Mode: Survival Mode: Singleplayer SERVER NAME: NA SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Always Severity: Minor Type: Planet map/orbit view Summary: Textures on custom planet craters show yellow when it's set to black Description: On the Dead starter planet for Project Eden, the large craters with a black texture are showing a yellow texture on the map and orbit views with alpha 11.5. Textures showed correctly in alpha 11 and there is no yellow texture set for the crater. Steps to Reproduce: Run the attached TestDeadTexture scenario. Use the map command to see the yellow textures on the large craters on the map. In person they show up as black. Check the texture editor to confirm no yellow texture is used in the large craters. Teleport to orbit and see that they show up there. Screenshots, Crash Logs, any other Relevant Information or Download links: Craters look normal in person: On the map and the orbit view they are showing a yellow texture: Texture editor debug mode confirms there is only a black texture used for the floor of the large craters (texture slot 2):
This is a different kind of bug. "SeaLevel of -1 doesn't have an effect anymore. On the planetary map, water will show on terrain elevation zero, regardless." This bug will affect the standard playfields, occasionally, too- The craters will then be blue (Moon, MoonIce), or black / red (MoonDesert). On this DeadStarter: >LargeCraters/ other yellow stuff have terrain elevation zero >Planet has 'waterbrown' defined, on altitude 0. That shows on the map. Proof: Changed WaterBrown to WaterRed: (The Large Craters were made for a playfield with higher BaseLvl... So they cut too deep on low altitudes.) (There will be, very likely, more shallow "mass destruction"-type stamps available in the near future.) Dirty workaround, for the time being, while keeping the low terrain, & good terrain performance: >Remove the water reference from the playfield_dynamiv.yaml. The missing tex will be pitch black on the map. (If that might not go through the SSG, then use the Water: [RockLava03], but without any emissive reference, and no defined lava tex in the Texture Editor.) >Looks like this (with Rocklava03, on a playfield.yaml) : (The other, non-crater low terrain will be black, too. If that is too jarring, then push up the BaseLvl. But that has a (slight) negative performance impact.)
This might be due to the various changes they made to the map and outside view of planets. I'll look into using that workaround. Hope it's something that can be improved though, since being able to have terrain at the minimum height can be useful on some custom planets.