Known Issue HUD Not Updating Last Item Added To Inventory on InventoryContainsCountOfItem

Discussion in 'Known Issues' started by Paul Emp, Sep 14, 2019.

  1. Paul Emp

    Paul Emp Lieutenant

    Joined:
    Jun 10, 2017
    Messages:
    16
    Likes Received:
    29
    Mode: (Survival)
    Mode: (Singleplayer)

    SERVER NAME: (N/A)
    SEED-ID: (38937)

    If applicable:
    MODIFIED PLAYFIELDS: Yes/No (Same issue on custom playfield and standard playfield - Temperatestarter)

    Reproducibility: (Always)
    Severity: (Minor)

    Type: (Global )

    Summary: (InventoryContainsCountOfItem not updating HUD on last item added)

    Description: (The PDA mission paramater 'InventoryContainsCountOfItem' is working, but the HUD is skipping the last item added to the inventory. This is only relevant when there is an action that follows the InventoryContainsCountOfItem action within the same task. Examples:

    The player is tasked with needing 4 Varon Roots in their inventory then performing a 'NearUnit' action. They pick up 3 Varon Roots and the HUD will display "3/4." When they pick up the forth Varon Root the HUD displays a check for the completed action but the "3/4" remains. In the same example, if the player picked up a drop box containing 4 or more Varon Roots the HUD would display "0/4" even though the action would be satisfied.)


    Steps to Reproduce: (I've tested this with custom PDA missions in custom scenarios with the same results)

    Screenshots, Crash Logs, any other Relevant Information or Download links: ( N/A)

    This is ultimately a cosmetic issue, and doesn't affect playability. Thank you so much for your continued work on this amazing game!
     
    #1
  2. Taelyn

    Taelyn Guest

    Yes is known and will be more refind in 10.6 there isnt enough time for it now :)

    Make sure there in your backpack then it works fine. Wont work either when its in your toolbar
     
    #2

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