

  1. Areonic

    Areonic Lieutenant

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    Hello, SO I spawned a few trader NPC's to test a few things out and now I cant get rid of them. I wish I saved the blueprint before doing so, but didnt. I have tried killing them, shooting them with multi tool, and even destroying them with ID number and they fall over and just respawn a min or 2 later.

    There anything I can do?
     
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  2. Areonic

    Areonic Lieutenant

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    I even just restarted the server after doing all that and they are still there.
     
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  3. jmcburn

    jmcburn Rear Admiral

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    Is the POIs RegenAfter property set in yaml?
     
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  4. Areonic

    Areonic Lieutenant

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    Yes, but its a trader that I have placed
     
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  5. Taelyn

    Taelyn Guest

    Its a trader u placed ur your self on the poi?
    Not a trader what comes with the POI?

    If u placed it. Just shoot it dead shouldnt come back (works for me that way)

    If it comes with the POI u have to go edit the POI in Creative mode or the Regen puts it back
     
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  6. SixxGunZ

    SixxGunZ Commander

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    In ur console type gm invisible. Equip ur multi tool and remove the traders.
     
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  7. Dave Reed

    Dave Reed Ensign

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    Doesn't work in Multiplayer. Trader is not removed.
     
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  8. piddlefoot

    piddlefoot Rear Admiral

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    OK so what you should do is create a new BP of the structure WITHOUT the trader in it.

    This is the best way to get the BP working perfectly.

    Take it into creative, the POI in question and remove the trader or spawn plate and then save the POI again.
    Then replace the BP file in the prefab folder from the new on in your BP folder and presto, you will never see the trader there again.
     
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